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SLI/Xfire effective Vram

Go to solution Solved by tabuburn,

I still don't understand the topic of this post.

 

The reason why it's called "effective" or "usable" VRAM is because of the example I gave and you gave yourself.

 

Each card in the SLI/Xfire configuration is rendering its own frame and storing it on its own VRAM. The same way a single GPU does. Those cards are just alternating on which frames they are rendering.

 

It's not how much is being used by both per second or whatever measurement of time. If it that was the case, then 2 cards with 2GB of VRAM each in SLI/Xfire would be have 4GB available to be able handle much higher resolutions and/or textures. That's how they define what the "effective" and "usable" means on VRAM usability.

Editing this because it's confusing.

here is 2 ways SLI/Xfire work. Depending on the application however I believe option 2 is more common.

ption 1: Both GPU's render 1 frame, however each GPU renders HALF of the frame effectively getting it done up to twice as fast. Each GPU renders part of the frame independently of each other.

Option 2: Each GPU renders alternate frames. Master renders off frames and secondary renders even frames. Again each GPU renders independently of each other.

In scenarios of option 1 people get confused thinking the GPU's render the same frame. How would you see an fps increase there? Spoiler there wouldn't be one. The GPU's cannot share Vram adding it to 6GB effective, but because how SLI/Xfire works, they can render more than the max Vram of 1 card at a time. Each card is independent of each other when rendering.

Master card is rendering frame 1. Total Vram usage of frame 1 is 2.1GB.

Secondary card is rendering frame 2. Total Vram usage of frame 2 is 1.8GB

Total amount of Vram being used for 2 frames is 3.9GB. Now as frame 1 is half way done frame 2 starts and etc. Because in events where you get 60 FPS, each card is rendering 30 FPS. The Vram will not get bottle-necked or bogged down because if 1 HD 7970 can do 45 fps, and 2 are doing 60 fps, you are not stressing it as much. Where the advantage is, is if 1 card gets 30 fps and in a perfect world 2 cards get 60 fps. If each frame has exactly 3GB of textures and such to render, then 1 card will do 90GB of textures per second. If 2 cards do 60 FPS with 3GB of textures and such per frame, thats 180GB of textures rendered per second. Now it doesn't really work this way but I am using this model to prove my theory. So do you get 6GB of Vram? No, but you are rendering twice the textures in the same period effectively doubling the performance. So to say Vram is only that of 1 card seems very off to me. 3GB of Vram x2 cards x 60 fps =180GB of textures vs 90GB of textures from 1 card.

Specs: Core I7-2600K @ 4.5GHz @ 1.35V, 4x4GB Corsair Vengeance Black 1600MHz CL9, Cooler Master Evo 212, MSI Z77 Mpower Motherboard, Sapphire Radeon HD 7950 Vapor-X @ 1000/1400, Cooler Master HAF 932 Blue Edition w/ 3 Cougar Hydraulic Bearing 120MM fans (2 up top 1 in the bottom) replaced side panel with a window, and rear fan with a Cougar Hydraulic Bearing 140MM, Cooler Master GX 650 80+ Bronze PSU, Samsung DVD-RW, Samsung 840 Pro 128GB SSD, Seagate 750GB SATA III 7200RPM

 

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You're still getting 3GB worth of VRAM. Effective is effective no matter how it's used. Both cards consume the same amount of VRAM at the same time. It never differs. 

"It pays to keep an open mind, but not so open your brain falls out." - Carl Sagan.

"I can explain it to you, but I can't understand it for you" - Edward I. Koch

"I didn't die! I performed a tactical reset!" - Apollolol

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This post hurts my head.

