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PSVR Review

4 minutes ago, AdmiralIronside said:

Its+an+apc+_60c9c543c09a85f4a0d8aa04ffe8a19a.png

$1000 for pc, peripherals, and hmd.

http://pcpartpicker.com/list/g7Jpr7

That's an inferior VR headset. And it won't run well on that hardware.

 

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*Note: The HDK 2 is not a consumer-ready product and is only recommended for enthusiasts and developers.

 

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19 minutes ago, Sakkura said:

That's an inferior VR headset. And it won't run well on that hardware.

 

 

It is a developer model and requires work at start up... but my experience with it has been better than with the psvr. And the point was the VR floor is quite low for pc as well... the psvr setup costs $950

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which is only $50 less than a pc setup that runs at 90 fps, has much less motion sickness issues, as well as lower screen door effect due to the diffusion film on the lenses. Not to mention the versatility of a pc.

 

Sidebar- Speaking from experience the hardware runs the headset at 90 fps on all but the most strenuous games.

 

That said the psvr is a much better choice for a typical consumer, because of the plug-and-playability of it. But IMO for a power user the $50 and couple hours of setup time is worth it. Or if you fail to have an iron constitution...

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I am not sure how realistic all that discussion from nothing to the VR experience really is. How likely is it that someone who has neither a PS4 or a PC will enter the VR market. I think it will be much more common that people already have some hardware and the headset itself will be the majority of the cost.

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8 minutes ago, FinalplayerRyu said:

I am not sure how realistic all that discussion from nothing to the VR experience really is. How likely is it that someone who has neither a PS4 or a PC will enter the VR market. I think it will be much more common that people already have some hardware and the headset itself will be the majority of the cost.

The problem is the requirements for VR being so strenuous and costly that some gamers would have to gut their system or build/buy a new one AS WELL as buy a HMD to run VR... that's one of the reasons I run as many different HMD/CPU/GPU configurations as I can- I want to be able to help as much knowledge about what VR actually requires to be available BEFORE someone buys their system and headset... for example Oculus originally did not include the FX4350 on their compatibility sheet but according to all my benchmarks, in VR it outperforms the FX8350 which is the recomended AMD CPU for running the oculus (which isn't surprising because it's like that in most games due to under utilization of CPUs with more 4 threads.. maybe soon Vulkan will change that). The PSVR is pretty bannanas on paper, because over all it undercuts the cheapest retail consumer vr system by $260 http://pcpartpicker.com/list/bfh22R $1210 vs http://pcpartpicker.com/list/4Hgrm8 $950 the discussion is important because people need the information to see if the experience difference is worth $260- or the additional $200 on top of that for touch controllers / the Vive bundle and BEFORE they drop that cash on something that will sit in a closet because they have to hurl 20 minutes into Eve Valkyrie. 

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I just hope tribalism doesnt consume VR to a breaking point. PSVR is good for VR, it brings it in to the spotlight more than the vive or rift did. Now we just have to hope all 3 can move forward with a positive shift. Hopefully second gen VR will be a thing.

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1 minute ago, FoxTwoX said:

I just hope tribalism doesnt consume VR to a breaking point. PSVR is good for VR, it brings it in to the spotlight more than the vive or rift did. Now we just have to hope all 3 can move forward with a positive shift. Hopefully second gen VR will be a thing.

I am hopeful for this one.

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8 hours ago, Sakkura said:

$1100 for Rift + PC + OS, with the $499 prebuilt they announced at OC3. There was also mention of a $999 bundle, but it doesn't appear to be confirmed at this point. That's total cost; though it does go up $199 if/when you add Touch controllers (which is obviously something most people should/would do).

 

The system you linked is far above the minimum specs for the Rift.

 

As for peripherals, the Rift comes with an Xbox controller, and many prebuilts come with a cheap keyboard + mouse combo.

the 1100$ one uses too low end hardware for a consistent experience. 

The minimum specs of the rift is down to a 960/380, but as reviewers have already proven, already at the 480 mark, things are NOT great. Thus RX 470/GTX 1060 3GB (aka GTX 970 ish perf) is the lowest i would say is a "good" experience.

 

Remember, the PSVR reviews almost unanimously state that it is a "smooth" experience, despite the shitty console hardware. Thus it is the quality of the PSVR that is the yardstick to beat.

If the PC cannot beat the smoothness (aka Absolutely unfaltering frame pacing) and visuals of the PSVR, then the rest of the benefits are void.

