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Gaming build:

CPU: i7-7700k (5.0ghz, 1.312v)

GPU(s): Asus Strix 1080ti OC (~2063mhz)

Memory: 32GB (4x8) DDR4 G.Skill TridentZ RGB 3000mhz

Motherboard: Asus Prime z270-AR

PSU: Seasonic Prime Titanium 850W

Cooler: Custom water loop (420mm rad + 360mm rad)

Case: Be quiet! Dark base pro 900 (silver)
Primary storage: Samsung 960 evo m.2 SSD (500gb)

Secondary storage: Samsung 850 evo SSD (250gb)

 

Server build:

OS: Ubuntu server 16.04 LTS (though will probably upgrade to 17.04 for better ryzen support)

CPU: Ryzen R7 1700x

Memory: Ballistix Sport LT 16GB

Motherboard: Asrock B350 m4 pro

PSU: Corsair CX550M

Cooler: Cooler master hyper 212 evo

Storage: 2TB WD Red x1, 128gb OCZ SSD for OS

Case: HAF 932 adv

 

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You could pick up a template game creator thing like Game Maker, RPG Maker, or the like, play around with it, look up tutorials and whatnot.

 

If making a game is your goal though, I would argue that just going at programming one doesn't really work. You need to design and plan the game, identify what target you want the game to run on, learn about the target as much as possible, and plan everything around that. Development done right is mostly design and planning (and testing) with little time spent on implementation.

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