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Will 21:9 reduce my fps dramatically?

BestBOTEU

Hello, I was considering on purchasing the LG 25UM65-P (which is 2560x1080, but you probably know that already), and I wanted to know how much fps can such a resolution reduce as I currently use a 16:10 1920x1200 monitor. My rig runs BF4 on servers with 64 players, ultra, 2x msaa, motion blur off at 1920x1200 at a 45 fps avg

So my question is will the switch the 2560x1080 monitor greatly reduce my fps?

Thanks in advance! 

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What GPU do you have at the moment?

sapphire r7 260x oc edition

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Hello, I was considering on purchasing the LG 25UM65-P (which is 2560x1080, but you probably know that already), and I wanted to know how much fps can such a resolution reduce as I currently use a 16:10 1920x1200 monitor. My rig runs BF4 on servers with 64 players, ultra, 2x msaa, motion blur off at 1920x1200 at a 45 fps avg

So my question is will the switch the 2560x1080 monitor greatly reduce my fps?

Thanks in advance! 

Not really, 2560x1080p is about 20-35% harder to run depending on the game over 1080p. With your res maybe 15-25% so it shouldn't tank your games but you will want to lower settings. And don't be a @Timopomer lol. It won't be that huge. I know because I have a  21:9 the monitor in question actually.

Ryzen 3700x -Evga RTX 2080 Super- Msi x570 Gaming Edge - G.Skill Ripjaws 3600Mhz RAM - EVGA SuperNova G3 750W -500gb 970 Evo - 250Gb Samsung 850 Evo - 250Gb Samsung 840 Evo  - 4Tb WD Blue- NZXT h500 - ROG Swift PG348Q

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1920x1200 monitor has ~2.3M pixels, 2560x1080 monitor has ~2.7M pixels, that's increase of ~15%. I would expect drop in FPS around similar 15%. So if current FPS is 45, 15% less would be ~38FPS. Very rough calculations. Sorry, if incorrect.

I am sorry for my english.

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1920x1200 monitor has ~2.3M pixels, 2560x1080 monitor has ~2.7M pixels, that's increase of ~15%. I would expect drop in FPS around similar 15%. So if current FPS is 45, 15% less would be ~38FPS. Very rough calculations. Sorry, if incorrect.

Sometimes that is fairly accurate but amount of pixels does not equate to gpu load. But then the negative effect of 21:9 is higher cpu load because you are adding much more objects (again depending on the game.) Sometimes it's no difference, other times it is. 

Ryzen 3700x -Evga RTX 2080 Super- Msi x570 Gaming Edge - G.Skill Ripjaws 3600Mhz RAM - EVGA SuperNova G3 750W -500gb 970 Evo - 250Gb Samsung 850 Evo - 250Gb Samsung 840 Evo  - 4Tb WD Blue- NZXT h500 - ROG Swift PG348Q

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Probablu, yes

n0ah1897, on 05 Mar 2014 - 2:08 PM, said:  "Computers are like girls. It's whats in the inside that matters.  I don't know about you, but I like my girls like I like my cases. Just as beautiful on the inside as the outside."

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This is super easy math.

1920x1200 = 2.30 MP
2560x1080 = 2.76 MP

 

Delta = 0.46 MP

 

0.46 MP / 2.30 MP = 20% additional pixels from what you are driving now, so you can expect to have FPS drop around 20%.

 

Alternate calc: 2.76 MP/2.3 MP = 1.20 => 20% higher pixels per image.

 

Drop MSAA or Textures and you can make that fps drop back easily.

 

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