 

As for the CPU requirements, yes you could drop to a 6400, but anything below a i5 or FX 6350 is going to be terrible.

Nobody wants to invest into FX anymore, not with ZEN around the corner, so the only real choice is a RX 470 + i5 6400 with DDR4. Yes you can lower the cost by 75-100$, but it is still a mindblowing 200-300 USD above the PSVR.

Despite the astronomical cost of console games vs PC games, 200-300$ buys you a full year subscription with Playstation Plus, which gets you several free games a month in addition to discounts. It also buys you 4-5 games in addition to the one year subscription.

 

THAT IS A LOT of things you can get to improve the experience on the PSVR side. And that is BEFORE you even buy the Rift setup.

 

Not to mention the games. So far i am NOT in the least impressed by PC gaming. The games look like tech demos rather then actual games you get invested into. PSVR however do have a few good GAMES, in addition to this we know GT Sport is coming, we know Rise of the Tomb Raider VR (the full game in VR) is coming, we know Ratchet and Clank VR is coming. We know that actual GAMES are coming. AAA big budget GAMES, and not what seems like indy shit made to wow the masses.

 

This is important. Both the VIVE and RIFT is sorely lacking in this department. There is no promise of PC titles just yet, just a "wait and see" kinda promise. This is something i feel @Slick missed out on telling people.

There is games, with promised launch dates for the PSVR, exclusives even. Real games and not just cool demos. IMHO if you invest into VR,  you MUST know that your platform isnt dead outta the gate.

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11 hours ago, AdmiralIronside said:

It is a developer model and requires work at start up... but my experience with it has been better than with the psvr. And the point was the VR floor is quite low for pc as well... the psvr setup costs $950

which is only $50 less than a pc setup that runs at 90 fps, has much less motion sickness issues, as well as lower screen door effect due to the diffusion film on the lenses. Not to mention the versatility of a pc.

 

Sidebar- Speaking from experience the hardware runs the headset at 90 fps on all but the most strenuous games.

 

That said the psvr is a much better choice for a typical consumer, because of the plug-and-playability of it. But IMO for a power user the $50 and couple hours of setup time is worth it. Or if you fail to have an iron constitution...

The PSVR setup is cheaper than that, as you can get the PSVR bundle for $499. Then either a $299 or $399 console, for a total price of $798 or $898.

 

As for the OSVR, you can hit the same price point with the Oculus Rift, except you get a better experience both because the headset is more developed (it's a full-fledged consumer product) and because of software features like ASW.

 

In some ways the Rift is even more plug and play than the PSVR.

3 hours ago, Prysin said:

the 1100$ one uses too low end hardware for a consistent experience. 

The minimum specs of the rift is down to a 960/380, but as reviewers have already proven, already at the 480 mark, things are NOT great. Thus RX 470/GTX 1060 3GB (aka GTX 970 ish perf) is the lowest i would say is a "good" experience.

 

Remember, the PSVR reviews almost unanimously state that it is a "smooth" experience, despite the shitty console hardware. Thus it is the quality of the PSVR that is the yardstick to beat.

If the PC cannot beat the smoothness (aka Absolutely unfaltering frame pacing) and visuals of the PSVR, then the rest of the benefits are void.

 

As for the CPU requirements, yes you could drop to a 6400, but anything below a i5 or FX 6350 is going to be terrible.

Nobody wants to invest into FX anymore, not with ZEN around the corner, so the only real choice is a RX 470 + i5 6400 with DDR4. Yes you can lower the cost by 75-100$, but it is still a mindblowing 200-300 USD above the PSVR.

Despite the astronomical cost of console games vs PC games, 200-300$ buys you a full year subscription with Playstation Plus, which gets you several free games a month in addition to discounts. It also buys you 4-5 games in addition to the one year subscription.

 

THAT IS A LOT of things you can get to improve the experience on the PSVR side. And that is BEFORE you even buy the Rift setup.

 

Not to mention the games. So far i am NOT in the least impressed by PC gaming. The games look like tech demos rather then actual games you get invested into. PSVR however do have a few good GAMES, in addition to this we know GT Sport is coming, we know Rise of the Tomb Raider VR (the full game in VR) is coming, we know Ratchet and Clank VR is coming. We know that actual GAMES are coming. AAA big budget GAMES, and not what seems like indy shit made to wow the masses.