Main Rig: http://linustechtips.com/main/topic/58641-the-i7-950s-gots-to-go-updated-104/ | CPU: Intel i7-4930K | GPU: 2x EVGA Geforce GTX Titan SC SLI| MB: EVGA X79 Dark | RAM: 16GB HyperX Beast 2400mhz | SSD: Samsung 840 Pro 256gb | HDD: 2x Western Digital Raptors 74gb | EX-H34B Hot Swap Rack | Case: Lian Li PC-D600 | Cooling: H100i | Power Supply: Corsair HX1050 |

 

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You're still getting 3GB worth of VRAM. Effective is effective no matter how it's used. Both cards consume the same amount of VRAM at the same time. It never differs. 

But you can compute 6GB at 1 time.  A be it 2 separate frames.

Specs: Core I7-2600K @ 4.5GHz @ 1.35V, 4x4GB Corsair Vengeance Black 1600MHz CL9, Cooler Master Evo 212, MSI Z77 Mpower Motherboard, Sapphire Radeon HD 7950 Vapor-X @ 1000/1400, Cooler Master HAF 932 Blue Edition w/ 3 Cougar Hydraulic Bearing 120MM fans (2 up top 1 in the bottom) replaced side panel with a window, and rear fan with a Cougar Hydraulic Bearing 140MM, Cooler Master GX 650 80+ Bronze PSU, Samsung DVD-RW, Samsung 840 Pro 128GB SSD, Seagate 750GB SATA III 7200RPM

 

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It's very misleading to say that tho.

Specs: Core I7-2600K @ 4.5GHz @ 1.35V, 4x4GB Corsair Vengeance Black 1600MHz CL9, Cooler Master Evo 212, MSI Z77 Mpower Motherboard, Sapphire Radeon HD 7950 Vapor-X @ 1000/1400, Cooler Master HAF 932 Blue Edition w/ 3 Cougar Hydraulic Bearing 120MM fans (2 up top 1 in the bottom) replaced side panel with a window, and rear fan with a Cougar Hydraulic Bearing 140MM, Cooler Master GX 650 80+ Bronze PSU, Samsung DVD-RW, Samsung 840 Pro 128GB SSD, Seagate 750GB SATA III 7200RPM

 

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But you can compute 6GB at 1 time.  A be it 2 separate frames.

They both store the same textures and information AFAIK, unless you have a source to prove me wrong.

"It pays to keep an open mind, but not so open your brain falls out." - Carl Sagan.

"I can explain it to you, but I can't understand it for you" - Edward I. Koch

"I didn't die! I performed a tactical reset!" - Apollolol

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But you can compute 6GB at 1 time.  A be it 2 separate frames.

You're missing the point, whats on the first 3gb of memory, is a mirror image of whats on the 2nd 3gb. There is no additional memory gain. 

Main Rig: http://linustechtips.com/main/topic/58641-the-i7-950s-gots-to-go-updated-104/ | CPU: Intel i7-4930K | GPU: 2x EVGA Geforce GTX Titan SC SLI| MB: EVGA X79 Dark | RAM: 16GB HyperX Beast 2400mhz | SSD: Samsung 840 Pro 256gb | HDD: 2x Western Digital Raptors 74gb | EX-H34B Hot Swap Rack | Case: Lian Li PC-D600 | Cooling: H100i | Power Supply: Corsair HX1050 |

 

Pfsense Build (Repurposed for plex) https://linustechtips.com/main/topic/715459-pfsense-build/

 

 

 

 

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They both store the same textures and information AFAIK, unless you have a source to prove me wrong.

SLI/Xfire render separate frames in sequence.

Specs: Core I7-2600K @ 4.5GHz @ 1.35V, 4x4GB Corsair Vengeance Black 1600MHz CL9, Cooler Master Evo 212, MSI Z77 Mpower Motherboard, Sapphire Radeon HD 7950 Vapor-X @ 1000/1400, Cooler Master HAF 932 Blue Edition w/ 3 Cougar Hydraulic Bearing 120MM fans (2 up top 1 in the bottom) replaced side panel with a window, and rear fan with a Cougar Hydraulic Bearing 140MM, Cooler Master GX 650 80+ Bronze PSU, Samsung DVD-RW, Samsung 840 Pro 128GB SSD, Seagate 750GB SATA III 7200RPM

 

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From amd's website

Q: Does ATI CrossFire™ technology double the memory? 

