SLI/Xfire effective Vram
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Solved by tabuburn,
I still don't understand the topic of this post.
The reason why it's called "effective" or "usable" VRAM is because of the example I gave and you gave yourself.
Each card in the SLI/Xfire configuration is rendering its own frame and storing it on its own VRAM. The same way a single GPU does. Those cards are just alternating on which frames they are rendering.
It's not how much is being used by both per second or whatever measurement of time. If it that was the case, then 2 cards with 2GB of VRAM each in SLI/Xfire would be have 4GB available to be able handle much higher resolutions and/or textures. That's how they define what the "effective" and "usable" means on VRAM usability.

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