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Initiative #3: Teamplay Patch #4 (149062)

newsitem_tp5.png?v=1412291673.23

 

 

Posted by t1gge(CTE), t1gge(BF4)

 

In todays update we’ve fixed one of the teamplay initiative goal items for Final Stand release! We really want you to test this puppy in detail, to make sure we haven’t broken anything else. This is probably the only time I’ll suggest you guys to try and troll people activelly :).

 

PATCH CHANGES
These are the changes in this patch:

  • Fix for Neutral/Friendly roadkills exploit & getting killed by own vehicle
    One solution for both these issues: you no longer can kill teammates with neutral (exited) vehicles, and the vehicles won’t kill you either.
    As bonus, if you kill enemies with exited vehicle – you get the credit.
  • Animation fixes
    Attempt at fixing the firing bug happening after revive in 1P.
    Added a few hooks to catch the crouch siding bug.
  • Hit Indicator options added (advanced gameplay options)
    You can now tweak the hit indicator’s scale and transparency on an individual level! Hopefully this will make you all content! :)

 

TEAMPLAY INITIATIVE FINAL STAND GOALS
The Final Stand release Teamplay Initiative goal items again:

  • Gameplay objective scoring v1
    Make playing the objective more desirable
  • Health & ammo pack re-balance
    Change cooldowns in combat and look at points given out through these gadgets
  • Fix for Neutral/Friendly roadkills exploit & getting killed by own vehicle
    One solution for both these issues.
  • Distance Spotting changes
    Make spotting more precise, not automatically spotting big groups of enemies at a distance.
  • Footstep sound improvements
    Improve on footstep sounds being more audible in the game for enemies
  • Random callout cleanup
    Move some of the combat chatter to team only (so your soldier don’t randomly give away your position)

 

FINAL STAND STATUS
In about two weeks time (unless we do it earlier) – we will enable once again the Final Stand maps on the CTE. This time around we will focus on performance (and showing you what has happened to the maps of course!).
This means we will prepare for this next week by integrating ALL the changes made on the Final Stand team’s side (it’s quite a big list) – so keep your eyes peeled for that update next week!

As we are still helping the Final Stand team through the finaling process, we have lowered the number of releases per week on the CTE to one. Probably Thursdays will be the day we update!

 

FEEDBACK
To give your feedback – please visit the appropriate forum and post your opinions there!

Open Teamplay Initiative Forum

 

PS. Thank you Berdu for letting me use your awesome BF4 screenshots for the CTE newsposts!

 

Source: http://cte.battlelog.com/bf4/news/view/initiative-3-teamplay-patch-4-149062/

Note you may not be able to see the source yourself unless you're a CTE member

Specs: [CPU: Intel i5-4570(Clock to 3.6Ghz)] [GPU: Dual-X R9 270x 2GB] [RAM: x1 HyperX Blu 8GB 1600] [OS: Win8.1]

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