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So like, if I am in Cruise/Hyperdrive mode, how long would it take to get to another system? Would be good to have about an hour of travel time and pirate crossfires on the way each 5-10 minutes.

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If I know right, the full universe is not up yet, so its kinda hard to know. But then again, I am usually wrong and someone else here might know.

This is Star Citizen for anyone who didn't notice.

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If I know right, the full universe is not up yet, so its kinda hard to know. But then again, I am usually wrong and someone else here might know.

This is Star Citizen for anyone who didn't notice.

 

Chris Roberts has said that space will be big, but scaled down so that systems take about 30 minutes to traverse. I think that is OK, but still, I think they should increase this even more to like an hour. You will not be able to AFK for an hour however, you gonna have to fight pirates on the way. So it will open a new challenge - you would need a WING of players to travel with you, so you have a help. If you meet 2 wings of pirates, you must be some crazy pro pilot to take them all out. I am just passing an idea. If you think it's wrong, just say...

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This is Star Citizen for anyone who didn't notice.

Hence posted in the Star Citizen Thread  :ph34r:

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Chris Roberts has said that space will be big, but scaled down so that systems take about 30 minutes to traverse. I think that is OK, but still, I think they should increase this even more to like an hour. You will not be able to AFK for an hour however, you gonna have to fight pirates on the way. So it will open a new challenge - you would need a WING of players to travel with you, so you have a help. If you meet 2 wings of pirates, you must be some crazy pro pilot to take them all out. I am just passing an idea. If you think it's wrong, just say...

It probably won't be worth while system to system as they will be connected via jump points, but i would think a couple of hours if not more just to make the jump points a viable transit system. To short and the risk reward of the jump point isn't worth it.

 

Hence posted in the Star Citizen Thread  :ph34r:

yeah, we get a lot of people not looking at the subforum

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It probably won't be worth while system to system as they will be connected via jump points, but i would think a couple of hours if not more just to make the jump points a viable transit system. To short and the risk reward of the jump point isn't worth it.

 

yeah, we get a lot of people not looking at the subforum

 

Yes but you will have to travel to a system without a jump point for the first time, and then it may unlock for you. That's gonna make it fair.

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Yes but you will have to travel to a system without a jump point for the first time, and then it may unlock for you. That's gonna make it fair.

 

System to system is going to look like this: https://youtu.be/U2GmLvwtnCk?t=28m18s

 

As for internal system travel you may need to take a route of different POIs to get to the next jump point so you can get ambushed at one of these points pretty easily.

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Yes but you will have to travel to a system without a jump point for the first time, and then it may unlock for you. That's gonna make it fair.

Umm, no. you can't travel to distance star systems without a jump point.

 

You can map new points to unknown systems, but doing so is traveling thru the jump point and mapping it. not flying there the long way which would take years.

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Umm, no. you can't travel to distance star systems without a jump point.

 

You can map new points to unknown systems, but doing so is traveling thru the jump point and mapping it. not flying there the long way which would take years.

yeah this was my understanding.  System to system travel will be effectively impossible. Though it would be awesome if it were technically possible and you could shoot yourself into deep space at .2c for like 3 "In game" years (time will be slightly accelerated if I recall correctly, so like 1 Actual year?) and hopefully not miss your target.  

 

There is even some lore about some pre-jumppoint generation ships if I recall correctly.

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Umm, no. you can't travel to distance star systems without a jump point.

You can map new points to unknown systems, but doing so is traveling thru the jump point and mapping it. not flying there the long way which would take years.

Are you serious? Is there a "barrier" or something for "non flying area" which you "hit" when you are going out of the system? Or are you saying that because it is possible, but I will have to refuel a lot.

I just wanna fly off a planet and out of the system without actually any jump points, simply for the curiocity of exploration in empty space....Like is it possible to actually get in empty space and the system you have just left to be far off in the distance that you see it as a shiny star. So instead if going to the jump point, you pick a direction and go straight (out of the system)... If this is possible, then ima do it and call my friends for help when my fuel is finished in the middle of nowhere :D

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Are you serious? Is there a "barrier" or something for "non flying area" which you "hit" when you are going out of the system? Or are you saying that because it is possible, but I will have to refuel a lot.

