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7 minutes ago, Drkrinklez said:

I am a little nervous. I know im gonna get my ass whooped but thats besides the point. I'm still a major noob and im afraid that they are gonna give me shit if i make one single mistake. Should I be worried.?

Eh. Just have fun. Wouldn´t be a bad idea to read up a rule book before hand, but you should be fine.

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1 minute ago, Starelementpoke said:

Eh. Just have fun. Wouldn´t be a bad idea to read up a rule book before hand, but you should be fine.

Okay. I will have a friend with me too so i think we will just play a couple of rounds before hand. 

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You might find the occasional douchey rules nazi there, but mostly, everyone is there to have fun, and if you make a mistake, or don't understand a rule, they'll point it out to you. There are also generally "wandering referees" so to speak, who can always be summoned to explain a rule - or more importantly - settle a dispute (Eg: If your opponent claims x happens because of y, but you know that when you played z, it nullified his play, etc).

 

I would just be honest with your opponents and say "Hi I'm blah, I'm new to the tourney scene, so I'm not 100% familiar with all the rules yet. Please let me know if I'm doing something against the rules"

 

You know, something to that affect.

 

Also, make damn sure your decks are all legit. Tournaments are pretty strict and pretty clear about which cards are and are not allowed. Check to see what format is being played, and to see if side decks are legal.

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13 minutes ago, valdyrgramr said:

Magic constantly changes rules on things like mana burn, so ya there's that too.  Just ask for an update of the rules.

The fact that they got rid of it at all, really grinds my gears. Apparently it was too confusing for some players - fuck that. It's called basic math. Tap too much mana without spending it? Take damage according to how much is left over.

 

Super simple.

 

But yes, if Mana burn is not a rule anymore, it also makes things a lot easier (Which, I don't think is a good thing).

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1 minute ago, valdyrgramr said:

I was playing back when they kept getting rid of it then bringing it back.  If you plot with small mana cards then it's easy to win.   For example, use pit scorpion and defend the crap out of it.  That's one dick way to win.  My old go to deck had that, damnation, and avatar of woe.

I never went into the tournament scene. Never bothered, plus I like to use a lot of older cards in my decks, and at least one tourney illegal card (Wrath of God).

 

So we just play casual with friends and have house rules. One house rule is that Mana Burn exists. We also allow one free mulligan (You can discard and reshuffle and redraw the full number of cards), since sometimes you just get mana screwed from a bad shuffle. After the first mulligan though, the normal rule kicks in, where you draw one less card each time you reshuffle.

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3 hours ago, valdyrgramr said:

I don't really tournament play either, and was never against mana burn minus when first teaching someone then easing them into using it.  My friend Craig does tournament play as does my half brother.  I traded my brother my damnation card, but only to up his tournament play when he was in a bind.  My main decks are a sliver one, a dragon/wyrm deck, and then there's the random one I use with avatar of woe and pit scorpion.

My main is a Myr artefact deck - everything is either Myr based creatures (which are all also artefacts), or other things that make myr and/or artefacts better.

 

I had an insane combo in the deck at one point, where I would get a huge myr army, make them all like, +10/+10, then drop Darksteel Forge (Makes all artefacts I control Indestructable), then for the final blow: Drop Wrath of God.

 

Problem is, it was almost impossible to get exactly the right combination of cards :P I only ever managed to pull it off once. But man, that was a sweet victory. Usually the right combination of cards never came up, or I won long before pulling the trigger. I eventually took WoG out of that deck, and slimmed it down.

 

We also play with a house rule of no maximum deck size, but the minimum size was 60 cards. So you could play a deck with 120 cards in it, but it would be so bloated and unwieldy that it was usually not worth having the extra cards. Plus we still adhered to the "Max 4x of a card".

 

The downside to this house rule is that decks that rely on Milling an opponent to death can often be rendered not very useful. We would sometimes make special temp rules that limits us into using decks with exactly 60 cards, if someone wanted to play a Milling deck.

 

I haven't played much lately, but when I do, I tend to favour green and green/black decks.

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May I ask is this Modern standard legacy?

 

Because my advice depends on which format you're going to playing alot. I got into magic this year, but am the absolute budget master at decks that compete well for some reason...literally i've spent like 100 dollars and have 16 decks...all of them work very well most are modern, a few standard decks thrown into the mix. I've learned that modern is a turn 4-5 game usually from the one official tourney that I've played, legacy is all about the most OP costly cards, and standard is about knowing the meta extremely extremely well, playing around that and utilizing cards that will help you get an early edge yet still be able to compete at turn 10-20 where most games will end up.

 

On a side notefor modern I main a storm  (turn 3-4 40hp loss and self deck alt win condition) and red/white weenie (turn 4 swing for 18) decks generally and I ALWAYS come up against people that have decks that are lifegain/lifeloss as well as ramp/shutdown decks.People don't usually have answers to consistent threats consistently and if they do usually their deck suffers from it anyway. 

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5 hours ago, valdyrgramr said:

I don't really tournament play either, and was never against mana burn minus when first teaching someone then easing them into using it.  My friend Craig does tournament play as does my half brother.  I traded my brother my damnation card, but only to up his tournament play when he was in a bind.  My main decks are a sliver one, a dragon/wyrm deck, and then there's the random one I use with avatar of woe and pit scorpion.

 

1 hour ago, dalekphalm said:

My main is a Myr artefact deck - everything is either Myr based creatures (which are all also artefacts), or other things that make myr and/or artefacts better.

 

I had an insane combo in the deck at one point, where I would get a huge myr army, make them all like, +10/+10, then drop Darksteel Forge (Makes all artefacts I control Indestructable), then for the final blow: Drop Wrath of God.

 

Problem is, it was almost impossible to get exactly the right combination of cards :P I only ever managed to pull it off once. But man, that was a sweet victory. Usually the right combination of cards never came up, or I won long before pulling the trigger. I eventually took WoG out of that deck, and slimmed it down.

 

We also play with a house rule of no maximum deck size, but the minimum size was 60 cards. So you could play a deck with 120 cards in it, but it would be so bloated and unwieldy that it was usually not worth having the extra cards. Plus we still adhered to the "Max 4x of a card".

 

The downside to this house rule is that decks that rely on Milling an opponent to death can often be rendered not very useful. We would sometimes make special temp rules that limits us into using decks with exactly 60 cards, if someone wanted to play a Milling deck.

 

I haven't played much lately, but when I do, I tend to favour green and green/black decks.

Wish I could play with people. The people who play most often at my school hate me for some reason, and won´t let me play with them...

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13 minutes ago, Starelementpoke said:

 

Wish I could play with people. The people who play most often at my school hate me for some reason, and won´t let me play with them...

I started a MTG club at my school worked well to draw all the people out of the woodwork tbh

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