 

This is important. Both the VIVE and RIFT is sorely lacking in this department. There is no promise of PC titles just yet, just a "wait and see" kinda promise. This is something i feel @Slick missed out on telling people.

There is games, with promised launch dates for the PSVR, exclusives even. Real games and not just cool demos. IMHO if you invest into VR,  you MUST know that your platform isnt dead outta the gate.

The $1100 provides a consistent experience with ASW. The experience was always great with an RX 480, and now it's good with a GTX 960. Your claims to the contrary are simply misinformation.

 

The same applies on the CPU side, the requirements are reduced dramatically with ASW, so a Core i3 or FX-4350 is sufficient for a good experience.

 

As for tech demos, you just haven't looked at the right games. There are Rift games with plenty of polish (Damaged Core, Chronos, Eagle Flight etc), it's more on the Steam side there's been a flood of tech demos and shallow games, because Valve lets just about anything on Steam. But there are still some good games, like Dirt Rally and Redout.

 

You cannot say PC VR is missing content currently, and then use upcoming PSVR games to prove it. Also, Tomb Raider VR is pretty crappy so far. If you do want to get into upcoming games, then Lone Echo looks good, Dead & Buried, The Unspoken...

 

And of course, PC has the advantage in social and non-gaming content. Tilt Brush is already here for 3D painting, and soon we'll have Oculus Medium for voxel-based sculpting. Big Screen lets you hang out with friends in VR, playing games, watching movies, whatever... and Oculus is (obviously) working on more of that stuff.

 

Also porn. :ph34r:

 

PS: I love how it's fine that there are PSVR exclusives, but timed semi-exclusives for the Rift had everyone up in arms.

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4 minutes ago, Sakkura said:

The PSVR setup is cheaper than that, as you can get the PSVR bundle for $499. Then either a $299 or $399 console, for a total price of $798 or $898.

 

As for the OSVR, you can hit the same price point with the Oculus Rift, except you get a better experience both because the headset is more developed (it's a full-fledged consumer product) and because of software features like ASW.

 

In some ways the Rift is even more plug and play than the PSVR.

The $1100 provides a consistent experience with ASW. The experience was always great with an RX 480, and now it's good with a GTX 960. Your claims to the contrary are simply misinformation.

 

The same applies on the CPU side, the requirements are reduced dramatically with ASW, so a Core i3 or FX-4350 is sufficient for a good experience.

 

As for tech demos, you just haven't looked at the right games. There are Rift games with plenty of polish (Damaged Core, Chronos, Eagle Flight etc), it's more on the Steam side there's been a flood of tech demos and shallow games, because Valve lets just about anything on Steam. But there are still some good games, like Dirt Rally and Redout.

 

You cannot say PC VR is missing content currently, and then use upcoming PSVR games to prove it. Also, Tomb Raider VR is pretty crappy so far. If you do want to get into upcoming games, then Lost Echo looks good, Dead & Buried, The Unspoken...

 

And of course, PC has the advantage in social and non-gaming content. Tilt Brush is already here for 3D painting, and soon we'll have Oculus Medium for voxel-based sculpting. Big Screen lets you hang out with friends in VR, playing games, watching movies, whatever... and Oculus is (obviously) working on more of that stuff.

 

Also porn. :ph34r:

 

PS: I love how it's fine that there are PSVR exclusives, but timed semi-exclusives for the Rift had everyone up in arms.

ive tried Damaged Core at a friends place with teh Rift. I was... not impressed. Too shallow for my likings to call it a proper game.

 

Porn should work on PSVR too, simply because the video plugin they will be using will be the same as any other streaming site will be using. Thus adoption will happen fast. Although wanking off in the livingroom may not be for everyone. You can be sure though that VR Porn wont be floating around on the net anytime soon, outside of short previews. They will be locked behind heavy DRM paywalls like most porn is, until its like 3-5 years old movies. Then they lift the DRM and things start flooding the net. So waiting years to get quality content for this "feature" to be worth it? nop.

 

 

As for the upcoming titles.

These ARE real titles. We know they exist, they have been on display, but most importantly, what do we have announced for PC? near nothing. There is not much info, if at all, about big upcoming VR games for PC. So where are they? WHere is the content that i am investing money into viewing?! WHERE?!

 

ANY VR device you invest into NEEDS to have titles now AND UPCOMING ONES. PSVR have this. They have solid, critically acclaimed titles (whilst in 2D), coming for 3D VR. We know it is on the way, we also have new never before released content coming for PSVR. This is good, it means SONY is committed.

