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Worst game you've played

Shower With Your Dad Simulator 2015. 

I mean, it's only 79p, but it's shockingly bad. 

 

But shit, it was 99 cents!

 

Yeah, I'll leave now....

 

On topic, Unturned is one of the worst games I've ever played. It was free though, so there's that. It hypes itself up as DayZ+Minecraft, but it's straight up terrible

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Frogger on ps1, that game made me angry.

"Science and technology revolutionize our lives, but memory, tradition and myth frame our response."

Arthur M. Schlesinger

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Life.

I've heard that the AI is pretty shitty at times. No respawns either...

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Heroes of the porn, i mean storm. I wanted to play as jaina proudmoore but pyroblast isnt in the game

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Resident evil 6, good ost for the mercenaries though 

Too much action less horror 

 

Call of duty advanced Titanfa-Warfare I mean :P 

 

Cod ghosts, seems like it was trying to compete with battlefield with the large maps and tried to make the game more strategic by adding "random objects" you could shoot and it would block the enemies path or some crap.  

 

Black ops 3, just the same old cod formula and nothing new filled with lag compensation + netcoding issues that treyarch stated they will fix but didn't 

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One of the worst game I have ever played it was LoL. I really hate that game, this and after a few years of playing, World of Tanks with their historically accurate rng.( Some of the cheating players and game stuff turned me down, really pay 2 win).

-Per aspera ad astra- 

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I'm not sure I could say what the worst game I played is (who keeps playing games they dislike?), but the worst I have finished is easy: Lords of the Fallen...worst $10 I have ever spent on a game!

 

I'm just not sure where to start so I won't even try to describe why it sucks, I felt like playing it was a chore. Most wasted Saturday of 2015 for me!

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Call of Duty.  The only different Call of Dutys are the ones from Call of Duty (Original Game) to Call of Duty: World at War.  Modern Warfare 2 onwards are just copies with new textures.  Pretty much the same campaign as well.  Multiplayer hasn't been updated either. 

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Assassin's Creed Black Flag (I was very please with Syndicate, and wanted to try out the Pirate ship stuff but the mechanics are SOOOOOOOOOO ****ing retarded - played for <5 min).

 

Watch Dogs, simply mechanics. Loved the plot though!

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CoD:AW

 

 

 

I guess you enjoy dull linear games like star wars battlefront, right?

 

 

/facepalm

You'd be surprised at the amount of people who even say Fallout 4 is better than Witcher 3 (IMHO, I didn't mind who's winning GOTY... except for MGSV:TPP because Konami does NOT deserve it after they fucked with Kojima)

But yeah, back on topic... it had to be Mindjack.

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You'd be surprised at the amount of people who even say Fallout 4 is better than Witcher 3 (IMHO, I didn't mind who's winning GOTY... except for MGSV:TPP because Konami does NOT deserve it after they fucked with Kojima)

But yeah, back on topic... it had to be Mindjack.

Not to mention MGSV is not nearly as good as witcher

And Konami does "deserve it" they are a publisher, jima was an employee, they supported him for nearly 30 years. There wouldn't be a metal gear without Konami and Kojima may not have gotten into game industry. Their business relationship grew strained and Kojima was removed the Japanese way, treat people like they don't exist

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Not to mention MGSV is not nearly as good as witcher

And Konami does "deserve it" they are a publisher, jima was an employee, they supported him for nearly 30 years. There wouldn't be a metal gear without Konami and Kojima may not have gotten into game industry. Their business relationship grew strained and Kojima was removed the Japanese way, treat people like they don't exist

The thing is, Konami decades ago was actually more forgiving and actually let Kojima do his thing. But when it became successful over time, thats when it started getting problems because they wanted to milk the fuck out of it. Hell, if I remember correctly, the new head of Konami hates Kojima to the point that he's the reason why Kojima's no longer part of Konami. And if I remember correctly, Kojima wanted to end the series years ago for a new IP.

