Jump to content

Frametime and stuttering

Hi, So say my frametime is usally 8.5ms at 60fps (Just an example) How much can my frametime suddenly momentarily jump by without causing any noticeable stuttering or lag? What i mean is if my frametime jumps by about 3ms from its usual (8.5ms) will i feel/notice any stuttering? what about a jump by 10ms? 15ms?  How high can it jump by before i start noticing stuttering? Im sorry if its hard to understand what im asking

Link to comment
Share on other sites

Link to post
Share on other sites

everyone feels this in a different way, so there's no concrete answer.

CPU: i7-2600K 4751MHz 1.44V (software) --> 1.47V at the back of the socket Motherboard: Asrock Z77 Extreme4 (BCLK: 103.3MHz) CPU Cooler: Noctua NH-D15 RAM: Adata XPG 2x8GB DDR3 (XMP: 2133MHz 10-11-11-30 CR2, custom: 2203MHz 10-11-10-26 CR1 tRFC:230 tREFI:14000) GPU: Asus GTX 1070 Dual (Super Jetstream vbios, +70(2025-2088MHz)/+400(8.8Gbps)) SSD: Samsung 840 Pro 256GB (main boot drive), Transcend SSD370 128GB PSU: Seasonic X-660 80+ Gold Case: Antec P110 Silent, 5 intakes 1 exhaust Monitor: AOC G2460PF 1080p 144Hz (150Hz max w/ DP, 121Hz max w/ HDMI) TN panel Keyboard: Logitech G610 Orion (Cherry MX Blue) with SteelSeries Apex M260 keycaps Mouse: BenQ Zowie FK1

 

Model: HP Omen 17 17-an110ca CPU: i7-8750H (0.125V core & cache, 50mV SA undervolt) GPU: GTX 1060 6GB Mobile (+80/+450, 1650MHz~1750MHz 0.78V~0.85V) RAM: 8+8GB DDR4-2400 18-17-17-39 2T Storage: HP EX920 1TB PCIe x4 M.2 SSD + Crucial MX500 1TB 2.5" SATA SSD, 128GB Toshiba PCIe x2 M.2 SSD (KBG30ZMV128G) gone cooking externally, 1TB Seagate 7200RPM 2.5" HDD (ST1000LM049-2GH172) left outside Monitor: 1080p 126Hz IPS G-sync

 

Desktop benching:

Cinebench R15 Single thread:168 Multi-thread: 833 

SuperPi (v1.5 from Techpowerup, PI value output) 16K: 0.100s 1M: 8.255s 32M: 7m 45.93s

Link to comment
Share on other sites

Link to post
Share on other sites

Just now, Jurrunio said:

everyone feels this in a different way, so there's no concrete answer.

Got ya, Is there any increase that could generally be considered something to be worried about?

Link to comment
Share on other sites

Link to post
Share on other sites

3 minutes ago, TLOUFoREVer said:

Got ya, Is there any increase that could generally be considered something to be worried about?

in general, frame time 2-3 times your average frame time will lead to noticeable stutters. That's a broad range of numbers.

CPU: i7-2600K 4751MHz 1.44V (software) --> 1.47V at the back of the socket Motherboard: Asrock Z77 Extreme4 (BCLK: 103.3MHz) CPU Cooler: Noctua NH-D15 RAM: Adata XPG 2x8GB DDR3 (XMP: 2133MHz 10-11-11-30 CR2, custom: 2203MHz 10-11-10-26 CR1 tRFC:230 tREFI:14000) GPU: Asus GTX 1070 Dual (Super Jetstream vbios, +70(2025-2088MHz)/+400(8.8Gbps)) SSD: Samsung 840 Pro 256GB (main boot drive), Transcend SSD370 128GB PSU: Seasonic X-660 80+ Gold Case: Antec P110 Silent, 5 intakes 1 exhaust Monitor: AOC G2460PF 1080p 144Hz (150Hz max w/ DP, 121Hz max w/ HDMI) TN panel Keyboard: Logitech G610 Orion (Cherry MX Blue) with SteelSeries Apex M260 keycaps Mouse: BenQ Zowie FK1

 

Model: HP Omen 17 17-an110ca CPU: i7-8750H (0.125V core & cache, 50mV SA undervolt) GPU: GTX 1060 6GB Mobile (+80/+450, 1650MHz~1750MHz 0.78V~0.85V) RAM: 8+8GB DDR4-2400 18-17-17-39 2T Storage: HP EX920 1TB PCIe x4 M.2 SSD + Crucial MX500 1TB 2.5" SATA SSD, 128GB Toshiba PCIe x2 M.2 SSD (KBG30ZMV128G) gone cooking externally, 1TB Seagate 7200RPM 2.5" HDD (ST1000LM049-2GH172) left outside Monitor: 1080p 126Hz IPS G-sync

 

Desktop benching:

Cinebench R15 Single thread:168 Multi-thread: 833 

SuperPi (v1.5 from Techpowerup, PI value output) 16K: 0.100s 1M: 8.255s 32M: 7m 45.93s

Link to comment
Share on other sites

Link to post
Share on other sites

10 minutes ago, TLOUFoREVer said:

Hi, So say my frametime is usally 8.5ms at 60fps (Just an example) How much can my frametime suddenly momentarily jump by without causing any noticeable stuttering or lag? What i mean is if my frametime jumps by about 3ms from its usual (8.5ms) will i feel/notice any stuttering? what about a jump by 10ms? 15ms?  How high can it jump by before i start noticing stuttering? Im sorry if its hard to understand what im asking

So assuming a 120Hz monitor and a 120 FPS output from the GPU, every 8.3333 ms (1/120th of a second) a new frame is generated and sent to the monitor to display. The pixels START changing colors. The response time is the time it takes for the pixels to go from the old frame color to the new frame color. The shorter the better obviously. In a 120Hz monitor if the response time is for example 1ms (for all pixels, see below) it will take 1ms for all pixels to change and then for the remainder of this cycle (7.333 next ms) the frame will be static. We can all see how if the response time is greater than 8.333 ms for a 120Hz screen this would be terrible as the pixels would never quite achieve the final color of the current frame before having to start displaying the next frame again.

Of note response time is not uniform! The reported response time is actually a weighted average. For any given monitor the response time varies for pixels depending on the colors they are going to/from, more specifically the shade of grey of the old/new frame.

Also mentioned in that thread is the fact that most monitors with response times of 1-4ms use something called "overdrive" which will change the pixels color faster but will sometimes overshoot leading to a different kind of image distortion (not blurriness as it is fast, but sometimes does not get the exact color wanted).

Again I take no credit for these concepts, just regurgitationg what I learned from:

http://120hz.net/showthread.php?3357-Please-explain-relationship-of-Refresh-rate-%28Hz%29-and-refresh-speed%28ms%29&p=26900#post26900

Hope this educates some of you guys too it sure helped me figure this out :P

Positive Mental Additude!

Just another Tired IT guy...

Link to comment
Share on other sites

Link to post
Share on other sites

1 minute ago, Jurrunio said:

in general, frame time 2-3 times your average frame time will lead to noticeable stutters. That's a broad range of numbers.

Thank you very much! A broad range of numbers is better than me having no idea at all :)

Link to comment
Share on other sites

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×