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so I played Tears of the Kingdom

Dragonwinged

       So I played Tears of the Kingdom on my steam Deck via Yuzu emulator.     For anyone apprehensive about the game, let me give you short spoiler-free review of what I've played so far. If you liked Breath of the Wild, TotK is more of the same. More shrines, more weapons with the durability of tissue paper, and...ugh...more korok seeds. The abilities you get are more or less upgrades of what you see in BotW. Ultrahand is the upgraded magnesis, enabling you to grab almost any loose object not nailed down, recall is the upgrade to stasis, enabling you to make an object move in reverse.     Ascend and fuse are new. Ascend allows you to rise up and through abjects above you, but it's not unlimited. While fuse allows you to combine objects and weaponry to your current weapons, increasing their capabilities.        So it's a good game, but my problem is I don't know how it runs on native hardware. The game currently runs at around 20 fps on yuzu, with minor graphical issues and eventual freezing when you run out of RAM to store all the shaders. If anyone has some native hardware gameplay, please show me. At the moment I can only play up to reaching the ground. After that the game just freezes.

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 Ps. Sorry about the block of text. For some reason the forumkeeps moving my spaces around. 

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Some would argue revealing new mechanics/abilities counts as a spoiler. 

 

Just wait for the game to release, there'll be plenty of info on how it runs then. Give a month or two after that and Digital Foundry will probably have a good breakdown on exactly how it performs. 

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58 minutes ago, Dragonwinged said:

ugh...more korok seeds poop.

Let's not get sued by Nintendo.

There is approximately 99% chance I edited my post

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ENGLISH IS NOT MY NATIVE LANGUAGE, NOT EVEN 2ND LANGUAGE. PLEASE FORGIVE ME FOR ANY CONFUSION AND/OR MISUNDERSTANDING THAT MAY HAPPEN BECAUSE OF IT.

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5 hours ago, Dragonwinged said:

       So I played Tears of the Kingdom on my steam Deck via Yuzu emulator.     For anyone apprehensive about the game, let me give you short spoiler-free review of what I've played so far. If you liked Breath of the Wild, TotK is more of the same. More shrines, more weapons with the durability of tissue paper, and...ugh...more korok seeds. The abilities you get are more or less upgrades of what you see in BotW. Ultrahand is the upgraded magnesis, enabling you to grab almost any loose object not nailed down, recall is the upgrade to stasis, enabling you to make an object move in reverse.     Ascend and fuse are new. Ascend allows you to rise up and through abjects above you, but it's not unlimited. While fuse allows you to combine objects and weaponry to your current weapons, increasing their capabilities.        So it's a good game, but my problem is I don't know how it runs on native hardware. The game currently runs at around 20 fps on yuzu, with minor graphical issues and eventual freezing when you run out of RAM to store all the shaders. If anyone has some native hardware gameplay, please show me. At the moment I can only play up to reaching the ground. After that the game just freezes.

It runs pretty well on a real Switch. You'll get frame drops occasionally but the 1.1.0 update fixed a lot of the performance and graphical problems on the original version of the game on the cartridge. And it's a much better game than BOTW IMO. Just the machine crafting aspect makes it top BOTW for me, but it also has dungeons and the weapon fusion is awesome. I hope people don't cry spoilers because all this stuff was in the trailers Nintendo released as well as the reviews that went live today. I think it's the best game Nintendo has ever released and I have been playing Nintendo games for almost 40 years. Nintendo really outdid themselves this time around. A hell of a swan song for the Switch if this is the last major release on the system.

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5 hours ago, Zando_ said:

Some would argue revealing new mechanics/abilities counts as a spoiler. 

 

Just wait for the game to release, there'll be plenty of info on how it runs then. Give a month or two after that and Digital Foundry will probably have a good breakdown on exactly how it performs. 

Digital Foundry already has a breakdown. Short story: the framerate is very solid except occasionally when using the ultrahand ability. They also implemented FSR in the 1.0.1 update and the results are awesome. Pretty mindblowing Nintendo could get the game running this well on such weak hardware.

 

 

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