A: No, ATI CrossFire™ technology does not double the memory,  If you have a 512MB card, adding another 512MBcard will not increase your total memory to 1GB; it still will be 512MB.

 

http://support.amd.com/us/kbarticles/Pages/ATICrossFire_comp_req.aspx

Main Rig: http://linustechtips.com/main/topic/58641-the-i7-950s-gots-to-go-updated-104/ | CPU: Intel i7-4930K | GPU: 2x EVGA Geforce GTX Titan SC SLI| MB: EVGA X79 Dark | RAM: 16GB HyperX Beast 2400mhz | SSD: Samsung 840 Pro 256gb | HDD: 2x Western Digital Raptors 74gb | EX-H34B Hot Swap Rack | Case: Lian Li PC-D600 | Cooling: H100i | Power Supply: Corsair HX1050 |

 

Pfsense Build (Repurposed for plex) https://linustechtips.com/main/topic/715459-pfsense-build/

 

 

 

 

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You're missing the point, whats on the first 3gb of memory, is a mirror image of whats on the 2nd 3gb. There is no additional memory gain. 

They don't render the same frame???

Specs: Core I7-2600K @ 4.5GHz @ 1.35V, 4x4GB Corsair Vengeance Black 1600MHz CL9, Cooler Master Evo 212, MSI Z77 Mpower Motherboard, Sapphire Radeon HD 7950 Vapor-X @ 1000/1400, Cooler Master HAF 932 Blue Edition w/ 3 Cougar Hydraulic Bearing 120MM fans (2 up top 1 in the bottom) replaced side panel with a window, and rear fan with a Cougar Hydraulic Bearing 140MM, Cooler Master GX 650 80+ Bronze PSU, Samsung DVD-RW, Samsung 840 Pro 128GB SSD, Seagate 750GB SATA III 7200RPM

 

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From amd's website

Q: Does ATI CrossFire™ technology double the memory? 

A: No, ATI CrossFire™ technology does not double the memory,  If you have a 512MB card, adding another 512MBcard will not increase your total memory to 1GB; it still will be 512MB.

 

http://support.amd.com/us/kbarticles/Pages/ATICrossFire_comp_req.aspx

I never said the memory doubles, but it's also misleading.  Since you have 2 cards rendering separate frames at once, each card is using their memory independently of each other.

Specs: Core I7-2600K @ 4.5GHz @ 1.35V, 4x4GB Corsair Vengeance Black 1600MHz CL9, Cooler Master Evo 212, MSI Z77 Mpower Motherboard, Sapphire Radeon HD 7950 Vapor-X @ 1000/1400, Cooler Master HAF 932 Blue Edition w/ 3 Cougar Hydraulic Bearing 120MM fans (2 up top 1 in the bottom) replaced side panel with a window, and rear fan with a Cougar Hydraulic Bearing 140MM, Cooler Master GX 650 80+ Bronze PSU, Samsung DVD-RW, Samsung 840 Pro 128GB SSD, Seagate 750GB SATA III 7200RPM

 

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I waving the white flag, I posted the answer and the source, i can do no more.

Main Rig: http://linustechtips.com/main/topic/58641-the-i7-950s-gots-to-go-updated-104/ | CPU: Intel i7-4930K | GPU: 2x EVGA Geforce GTX Titan SC SLI| MB: EVGA X79 Dark | RAM: 16GB HyperX Beast 2400mhz | SSD: Samsung 840 Pro 256gb | HDD: 2x Western Digital Raptors 74gb | EX-H34B Hot Swap Rack | Case: Lian Li PC-D600 | Cooling: H100i | Power Supply: Corsair HX1050 |

 

Pfsense Build (Repurposed for plex) https://linustechtips.com/main/topic/715459-pfsense-build/

 

 

 

 

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I waving the white flag, I posted the answer and the source, i can do no more.