But still, Konami doesn't deserve it for what they did to Kojima.

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The thing is, Konami decades ago was actually more forgiving and actually let Kojima do his thing. But when it became successful over time, thats when it started getting problems because they wanted to milk the fuck out of it. Hell, if I remember correctly, the new head of Konami hates Kojima to the point that he's the reason why Kojima's no longer part of Konami. And if I remember correctly, Kojima wanted to end the series years ago for a new IP.

But still, Konami doesn't deserve it for what they did to Kojima.

Konami wants this

 

Mo money> Creative game making by a great developer

 

Ah so much has changed compared to back then...When companies weren't so much into money and rather into the game itself but hey its Business 

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Konami wants this

 

Mo money> Creative game making by a great developer

 

Ah so much has changed compared to back then...When companies weren't so much into money and rather into the game itself but hey its Business 

Welp, Konami got alot of money if thats what they're after.

I miss the time that game developers took their time making games that were with polish and quality (as well as atleast trying to make a game as good as they possibly can) to satisfy customers and keep the money racking in, not hyping the game with a marketing division and giving a product that doesn't deliver and/or has lots of problems.

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Welp, Konami got alot of money if thats what they're after.

I miss the time that game developers took their time making games that were with polish and quality (as well as atleast trying to make a game as good as they possibly can) to satisfy customers and keep the money racking in, not hyping the game with a marketing division and giving a product that doesn't deliver and/or has lots of problems.

Definitely agree with you there

 

Today its either we get a buggy game full of problems but filled with good content or we get a game with not as much bugs but half assed content

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Definitely agree with you there

 

Today its either we get a buggy game full of problems but filled with good content or we get a game with not as much bugs but half assed content

I even made a thread about games becoming more and more buggy since the release of the PS3, Xbox 360, and Wii. Those consoles lost the one very feature I loved about consoles, the plug and play simplicity (just put the disk inside and it runs IMMEDIATELY! Not go into a UI and ask me if I want to play the game... EVEN IF ITS THE ONLY GODDAMN DISK INSIDE IT!). Because those consoles (and their successors) are more PC-like than their predecessors, patching just... happens more and more.

I got so sick and tired of waiting for driver updates and/or patches for the game straight from Nvidia, AMD, the developers, and to a degree even modders (a modder had to unlock Watch_dogs' graphics with a mod for the PC because it looked like absolute ass on PC and its E3 graphics were somewhere still in the code or something... basically, Ubisoft fucked up... don't care if they just didn't unlock it on PC or it was never in it. I don't care if it counted as a mod... I was more pissed off at Ubisoft about it. Hell, I personally think they were the one that lit the trail of gas and set alot of things on fire, only to be fuelled even more by Ubisoft themselves and other developers on other games). I don't mind if there are bugs like (just giving an example) killing a dragon in Skyrim but you can't absorb its soul for some reason, but I do hate it when there's shit like in Fallout 4 where I strangely can't do Operation Ticonderoga unless I use console commands (a convoluted, if not complicated why to do a fucking quest). Don't even get me started with alot of other things in Fallout 4. I give that game an 8 out of 10, but I won't deny that I both had fun and had lots of frustrations in the game for still being a technical mess and bad story development). Same goes for alot of other games out there. Even Witcher 3 wasn't safe from this (some, if not alot or all, of the bugs in the vid were in the PC version, too):

But yeah, its 2016, I'm pretty sure we can have the best of great games (IMHO, still a hard feat, but still), very very minor bugs, and great aesthetics (should be more evident on PC... but some devs gimp the graphics so the console version doesn't totally lag behind), all in the same package. Patch fixes for a fully released game is a tiring practice that, IMHO, the consumers are either annoyed by or just really pissed off about. Alot of us, even if we bought it on a discount, want a game that runs as expected (very very minor bugs or none at all) for the cash on day one and not have to wait for another day, another week, and/or sometimes a month for a patch fix.

