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I am completely ignorant about computers, but the question came to me today, is there a way to use an average computer but play very demanding games.  I don't know anything about virtual pc's or supercomputers, and I just wanted to know, could I use an average to ok computer and like log into a super computer that is local or in the same building.  I would build the device and then access it from an average computer and I guess what would happen is that it would just like register the key mouse movements and inputs, using the sweet performance of the supercomputer but play that demanding game on my average pc.

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5 minutes ago, Chadders4 said:

I am completely ignorant about computers, but the question came to me today, is there a way to use an average computer but play very demanding games.  I don't know anything about virtual pc's or supercomputers, and I just wanted to know, could I use an average to ok computer and like log into a super computer that is local or in the same building.  I would build the device and then access it from an average computer and I guess what would happen is that it would just like register the key mouse movements and inputs, using the sweet performance of the supercomputer but play that demanding game on my average pc.

How do you think Steam in home streaming works? 

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You don't need a supercomputer for this, a remote desktop application, or something like steam in home streaming is much more reasonable, and can use a regular desktop.

 

Latency is the issue though, wireless connections like wifi will cause major input lag and packet loss will result in fps drops.

 

With a supercomputer they operate by working as a cluster of thousands of computers, and have to be programmed correctly to run specific tasks, gaming is impossible on them, it is the only powerful computer not able to run crysis.

 

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Yes. I'd recommend looking up thin (and thick) clients to server relationships. A lot of businesses use it to keep costs down if they have a load of employees needing a lot of processing power. 

For games, you have things like Steam In home streaming and Nvidia's Shield products that basically use your gaming PC as a server and either another PC or Nvidia shield as the client. There's also Nvidia GRID, which is the same concept but over the internet. The main issue with this sort of setup for games is that there's always some latency over the network, especially over the internet. So, not great for a lot of games, as they're often latency sensitive. 

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1 minute ago, wrathoftheturkey said:

Lol. They've even done this with Raspberry Pis, but this would suck. See, the interface between the computers would be the bottleneck -- the delays for the network, the processing, the drives and even the RAM get compounded for each PC in the system, which means this would be ridicoulously slow for rendering something like a game

 

That said, iirc how they actually do this is send a part of the data needed to be processed to each computer, lets each PC do their magic and then combines them for a bit of final processing at the end. But that can't work with games

depends what OP calls average

 

I can build a 6700k Titan XP w/ 16GB of RAM and call it average

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1 hour ago, deXxterlab97 said:

Because of the lack of a GTX 1080

Not really, mainly the delay and pain of coding.

 

Some one made a cluster of about 20 dual xeon servers and ran counter skrike at 20-30fs with realtime raytracing.

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Latency is biggest issue with using powerful PC as renderer and play on midgrade PC. Like said, this can already be done with Steam in-home streaming and other software solutions. There are also hardware solutions which claim to offer nearly latency free gaming and having multiple clients using same renderer. You could even do 7 gamers 1 CPU style solution. But you don't need supercomputer or anything like that. Those are purpose built for pure number crunching. Even render farms TV/Movie productions use wouldn't do much good as they are optimized for the certain software and only to that software. Games vary too much in optimization and game engine for you to gain anything with highly optimized system.

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