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Hello guys,

 

found this youtube vid linked on pcmr-reddit about gameworks. if you havent seen it allready it is definitely worth a watch. the dude doesnt have that many subs but he seems very believable to me and it would be cool if linus/ncix would look into this.

 

 

also the dude talking has an awesome scottish accent :)

 

cheers

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https://linustechtips.com/topic/537007-nvidia-gameworks-game-over-for-you/
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Ohh no your are not starting this again...they will be flaming I assure you!.

If you want to reply back to me or someone else USE THE QUOTE BUTTON!                                                      
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I wouldn't be saying that just yet, considering NVIDIA is still the dominant GPU vendor in terms of install base.

 

And even if GPUOpen is open source and can potentially run on NVIDIA's hardware, NVIDIA Gameworks is still a fairly common thing for PC games to have. It's just a shame that some of them are generally poorly optimised...

There's also the fact that there will be confusion from people. Not everyone is going to realise that NVIDIA GPUs will work with GPUOpen, assuming it does out of the box. It may require developers to dig into the source code and maybe even rekerjigger it before it can be used on NVIDIA's stuff properly, which not a lot of developers really do.

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This is why you don't turn on any physx or gameworks hoha on AMD cards.

 

 

Driver overhead + PhysX calculation = Death

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is this something new to discover for you?

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Fully agree

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Windows 10 is now MSX! - http://linustechtips.com/main/topic/440190-can-we-start-calling-windows-10/page-6

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I think using obscure Russian websites as sources might be a bad idea. The idea that on the 1.3 Fallout 4 patch the 290 clearly outstrips the 980 is fairly implausible, for example. In fact, I just went from using the former to using the latter, on that same patch, and the performance improvements were considerable-as you would expect.

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You don't like gameworks features which are simply added free eye-candy in games?

Anser is simple: TURN THEM OFF!! stop whining and crying about it like a baby...OR BUY AN NVIDIA GPU AND ENJOY THE HIGHEST POSSIBLE LEVEL OF FIDELITY TO WHAT THE GAME WAS DESIGNED TO BE!!! You wanted to save 20$ and have a 4% faster GPU in a few games? well there you go. :huh:

 

Funny how ATI (AMD) Radeon made so much to bring hardware tesselation to the table and now they are crying about it!
Also...i hear people taunting how much computing horsepower the AMD GPU's have all the time on the forum, which is true...but when it comes to gaming sometimes it's not all about raw bruteforce computing performance, if you can't do physX on the GPU and you can't render tesselation very well...in the gaming world you can be quite weak at times, that's just how it is...

 

End of the story, lock thread.

 

EDIT: BTW!! hardware tesselation history

http://rastergrid.com/blog/2010/09/history-of-hardware-tessellation/

 

TruForm

 

The first consumer graphics card featuring hardware tessellation that made its way to the market was the ATI Radeon 8500 in 2001. The tessellation feature of the GPU got known as TruForm and soon became available in OpenGL

 

Beyond TruForm

 

After the original appearance of hardware tessellation there were several further efforts to make geometry tessellation a popular feature in real-time graphics. Besides ATI, Matrox also released GPUs with N-Patch support and ATI has also improved his TruForm feature with the appearance of the Radeon 9700. These cards were able to do two very important things that the original TruForm was lacking.

 

....

AMD solved these problems by introducing a new cache that is meant to handle the special nature of primitive emissions executed by the geometry shader. Unfortunately NVIDIA’s implementation is much more limited and, as far as I can tell, it may result in that geometry shader instances are executed only on one or just a few computing units which can severely degrade performance in case of tessellation.

 

Tessellation on HD2000 series

 

The true successor of the original hardware tessellation feature reappeared with the Xbox360′s GPU and then for PC with the introduction of the AMD Radeon HD2000 series.

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Here's an idea, don't use them or buy a Nvidia card.

Mine works great, played Rise of the Tomb Raider last night and for the first time ever I could play a game day one without issues. (Just switched to Nvidia, RTR is my first day one game owning Nvidia)

If anyone asks you never saw me.

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