It's why micro shutter/studder exists.  I learned this concept from PCPer.  Unless he is wrong.

Specs: Core I7-2600K @ 4.5GHz @ 1.35V, 4x4GB Corsair Vengeance Black 1600MHz CL9, Cooler Master Evo 212, MSI Z77 Mpower Motherboard, Sapphire Radeon HD 7950 Vapor-X @ 1000/1400, Cooler Master HAF 932 Blue Edition w/ 3 Cougar Hydraulic Bearing 120MM fans (2 up top 1 in the bottom) replaced side panel with a window, and rear fan with a Cougar Hydraulic Bearing 140MM, Cooler Master GX 650 80+ Bronze PSU, Samsung DVD-RW, Samsung 840 Pro 128GB SSD, Seagate 750GB SATA III 7200RPM

 

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I waving the white flag, I posted the answer and the source, i can do no more.

http://www.overclock.net/t/1210604/how-does-sli-work

Specs: Core I7-2600K @ 4.5GHz @ 1.35V, 4x4GB Corsair Vengeance Black 1600MHz CL9, Cooler Master Evo 212, MSI Z77 Mpower Motherboard, Sapphire Radeon HD 7950 Vapor-X @ 1000/1400, Cooler Master HAF 932 Blue Edition w/ 3 Cougar Hydraulic Bearing 120MM fans (2 up top 1 in the bottom) replaced side panel with a window, and rear fan with a Cougar Hydraulic Bearing 140MM, Cooler Master GX 650 80+ Bronze PSU, Samsung DVD-RW, Samsung 840 Pro 128GB SSD, Seagate 750GB SATA III 7200RPM

 

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I waving the white flag, I posted the answer and the source, i can do no

 

It's why micro shutter/studder exists.  I learned this concept from PCPer.  Unless he is wrong.

 

 

What you are missing is. both cards are using the same amount of VRAM with the same textures loaded, therefore it does not increase the total capacity to 6GB, it stays at 3. It doesnt increase the amount of textures that can be loaded, it just allows the GPU's to share the work load of computing the images hints the performance gain. my last 3 systems have been Crossfire based. 

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I run folding@home on my one GPU. Even though my one GPU is only doing the work, they both get the same exact textures loaded into them, because they are in SLI.

"It pays to keep an open mind, but not so open your brain falls out." - Carl Sagan.

"I can explain it to you, but I can't understand it for you" - Edward I. Koch

"I didn't die! I performed a tactical reset!" - Apollolol

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What you are missing is. both cards are using the same amount of VRAM with the same textures loaded, therefore it does not increase the total capacity to 6GB, it stays at 3. It doesnt increase the amount of textures that can be loaded, it just allows the GPU's to share the work load of computing the images hints the performance gain. my last 3 systems have been Crossfire based.

They don't load the same textures though. Generally speaking most games are coded for alternating frames for SLI/Xfire rather than split frames. Each card in these cases can independently use up to 3GB of Vram per frame. Yes in situations where you split frames, you are capped at 3GB of Vram but benefit from having each frame rendered up to twice as fast.

EDIT: To add however, In cases in alternate frame rendering, if 1 HD 7970 loads 3GB's of textures @ 45 FPS, 2 HD 7970's will render roughly 1.8-2GB of textures per card @ 60 fps. However, 2 cards are not fast enough to process 3GB of textures per card w/o being bottle-necked. Where the advantage is, since each card only renders 1/2 the frames, the build of textures and such is much lower and can render them faster. Effective reducing the amount of Vram eat up per card.