I just wanna fly off a planet and out of the system without actually any jump points, simply for the curiocity of exploration in empty space....Like is it possible to actually get in empty space and the system you have just left to be far off in the distance that you see it as a shiny star. So instead if going to the jump point, you pick a direction and go straight (out of the system)... If this is possible, then ima do it and call my friends for help when my fuel is finished in the middle of nowhere :D

I would imagine it will be possible, but not many will do it. If you are going that route, you better start planning your funeral, because you're not coming back ;)

Actually, it is already possible on a smaller scale. Some guy flew from Port Olisar to the furthest Comm Array in cruise speed. It took him (I forgot how many) hours and his character and ship had desynced horribly, however.

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I would imagine it will be possible, but not many will do it. If you are going that route, you better start planning your funeral, because you're not coming back ;)

Actually, it is already possible on a smaller scale. Some guy flew from Port Olisar to the furthest Comm Array in cruise speed. It took him (I forgot how many) hours and his character and ship had desynced horribly, however.

That's to be expected. He probably ran out of fuel. I would take, if possible, to fill the whole ship with fuel and then do hyperdrive in a most fuel efficient engine. This way I can perhaps get to at least half way between 2 systems :D LOL

However I do not like the idea of jump points. I remember when I was playing Free Lancer and it took me a whole day to reach the closest system, and yes there were jump points there too, but I didn't use them, simply cuz it is not realistic to travel such long distance in seconds. Space is vast, and therefore it should feel like it really is. I think ED best reflects that, though the other problem is, if it is too close to reality-like space, then you will be rarely meeting with any other players.

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will there be a boundry, we don't know

 

will you be able to fly from system to system without jump points, maybe. but the closets system to sol about 4 ly's away, the fastest drive in SC is .2c so that's 20 years, if they do a 10x compression as I think they will, that's still two years of flight time, no stops, no breaks.

 

That's assuming your aim is good, as stated before being off by a little at that range and you'll miss your target by a lot.

 

As to jump points being too easy and not normal. Jump points aren't just spots you jump to/from they are wormholes, tunnels in space that connect two distant places over a much shorter course. and they won't be instant or "easy" you'll need to navigate them, if they are heavily mapped it won't be too hard, if you're mapping it, it's gonna be a massive challenge.

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will there be a boundry, we don't know

 

will you be able to fly from system to system without jump points, maybe. but the closets system to sol about 4 ly's away, the fastest drive in SC is .2c so that's 20 years, if they do a 10x compression as I think they will, that's still two years of flight time, no stops, no breaks.

 

That's assuming your aim is good, as stated before being off by a little at that range and you'll miss your target by a lot.

 

As to jump points being too easy and not normal. Jump points aren't just spots you jump to/from they are wormholes, tunnels in space that connect two distant places over a much shorter course. and they won't be instant or "easy" you'll need to navigate them, if they are heavily mapped it won't be too hard, if you're mapping it, it's gonna be a massive challenge.

O_O 2y LOL. 'kay, maybe it's better to look for those wormholes afterall. Id imagine them closing and reopening on another location from time to time. That would be a bigger challenge lol.

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O_O 2y LOL. 'kay, maybe it's better to look for those wormholes afterall. Id imagine them closing and reopening on another location from time to time. That would be a bigger challenge lol.

 There's stable and unstable ones, big small and medium ones that allow different ships through 

will there be a boundry, we don't know

 

will you be able to fly from system to system without jump points, maybe. but the closets system to sol about 4 ly's away, the fastest drive in SC is .2c so that's 20 years, if they do a 10x compression as I think they will, that's still two years of flight time, no stops, no breaks.

 

That's assuming your aim is good, as stated before being off by a little at that range and you'll miss your target by a lot.

