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Does RTX allow for Faster Ray-Traced Renders in Maya/Blender over Non-RTX?

Lowfat_Cheese

All of the research I've done on RTX seems to always come back to real-time raytracing in video games, and any discussion of using Turing for workstation use seems limited to the Quadro RTX and other similarly high-end GPUs.

 

What I want to know from anybody with hands-on experience, is whether or not there is a significant boost in speed when rendering ray-traced scenes in render engines like Arnold or Cycles on an RTX card vs on a non-RTX card with otherwise similar specs at a midrange price point.

 

If, for example I buy an RTX 2060, will there be a massive boost in non-game ray-tracing performance over a GTX 1070 ti or RX Vega 56?

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whatever program you use has to specifically mention support for the rtx feature on the card otherwise it will default to whatever method it was using prior to rtx on nvidia gpu's being a thing.

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Need software implementation, Blender /Maya so far don't use RT or Tensor cores. Maybe they will in the future if it succeed (look at PhysX), but for now you're stuck with CUDA

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In my opinion RTX isn't worth it right now, possibly not for a couple more generations either. Ray-tracing is just looking like the new PhysX to me just a gimmick to increase the prices they can sell GPUs at. For right now I'd just wait until RTX is at 100% not the 10% it is right now.

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