Specs: Core I7-2600K @ 4.5GHz @ 1.35V, 4x4GB Corsair Vengeance Black 1600MHz CL9, Cooler Master Evo 212, MSI Z77 Mpower Motherboard, Sapphire Radeon HD 7950 Vapor-X @ 1000/1400, Cooler Master HAF 932 Blue Edition w/ 3 Cougar Hydraulic Bearing 120MM fans (2 up top 1 in the bottom) replaced side panel with a window, and rear fan with a Cougar Hydraulic Bearing 140MM, Cooler Master GX 650 80+ Bronze PSU, Samsung DVD-RW, Samsung 840 Pro 128GB SSD, Seagate 750GB SATA III 7200RPM

 

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I run folding@home on my one GPU. Even though my one GPU is only doing the work, they both get the same exact textures loaded into them, because they are in SLI.

I don't believe current programs/games use split rendering anymore.  Even so in 1 frame each GPU renders HALF of the frame and HALF of the textures.  Reduces the load to HALF IE HALF the Vram used per frame.

Specs: Core I7-2600K @ 4.5GHz @ 1.35V, 4x4GB Corsair Vengeance Black 1600MHz CL9, Cooler Master Evo 212, MSI Z77 Mpower Motherboard, Sapphire Radeon HD 7950 Vapor-X @ 1000/1400, Cooler Master HAF 932 Blue Edition w/ 3 Cougar Hydraulic Bearing 120MM fans (2 up top 1 in the bottom) replaced side panel with a window, and rear fan with a Cougar Hydraulic Bearing 140MM, Cooler Master GX 650 80+ Bronze PSU, Samsung DVD-RW, Samsung 840 Pro 128GB SSD, Seagate 750GB SATA III 7200RPM

 

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From NVIDIA's website: 

When I configure two graphics cards in SLI mode, do the graphics cards work together to create double the memory size?
No. In SLI mode, each graphics card uses its own frame buffer memory to render a 3D application. The operating system will report a graphics card frame buffer memory size that is found on a single graphics board.
 

"It pays to keep an open mind, but not so open your brain falls out." - Carl Sagan.

"I can explain it to you, but I can't understand it for you" - Edward I. Koch

"I didn't die! I performed a tactical reset!" - Apollolol

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From NVIDIA's website: 

When I configure two graphics cards in SLI mode, do the graphics cards work together to create double the memory size?
No. In SLI mode, each graphics card uses its own frame buffer memory to render a 3D application. The operating system will report a graphics card frame buffer memory size that is found on a single graphics board.
 

 

I am not saying 2 3GB cards means 6GB of textures.  But what I am saying is that saying you only have 3GB of effective memory is misleading.  Because the way SLI/Xfire work, cards work independently of each other and render their own textures/frames.

Specs: Core I7-2600K @ 4.5GHz @ 1.35V, 4x4GB Corsair Vengeance Black 1600MHz CL9, Cooler Master Evo 212, MSI Z77 Mpower Motherboard, Sapphire Radeon HD 7950 Vapor-X @ 1000/1400, Cooler Master HAF 932 Blue Edition w/ 3 Cougar Hydraulic Bearing 120MM fans (2 up top 1 in the bottom) replaced side panel with a window, and rear fan with a Cougar Hydraulic Bearing 140MM, Cooler Master GX 650 80+ Bronze PSU, Samsung DVD-RW, Samsung 840 Pro 128GB SSD, Seagate 750GB SATA III 7200RPM

 

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I apologize as I don't really have time to answer this properly but, my understanding is there is memory coherency going on.

 

Additional information I pulled up quickly on google:

 

http://web.mit.edu/6.173/www/currentsemester/handouts/L10-cache-coherence.pdf

http://en.wikipedia.org/wiki/Cache_coherence

 

This is my understanding of it: Each GPU is loaded with the same data, that is the vRAM on each gpu contain the same instruction/data set. Since the processors on the cards are each independent they can theoretically get through this work twice as fast. It however is not that simple, since there are two entities working on the same data set there has to be some overhead for them to communicate between one another.

 

I could get into models for parallel computing but I don't think it is necessary.