 

No boundry, just blackness. Also decoupled mode would allow you to get up to speed and adjust course but on smaller ships do they need fuel to generate electricity or dump there coolant out and replace, what environmental dangers will there be? Can a ship survive 2 years without maintenance?
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There's stable and unstable ones, big small and medium ones that allow different ships through 

No boundry, just blackness. Also decoupled mode would allow you to get up to speed and adjust course but on smaller ships do they need fuel to generate electricity or dump there coolant out and replace, what environmental dangers will there be? Can a ship survive 2 years without maintenance?

i also found some good info. Apparently, 70% of space will be undiscovered and all of the information you find, will only be yours. Of course you can share it with friends or keep it only for yourself (say you found an area with rich asteroids).

The other rumor is that you will be ambushed while exploring by aliens, pirates and whatever it is out there.It would be good to see that happening on land as well - say you find a planet and you land on it. You can be attacked by creatures living there. If they add this to the game, then it will be the most awesome experience of all time.

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i also found some good info. Apparently, 70% of space will be undiscovered and all of the information you find, will only be yours. Of course you can share it with friends or keep it only for yourself (say you found an area with rich asteroids).

The other rumor is that you will be ambushed while exploring by aliens, pirates and whatever it is out there.It would be good to see that happening on land as well - say you find a planet and you land on it. You can be attacked by creatures living there. If they add this to the game, then it will be the most awesome experience of all time.

All confirmed but some of that might not be on release
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All confirmed but some of that might not be on release

 

Yeah well here is what I was saying earlier. That's like the first thing I would do when I get a decent ship, just from curiosity... I wonder if it would be possible or will i hit an "invisible" war telling me that I cannot fly there? 

 

Just pick a random direction, activate quantum drive and go to bed. Then get up in the morning to see where I am :D

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Yeah well here is what I was saying earlier. That's like the first thing I would do when I get a decent ship, just from curiosity... I wonder if it would be possible or will i hit an "invisible" war telling me that I cannot fly there? 

 

Just pick a random direction, activate quantum drive and go to bed. Then get up in the morning to see where I am :D

 

It is my understanding that this is their goal, tech wise. Though as everyone has said, being in deep space will be relatively dull, just empty since it will take years to get between systems.  Also I think currently Quantum travel consumes fuel so you might have to make the trip at cruise speed... i.e. much slower.  Not sure.    That said, a scrap of interstellar space near the Bingo Fuel point outside a system might be the ideal spot to perform some shady business transactions.

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It is my understanding that this is their goal, tech wise. Though as everyone has said, being in deep space will be relatively dull, just empty since it will take years to get between systems.  Also I think currently Quantum travel consumes fuel so you might have to make the trip at cruise speed... i.e. much slower.  Not sure.    That said, a scrap of interstellar space near the Bingo Fuel point outside a system might be the ideal spot to perform some shady business transactions.

I know, it probably is dull, but I really wanna see it happen. It is for sure that it would be a big waste of time, and so for that time I could perhsps do exploration and find something good, but yeah. I really want to see the vast-ness of this game. It won't feel real if I don't spend a week or two non-stop traveling :D

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So like, if I am in Cruise/Hyperdrive mode, how long would it take to get to another system? Would be good to have about an hour of travel time and pirate crossfires on the way each 5-10 minutes.

100+ years.  Depending on which system.

 

If you are talking about using the jump points, nothing has been determined.  They have thrown around numbers from a few minutes to hours.  We woun't know until they do and I'm pretty sure that they don't even have a guess at this point.

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Hence posted in the Star Citizen Thread  :ph34r:

You would be surprised how many time people ask "what game".

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Travel/exploration can be tricky for an MMO -- in Star Citizen, or EvE, etc., it needs to be potentially short enough that an individual with only an hour or so of game time available in a day can gain satisfaction and enjoyment; whereas someone in an 5-6 hour marathon session can also get lost in the expanse if they wish.  

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