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Anti Aliasing not working in ANY game

MidfieldMaestro

Motherboard: Asus x470 prime-pro (currently running latest 6042 BIOS release)

Ram: 32GB (8x4) Corsair vengeance LPX @3000

CPU: Ryzen 5 5600x (Cooled by Deepcool Gammaxx GT)

GPU: Zotac 3070

PSU: EVGA 80+ Gold 650W

SSD: Western Digital 500gb WD blue / Crucial mx500

CPU does run fairly hot compared to my older 2600x, but nothing that causes throttles. (Usually 60-80 degrees) 

Monitor: ASUS VG248QE 1080P 144hz (CableMatters VESA certified DP cable)

 

 

Recently upgraded my build to a Ryzen 5 5600x paired with a Zotac 3070. Since then, anti aliasing does not work in any game I pay (I do play at 1080P). I have done every troubleshooting method I can think of short of swapping out CPU/PSU as I have no backups of either of those. I have changed from my monitor to a TV just to see if the anti aliasing changed, makes no difference. I can switch from nothing to FXAA low all the way up to MSAA with zero difference in image. I have done comparisons turning all of these on and going back to off and there is no difference in any scenario.  The only method I have found that works even the slightest is TSAA in Rust, but even then, I still get absolutely terrible screen tearing when looking at objects in any game that have have vertical lines in close proximity (for example: shipping containers, sheet metal walls, etc...). I have no idea what to do from here, I have read every forum I can find mentioning similar issues and not a single one has found a solution for anyone it seems. Is this a power issue maybe? Damaged CPU? I swapped out back to a 1070 with no luck, Swapped ram out to an older (still ddr4 3000) kit of 16GB, reseated GPU, swapped cables (both GPU power cables and display cables). I upgraded to windows 11 hoping for a fix, then did a complete re-install of windows, fiddled with NVCP. Updated BIOS. If anyone has any idea what my issue is you are invited to Christmas dinner. 

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AA doesn't solve tearing. It affects jagged lines. The most basic AA renders the image in a higher resolution and then downsamples it to a lower one. Subpixel blending does the rest.

 

Tearing is solved by using some adaptive sync like FreeSync or G-Sync and/or techniques like V-Sync, Fast Sync, etc.

M.S.C.E. (M.Sc. Computer Engineering), IT specialist in a hospital, 30+ years of gaming, 20+ years of computer enthusiasm, Geek, Trekkie, anime fan

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FYI Nvidia has been on a roll to see how many broken driver releases they could have before Jensen notices. So far, Jensen didn't notice anything.

 

AA is problematic every single game with my 3070 as well. At 1080p, DLAA and TAA works "fine" but MSAA or FXAA alone is not worth i.  G9 Neo, here I come.

 

Long story short. All Nvidia drivers for the last 5 months are riddled with issues. MSAA in particular has been broken in many AAA games I played in the recent future (Looking at you Playground games).

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20 hours ago, 191x7 said:

AA doesn't solve tearing. It affects jagged lines. The most basic AA renders the image in a higher resolution and then downsamples it to a lower one. Subpixel blending does the rest.

 

Tearing is solved by using some adaptive sync like FreeSync or G-Sync and/or techniques like V-Sync, Fast Sync, etc.

It is not just the screen tearing that is the issue, I mentioned it because it is far worse than it should be, especially at 144HZ, and it doesn't occur across the entire screen as you would expect with screen tearing, only on certain in game rendered objects. Combined with the fact that anti-aliasing is not working in any format. 

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Incompatible or corrupt driver, I always say latest is NOT the greatest. Keep the one that works best with your system.

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