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So, I've been thinking about my Mac. It's a Late 2015 15" MacBook Pro. I've been thinking about getting an eGPU but have also been looking into VR. 

 

So, with this topic I want to discuss has anyone else done this yet with a MacBook Pro? Also, is it possible? I've answered that myself, but only theoretically.

 

My Mac Specs are as followed:

CPU: Intel(R) Core(TM) i7-4870HQ CPU @ 2.50GHz (Turbo 3.70GHz) (It's a Quad Core)

Ram: 16GB 1600MHz DDR3

Storage: 256GB SSD (Internal)

              4TB SSHD (External)

I am currently dual booting both OS X and Windows 10

 

The eGPU setup would be:

Box: AKiTiO Thunder2 PCIe Box

GPU: GTX 970 or 980 (not sure yet, is it worth it for the 980?)

 

The MINIMUM Requirements for VR (Oculus Rift and HTC Vive):

Rift: 

     CPU: Intel i5-6400/ i5-4590

     GPU: GTX 970

     RAM: 8GB or more (covered)

Vive:

     CPU: Intel i5-4590

     GPU: GTX 970

     RAM: 4GB or more (covered)

 

So, looking at CPU Boss's comparison of the 4870HQ and i5 4590, the HQ wins in performance, and looses slightly in Single-Core. I'm not looking at integrated graphics because I will be running an eGPU setup. In the end, my CPU beats the minimum requirement CPU by a score of 8.8 to 8.2, however you want to look at that it still gives me hope. 

My eGPU would also be meeting the GPU requirements, and my RAM is more than covered.

 

With that being said, here are the possible bottlenecks:

Heating issues...

CPU/ Heating combined

Bottleneck on Thunderbolt 2 with the eGPU?

 

Also, if necessary (thought one might ask this?) I am running my Mac as of right now off of a 4K monitor @ 60Hz off of one of my Thunderbolt 2 docks into DisplayPort (1.2?)

 

So, what are your thoughts? Is it possible? Has anyone else tried this? Should I go for it and post a follow up once I do, if it is possible? Like I said before, it is only theoretically possible for my Mac to run VR off of either of these headsets-- but I want some insight from others before I jump in headfirst with my wallet. 

 

FINALLY, this is my first post on this website, so any tips are greatly appreciated to help make this topic/article and my following posts better. If I missed anything, I'll be sure to add it ASAP.

 

Sources: 

http://cpuboss.com/cpus/Intel-Core-i7-4870HQ-vs-Intel-Core-i5-4590 (CPU)

https://www.reddit.com/r/oculus/wiki/requirements (Oculus Rift Requirements)

http://www.trustedreviews.com/news/can-i-run-the-htc-vive (HTC Vive Requirements)

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Sure. Install windows and you're off. 

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  • 6 months later...
On 4/14/2016 at 1:11 PM, Cyphr said:

So, I've been thinking about my Mac. It's a Late 2015 15" MacBook Pro. I've been thinking about getting an eGPU but have also been looking into VR. 

 

So, with this topic I want to discuss has anyone else done this yet with a MacBook Pro? Also, is it possible? I've answered that myself, but only theoretically.

 

My Mac Specs are as followed:

CPU: Intel(R) Core(TM) i7-4870HQ CPU @ 2.50GHz (Turbo 3.70GHz) (It's a Quad Core)

Ram: 16GB 1600MHz DDR3

Storage: 256GB SSD (Internal)

              4TB SSHD (External)

I am currently dual booting both OS X and Windows 10

 

The eGPU setup would be:

Box: AKiTiO Thunder2 PCIe Box

GPU: GTX 970 or 980 (not sure yet, is it worth it for the 980?)

 

The MINIMUM Requirements for VR (Oculus Rift and HTC Vive):

Rift: 

     CPU: Intel i5-6400/ i5-4590

     GPU: GTX 970

     RAM: 8GB or more (covered)

Vive:

     CPU: Intel i5-4590

     GPU: GTX 970

     RAM: 4GB or more (covered)

 

So, looking at CPU Boss's comparison of the 4870HQ and i5 4590, the HQ wins in performance, and looses slightly in Single-Core. I'm not looking at integrated graphics because I will be running an eGPU setup. In the end, my CPU beats the minimum requirement CPU by a score of 8.8 to 8.2, however you want to look at that it still gives me hope. 

My eGPU would also be meeting the GPU requirements, and my RAM is more than covered.

 

With that being said, here are the possible bottlenecks:

Heating issues...

CPU/ Heating combined

Bottleneck on Thunderbolt 2 with the eGPU?

 

Also, if necessary (thought one might ask this?) I am running my Mac as of right now off of a 4K monitor @ 60Hz off of one of my Thunderbolt 2 docks into DisplayPort (1.2?)

 

So, what are your thoughts? Is it possible? Has anyone else tried this? Should I go for it and post a follow up once I do, if it is possible? Like I said before, it is only theoretically possible for my Mac to run VR off of either of these headsets-- but I want some insight from others before I jump in headfirst with my wallet. 

 

FINALLY, this is my first post on this website, so any tips are greatly appreciated to help make this topic/article and my following posts better. If I missed anything, I'll be sure to add it ASAP.

 

Sources: 

http://cpuboss.com/cpus/Intel-Core-i7-4870HQ-vs-Intel-Core-i5-4590 (CPU)

https://www.reddit.com/r/oculus/wiki/requirements (Oculus Rift Requirements)

http://www.trustedreviews.com/news/can-i-run-the-htc-vive (HTC Vive Requirements)

Thunderbolt 2 will definitely bottleneck any eGPU as the only eGPU solutions use thunderbolt 3 to simulate a pci-e 3 x4 which already bottlenecks any GPU put into one by about 5-10%

8086k Winner BABY!!

 

Main rig

CPU: R7 5800x3d (-25 all core CO 102 bclk)

Board: Gigabyte B550 AD UC

Cooler: Corsair H150i AIO

Ram: 32gb HP V10 RGB 3200 C14 (3733 C14) tuned subs

GPU: EVGA XC3 RTX 3080 (+120 core +950 mem 90% PL)

Case: Thermaltake H570 TG Snow Edition

PSU: Fractal ION Plus 760w Platinum  

SSD: 1tb Teamgroup MP34  2tb Mushkin Pilot-E

Monitors: 32" Samsung Odyssey G7 (1440p 240hz), Some FHD Acer 24" VA

 

GFs System

CPU: E5 1660v3 (4.3ghz 1.2v)

Mobo: Gigabyte x99 UD3P

Cooler: Corsair H100i AIO

Ram: 32gb Crucial Ballistix 3600 C16 (3000 C14)

GPU: EVGA RTX 2060 Super 

Case: Phanteks P400A Mesh

PSU: Seasonic Focus Plus Gold 650w

SSD: Kingston NV1 2tb

Monitors: 27" Viotek GFT27DB (1440p 144hz), Some 24" BENQ 1080p IPS

 

 

 

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