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10 hours ago, Humbug said:

No. It's closer to dx12 and mantle.

Not an evolution of openGL.

While I get your point, Vulkan does not share the same code base as OpenGL, and it's similarities with DX12 and Mantle are very pronounced, it's still the OpenGL Successor. It's OpenGL "2.0". Though significantly changed from when they first envisioned 2.0, no doubt.

6 hours ago, laminutederire said:

It's replacing OPENGL in terms of placement. It is the open graphics API of modern times if you wish.

 

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Let me put it this way. Vulkan may be the better graphics API, but DX12 is the better product.

 

With DX12 you already have audio, xinput, and other APIs already figured out for you whereas Vulkan is just a 3D graphics API. Plus, its not really a well kept secret that Khronos is really bad a providing support or documentation so you're left to go scramble through the Internet to get help if you wanted to start creating your first OpenGL game. I don't see any of this changing with Vulkan.

 

Instead of blaming developers for using the better product, Khronos needs to step up and make Vulkan worth using if you want it in every game.

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5 hours ago, LordLeewee said:

yep, good boost in fps, solid 60 in doom at 4k ultra with aa, but my game just crashed for the first time ever. annoyingly when id just made good progress and was about to checkpoint. 

Which card are you running? 

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21 hours ago, Humbug said:

ok i guess at one time they were competitive. I shouldn't have said never. in modern openGL they have a problem, not doom3 era games.

 

anyway for what it's worth AMD performance in doom4 openGL was quite good once they got their drivers optimized for it. In general however they are slower in openGL.

 

also from what i've heard there are not many high quality openGL game engines these days. Idtech is one as we can see in doom4, Valve's source2 now used in dota2 is another one with good openGL (not to be confused with old source1 engine).

 

on the other hand a lot of the linux games have been quickly ported from directx to openGL and as a result struggle in performance.

Look at the thread topic, it's wolfenstein in 2015 where 290 is doing better than 980.

 

And doom3 era games being played with 7970 and Titans? LOL

 

I think your misconception arises because OpenGL performance gets conflated with Linux.

 

 

21 hours ago, Tech Inquisition said:

The operative words underlined in bold... ;)

 

Because he used 'never'.  And see above.

 

 

 

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