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The thing is, Konami decades ago was actually more forgiving and actually let Kojima do his thing.

 

But when it became successful over time, thats when it started getting problems because they wanted to milk the fuck out of it.

 

Hell, if I remember correctly, the new head of Konami hates Kojima to the point that he's the reason why Kojima's no longer part of Konami.

 

And if I remember correctly, Kojima wanted to end the series years ago for a new IP.

But still, Konami doesn't deserve it for what they did to Kojima.

Thing is decades ago, Kojima made games for like $4million 

 

Sure but any business is about making money, MGS4 was signifigantly less profitable than the previous entries due to its inflated budget and MGSV even moreso

 

The new head of Konami reportedly got in a fued with Kojima because Kojima is a salaryman, how well the game performed had no bearing on his pay, and the CEO believed Kojima was wasting company money because he had no penalty in doing so

 

Kojima wanted to end the series in MGS2, but fans sent death threats and call outs to Kojima for quitting so he made more.

 

Kojima isn't being treated in some spectacularly bad way, he's very likely a multi millionaire with a wife and kids and is not exactly being thrown out on the street. It's no way to thank a many for his years of service, but if a company is moving in a totally different direction, and one person is becoming more and more of a liability there is reason to get rid of him. I think they made a big fool of themselves, but to think this story is entirely one sided and none of the blame is to land on Kojima himself is naive and asinine.

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Ah so much has changed compared to back then...When companies weren't so much into money and rather into the game itself but hey its Business 

When ever was this?

 

Games have always been business.

 

I miss the time that game developers took their time making games that were with polish and quality (as well as atleast trying to make a game as good as they possibly can) to satisfy customers and keep the money racking in, not hyping the game with a marketing division and giving a product that doesn't deliver and/or has lots of problems.

11128-romero_ad.jpg

games have always thrived on hype culture, it's always been down to the wire every second counts, there have always been bugs, developers still want to make games good but it becomes harder and more expensive which requires a bigger team and more can go wrong which is a cycle of more shit.

 

FFVII had a 100m dollar budget in 1997 and more than half was in marketing

 

There was a gaming crash in the 80s due to all the low quality titles scaring away consumers

 

The things you think are new have always been part of the games industry, some are exasperated by swelling budgets and bigger teams, but bugs, marketing, and other practices you don't like weren't invented in the last 10 years.

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When ever was this?

 

Games have always been business.

 

11128-romero_ad.jpg

games have always thrived on hype culture, it's always been down to the wire every second counts, there have always been bugs, developers still want to make games good but it becomes harder and more expensive which requires a bigger team and more can go wrong which is a cycle of more shit.

 

FFVII had a 100m dollar budget in 1997 and more than half was in marketing

 

There was a gaming crash in the 80s due to all the low quality titles scaring away consumers

 

The things you think are new have always been part of the games industry, some are exasperated by swelling budgets and bigger teams, but bugs, marketing, and other practices you don't like weren't invented in the last 10 years.

what I mean was back then, there was a good mixture of business in the gaming industry but at the same time there was alot of gaming creativity and ideas put into the games....Nowadays we see less of that gaming creativity and ideas being put into the games and too much about business to the point that we are paying extra for random content that should have been in the game already...Destiny is a good example of this but that's just from what I have seen

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what I mean was back then, there was a good mixture of business in the gaming industry but at the same time there was alot of gaming creativity and ideas put into the games....Nowadays we see less of that gaming creativity and ideas being put into the games and too much about business to the point that we are paying extra for random content that should have been in the game already...Destiny is a good example of this but that's just from what I have seen

i know quite a few people who really love destiny honestly, aand you may not agree with their policies but with the value of money dropping over time and game budgets skyrocketing how else can someone stay in business, in the 90s when 8 people could make a game on the SNES and charge 80$ for it it meant a lot more profit than when 2000 people make an assassin's creed game and there would be a pariah if game prices went a notch above 60$ US. and while one guy can make a game on steam and make big bucks, thats because people have different expectations, Rayman and Grow Home don't make Ubi anywhere near the cash titles like The Crew and The Division will.

