I Don't Understand CPU vs GFX Card
A top end CPU can sometimes be completely capable of running a GPU 5 years from now without bottle-necking too much. The GPU is usually one of the things a person would upgrade mid cycle instead of doing a completely new build. If they wanted a new build every 6 years, they might upgrade the GPU after 3 years and made sure they bought the top end CPU in the beginning. A GPU basically is the workhorse of the graphical end of your system, you want it to not be limited by the CPU. The CPU works hand in hand with the GPU but the GPU is what is really being put under load in games by rendering those beautiful frames of eye candy multiple times per second. As a quote from Wikipedia "A central processing unit (CPU) is the electronic circuitry within a computer that carries out the instructions of a computer program by performing the basic arithmetic, logical, control and input/output (I/O) operations specified by the instructions." The CPU is there to provide whatever overheaded and processing as needed by the game/GPU. (Sorry very layman explanation.)
The higher the resolution a game is rendered in the more graphical data your GPU is having to crunch putting it under a heavier load meaning less frames per second because it has much more to render meaning that higher resolutions are easier on your CPU because less frames are being rendered because the GPU can't render as many frames at higher resolutions. In video games this is what you want. You want your GPU to be your limiting factor (other than your wallet) and not your CPU.
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