 

The bottom line to my understanding is that yes all 6GBs(for example) are in use however, they contain duplicate information so AT BEST you have 3GBs of useful memory. (It's not uncommon for multiple sets/orphan instructions to occur reducing this number)

 

Let's see what others think, the above is based off my knowledge of parallel computing and shared memory systems. It is therefore an assumption.

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okay, so the answer you are looking for is, you have 6GB of effective memory, BUT, your frame buffer is still only 3GB. /end

Depends on the program/game but kinda sorta.  If you are rendering 30 frames per sec per video with 3GB worth of textures I don't know how well that will work.

Specs: Core I7-2600K @ 4.5GHz @ 1.35V, 4x4GB Corsair Vengeance Black 1600MHz CL9, Cooler Master Evo 212, MSI Z77 Mpower Motherboard, Sapphire Radeon HD 7950 Vapor-X @ 1000/1400, Cooler Master HAF 932 Blue Edition w/ 3 Cougar Hydraulic Bearing 120MM fans (2 up top 1 in the bottom) replaced side panel with a window, and rear fan with a Cougar Hydraulic Bearing 140MM, Cooler Master GX 650 80+ Bronze PSU, Samsung DVD-RW, Samsung 840 Pro 128GB SSD, Seagate 750GB SATA III 7200RPM

 

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I apologize as I don't really have time to answer this properly but, my understanding is there is memory coherency going on.

 

Additional information I pulled up quickly on google:

 

http://web.mit.edu/6.173/www/currentsemester/handouts/L10-cache-coherence.pdf

http://en.wikipedia.org/wiki/Cache_coherence

 

This is my understanding of it: Each GPU is loaded with the same data, that is the vRAM on each gpu contain the same instruction/data set. Since the processors on the cards are each independent they can theoretically get through this work twice as fast. It however is not that simple, since there are two entities working on the same data set there has to be some overhead for them to communicate between one another.

 

I could get into models for parallel computing but I don't think it is necessary.

 

The bottom line to my understanding is that yes all 6GBs(for example) are in use however, they contain duplicate information so AT BEST you have 3GBs of useful memory. (It's not uncommon for multiple sets/orphan instructions to occur reducing this number)

 

Let's see what others think, the above is based off my knowledge of parallel computing and shared memory systems. It is therefore an assumption.

There is 2 way SLI/Xfire work:

 

Option 1: They render 2 halves of the same frame, similar to how to hyperthreading but much more efficient

Option 2: Each GPU renders every other frame independently, however there is some performance loss putting the frames together (so not a 100% gain)

 

I think most newer games utilize option 2 rather than option 1.  Each GPU does NOT render each COMPLETE frame because that would yield ZERO performance gain...

Specs: Core I7-2600K @ 4.5GHz @ 1.35V, 4x4GB Corsair Vengeance Black 1600MHz CL9, Cooler Master Evo 212, MSI Z77 Mpower Motherboard, Sapphire Radeon HD 7950 Vapor-X @ 1000/1400, Cooler Master HAF 932 Blue Edition w/ 3 Cougar Hydraulic Bearing 120MM fans (2 up top 1 in the bottom) replaced side panel with a window, and rear fan with a Cougar Hydraulic Bearing 140MM, Cooler Master GX 650 80+ Bronze PSU, Samsung DVD-RW, Samsung 840 Pro 128GB SSD, Seagate 750GB SATA III 7200RPM

 

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There is 2 way SLI/Xfire work:

 

Option 1: They render 2 halves of the same frame, similar to how to hyperthreading but much more efficient

Option 2: Each GPU renders every other frame independently, however there is some performance loss putting the frames together (so not a 100% gain)

 

I think most newer games utilize option 2 rather than option 1.  Each GPU does NOT render each COMPLETE frame because that would yield ZERO performance gain...

 

I see what your saying and am intrigued but, I do not have a factual answer.

 

I can dig through some textbooks/online and see if I can find anything later if no one is successful here. The only problem is the most recent text books I have only go up to 2011 making the knowledge limited to 6000 series and 500 series.

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