 

OCCULUS/HTC and Valve -> check out our shops!!!!....

and nothing. Nothing remarkeble is being promised. 

 

 

As for your claim that "it is fine on a 960"...

No? I know it will run, i know it can run. BUt have you seen the drop in graphical fidelity between a 960 and a 970 for VR? There was a video/screenshot of it floating around the net not long ago. I'm at work atm so i cannot take time to find it for you. BUt let us just say, the drop in quality is great enough to make such a drop unacceptable.

 

A game shouldnt have to be degraded into 8-bit graphics for the sake of running at all.

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31 minutes ago, Prysin said:

ive tried Damaged Core at a friends place with teh Rift. I was... not impressed. Too shallow for my likings to call it a proper game.

 

Porn should work on PSVR too, simply because the video plugin they will be using will be the same as any other streaming site will be using. Thus adoption will happen fast. Although wanking off in the livingroom may not be for everyone. You can be sure though that VR Porn wont be floating around on the net anytime soon, outside of short previews. They will be locked behind heavy DRM paywalls like most porn is, until its like 3-5 years old movies. Then they lift the DRM and things start flooding the net. So waiting years to get quality content for this "feature" to be worth it? nop.

 

 

As for the upcoming titles.

These ARE real titles. We know they exist, they have been on display, but most importantly, what do we have announced for PC? near nothing. There is not much info, if at all, about big upcoming VR games for PC. So where are they? WHere is the content that i am investing money into viewing?! WHERE?!

 

ANY VR device you invest into NEEDS to have titles now AND UPCOMING ONES. PSVR have this. They have solid, critically acclaimed titles (whilst in 2D), coming for 3D VR. We know it is on the way, we also have new never before released content coming for PSVR. This is good, it means SONY is committed.

 

OCCULUS/HTC and Valve -> check out our shops!!!!....

and nothing. Nothing remarkeble is being promised. 

 

 

As for your claim that "it is fine on a 960"...

No? I know it will run, i know it can run. BUt have you seen the drop in graphical fidelity between a 960 and a 970 for VR? There was a video/screenshot of it floating around the net not long ago. I'm at work atm so i cannot take time to find it for you. BUt let us just say, the drop in quality is great enough to make such a drop unacceptable.

 

A game shouldnt have to be degraded into 8-bit graphics for the sake of running at all.

There's already plenty of free VR porn available. On PC. But PSVR is much more of a locked down platform...

 

I just mentioned upcoming titles for the Rift. Major, polished, confirmed releases. Then there's the Doom and Fallout stuff on the way, obviously via SteamVR. This is in addition to the number of solid titles that are already available. At the moment, PSVR doesn't have an advantage on the content side. It has a disadvantage, if anything, due to the lack of simulator games and social/non-gaming content.

 

There's no drop in graphical fidelity between 960 and 970, just ASW. And ASW is perfectly acceptable. If you want to talk 8-bit graphics, that's more of a PSVR thing.

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How is that VR porn on  the vivr/rift?  You know I'm asking for a friend... And for science. 

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4 hours ago, Prysin said:

i dare you to play any VR game on that setup -> without a bucket nearby.

It's would, however, be fine with ASW, which Oculus is moving from beta to mainstream support with today's 1.10 update.

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10 hours ago, Prysin said:

12i dare you to play any VR game on that setup -> without a bucket nearby.4156+

I have... still better than PSVR. I mean it runs the rift at 80+ fps. And the HDKs superior tracking (to the PSVR at least) makes it much less barfy. It may change when Razer comes out with the consumer version, but the HDK requires less to run than Vive and Rift meaning I can usually maintain 90 fps on the HDK with that setup. And many people think the cpu is the limiting factor in that setup, but I have yet to see a VR setup throttle because of It.

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idk how you people are having these tracking issues with the PSVR.

mine tracks perfectly. it doesnt jitter in the least.

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7 hours ago, AdmiralIronside said:

I have... still better than PSVR. I mean it runs the rift at 80+ fps. And the HDKs superior tracking (to the PSVR at least) makes it much less barfy. It may change when Razer comes out with the consumer version, but the HDK requires less to run than Vive and Rift meaning I can usually maintain 90 fps on the HDK with that setup. And many people think the cpu is the limiting factor in that setup, but I have yet to see a VR setup throttle because of It.

I own a FX myself and I've yet to see a single game made in the last decade that it didn't stutter in

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  • 2 years later...

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