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Making (simple) games without any programming knowledge

Mo5

I know that for most PC enthusiast people making a game is what they want most. Traditionally you'd have to learn a whole bunch of coding and well... it's complex and very time consuming.

Enter Stencyl. A simple way of making (simple) games. Granted it doesn't replace the more advanced game makers (e.g. Unity), but rather it's a platform on which beginner and less experienced people can start making their dream happen.

 

This link leads to one of their crash course guides - http://www.stencyl.com/help/viewArticle/143

 

From here you're free to experiment on your own :D

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What about scratch?

LOL NOPE. 

I use game Maker Studio, and slowely learn a bit of unity when im having a good day. Scratch in my opinion is just a little too useless. 

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Ha! just looked at it, looks like a scratch clone.. I don't like scratch, too limited. I'm not fluent in programming, but I can do things like Game Maker code. 

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Why not just learn Unity? You want to make half-ass games for iPhone? Okay......

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LOL NOPE. 

I use game Maker Studio, and slowely learn a bit of unity when im having a good day. Scratch in my opinion is just a little too useless. 

 

I just want to point out that Scratch is designed for kids. It's not supposed to be complicated or advanced. It's literally my first programming language.

 

 

 

Anyway.. I might try this out briefly and see how it works. Looks like it could be a nice "second step" after Scratch.

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Scratch is designed to educate children on the fundamentals of programming languages. Such as loops and variables, etc. It is very limited however in it's defence, Scratch is not designed to create amazing flash games. It's an educational tool that to young children can be quite fun.

 

Stencyl on the other hand, merely adapts Scratch's approach as a visual programming language. (If I remember correctly I'm pretty sure that one or two of the original team that developed Scratch, made Stencyl) It's a much more in depth program and considerably more expandable, allowing you to enter custom code and such. Sure it only develops 2D games (though you can create pseudo-3D games) but that's what it's designed to do, it's targeted at the mobile game industry. Think of mainstream casual games, they are mainly 2D. Yes, it can export to be a PC game as well, which could be useful for creating a retro style game.

 

Overall, while on the face of it this seems like a Scratch clone, it is in fact a game development tool that can get quite complex and if you put your mind to it can be used to develop rather fun games. It's not as easy to use as Scratch because it's not their to educate you, it's a tool not a textbook.

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LOL NOPE. 

I use game Maker Studio, and slowely learn a bit of unity when im having a good day. Scratch in my opinion is just a little too useless.

Scratch it shit...

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What do you think of Game Maker or GameSalad?

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What about scratch?

Yes, what about it? Great intro to programming, and you can make simple games with it as well

 

LOL NOPE. 

I use game Maker Studio, and slowely learn a bit of unity when im having a good day. Scratch in my opinion is just a little too useless. 

It's an educational program. You can't even process inputs outside of alphanumerics, space, and arrow keys.

 

Ha! just looked at it, looks like a scratch clone.. I don't like scratch, too limited. I'm not fluent in programming, but I can do things like Game Maker code. 

Again, scratch is meant for kids.

 

Scratch it shit...

When this is the most you can say about something, you probably shouldn't have said it in the first place. Scratch is fine, admittedly a bit worse since they switched the codebase from Smalltalk to Flash of all things, but it's still a great intro to programming.

 

Why would you want to make games without learning programming? If you're serious about games, you'll program eventually, so why not start now?

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Sorry it was stupid I know...

 

Had to use it once in eighth grade and I think it is not appropriate for that any more. For kids it is fine.

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Isn't it better to learn a programming language completely and then just go to a game engine that is based on that language? I heard that Unity and UDK are really, really good. Unity is based on C++/C# I think, so better to learn the basics of that (and then advance to the real thing) rather than wasting your time on "Game maker" programs. 

The End is Near

 

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Game Maker used to be soooo good before yoyogames destroyed their community. Hell, I even made some pretty amazing games (if I do say so myself).

Check them out if you want http://sandbox.yoyogames.com/users/Toxic%20Tom

I recommend this one (it's the best one I made IMO) http://sandbox.yoyogames.com/games/150325-the-insane-brick-game

 

I used to know every command in GML (game-maker language) when I was about 10

Pilates

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Why not just learn Unity? You want to make half-ass games for iPhone? Okay......

Booo!! UE4 Master Race!! :P

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Booo!! UE4 Master Race!! :P

Yeah, Unreal Engine is probably the future of mobile gaming, since they teamed up with Nvidia to optimize their mobile CPUs.

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