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Dragon age Inquisiton DX12 real?

pat182

I've just reinstall DA:I for the new DLC, got some surprises when I've check my monitoring of my sli 980ti

Is it a glitch or it's suporting DX12 ?

*9,2vram usage for 980ti sli

this screenshot in on 3840x2160 all at ultra with MSAA X4 witch is insane to get 60fps with MSAAx4 in 4k

any clue ?

dai_zpst0e3c7ya.jpg

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No it does not use DirectX 12.

 

Windows 10 is a little glitchy.

Shot through the heart and you're to blame, 30fps and i'll pirate your game - Bon Jovi

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It's just DX12 emulating DX11.

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well, emulating or not, im playing 4k utlra setting with msaa x4  with 60fps of smoothness. for the little that I've played because I was curious of this stats

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no its permanent , not just sometimes, ive went in the desert map too check it out

 

I could test more and make a video if I have time

post-252361-0-51455600-1439524325_thumb.

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and idk if you saw but I got 9,2gb vram usage for a gtx980ti that have 6gb

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Heyyo,

@pat182

It's a memory detection bug in GPU-Z, MSI Afterburner and EVGA Precision.

http://linustechtips.com/main/topic/418769-gtx-970-sli-using-6gb-vram/

Heyyo,

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A bit unrelated. But is Vivienne a bitch all the time. Or does that change with approval?

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Heyyo,

@pat182

It's a memory detection bug in GPU-Z, MSI Afterburner and EVGA Precision.

http://linustechtips.com/main/topic/418769-gtx-970-sli-using-6gb-vram/

hum, I'm pretty sure with my old 980 that without msaa , I was capping 4gb in 4k .

I still have solid fps 80-90fps in smaller area with my 980ti's with msaax4 wich I don't recon to ever surpass 40fps in a demanding game with msaax4.

maybe msaax4 takes 600mb more if you divide 9.2 by 2 to equal 4.6gb but I don't remember having such a high fps in this game maxe;d out even with my new setup

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Heyyo,

 

hum, I'm pretty sure with my old 980 that without msaa , I was capping 4gb in 4k .

I still have solid fps 80-90fps in smaller area with my 980ti's with msaax4 wich I don't recon to ever surpass 40fps in a demanding game with msaax4.

maybe msaax4 takes 600mb more if you divide 9.2 by 2 to equal 4.6gb but I don't remember having such a high fps in this game maxe;d out even with my new setup

It's WDDM 2.0 btw causing this with NVIDIA drivers not DirectX 12. I haven't seen a single overlay work with DirectX 12. Fraps thinks it's Direct 3D 10 when I tried the Unreal Engine 4.9 Elemental Demo in DirectX 12 lol... MSI Afterburner with RTSS doesn't even detect a 3D app is running with both the Elemental DirectX 12 demo and 3DMark API Overhead test. :P

Also, NVIDIA SLI is not DirectX 12 compatible (well, in publicly released drivers anyways). 3DMark API Overhead test crashes with SLI enabled and Elemental DirectX 12 demo only shows a single GPU in use... have to wait for future drivers for Multi-GPU compatibility in DirectX 12 is my guess. 355.60 is what I tested with. Well that? Or DirectX 12 on Unreal Engine 4.9 Preview builds are single-GPU only for meow.

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