 

and the industry started with arcade machines that ask for more money all the time, some would say that creativity has gone out the window with higher budgets requiring safer ideas, but then a throw back to colourful fun times, Sunset Overdrive financially failed last year after stellar critical response.

 

Believe it or not it seems the majority of people would like more safe constants in their lives.

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i know quite a few people who really love destiny honestly, aand you may not agree with their policies but with the value of money dropping over time and game budgets skyrocketing how else can someone stay in business, in the 90s when 8 people could make a game on the SNES and charge 80$ for it it meant a lot more profit than when 2000 people make an assassin's creed game and there would be a pariah if game prices went a notch above 60$ US. and while one guy can make a game on steam and make big bucks, thats because people have different expectations, Rayman and Grow Home don't make Ubi anywhere near the cash titles like The Crew and The Division will.

 

and the industry started with arcade machines that ask for more money all the time, some would say that creativity has gone out the window with higher budgets requiring safer ideas, but then a throw back to colourful fun times, Sunset Overdrive financially failed last year after stellar critical response.

 

Believe it or not it seems the majority of people would like more safe constants in their lives.

I see where this is coming from thanks for your info, opinion or whatever....It seems agreeable with the value of money dropping over time it seems reasonable for them to do what they are doing but I still miss the days when games weren't so buggy to the point they were unplayable..Like AC unity in the first days before they released a new patch....

 

As what I am seeing now, there are some conflicting gaps between a good game makers and business itself but with the value of money dropping like you said, it is probably to be expected 

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Thing is decades ago, Kojima made games for like $4million 

 

Sure but any business is about making money, MGS4 was signifigantly less profitable than the previous entries due to its inflated budget and MGSV even moreso

 

The new head of Konami reportedly got in a fued with Kojima because Kojima is a salaryman, how well the game performed had no bearing on his pay, and the CEO believed Kojima was wasting company money because he had no penalty in doing so

 

Kojima wanted to end the series in MGS2, but fans sent death threats and call outs to Kojima for quitting so he made more.

 

Kojima isn't being treated in some spectacularly bad way, he's very likely a multi millionaire with a wife and kids and is not exactly being thrown out on the street. It's no way to thank a many for his years of service, but if a company is moving in a totally different direction, and one person is becoming more and more of a liability there is reason to get rid of him. I think they made a big fool of themselves, but to think this story is entirely one sided and none of the blame is to land on Kojima himself is naive and asinine.

How much did MGS4 cost to make? Because in these articles, it says they've sold 4 million copies in a certain period within 2008 and even sold more than a million more 4 years later:

http://kotaku.com/5078587/metal-gear-solid-4-moves-over-4-million-konami-makes-15-billion
http://www.eurogamer.net/articles/mgs4-sells-over-4-million-copies
http://www.metalgearinformer.com/?p=3028

Sure, it isn't as profitable as Call of Duty, but I'm pretty sure its still very, very profitable.

One of the reasons MGSV:GZ didn't sell was because it was essentially a tech demo in which if you do try to speed run it, not like the Fallout speed runs or using glitches to speed run the game, you can cleanly finish Ground Zeroes in 10 minutes (or if you're feeling adventurous, speed run it... which someone did it under 4 minutes):




Plus, I'm pretty sure MGS4 was the game that Kojima tried his hardest to tell the fans "I'm done", which explains the very exposition-like ending.

When ever was this?

 

Games have always been business.

 

11128-romero_ad.jpg

games have always thrived on hype culture, it's always been down to the wire every second counts, there have always been bugs, developers still want to make games good but it becomes harder and more expensive which requires a bigger team and more can go wrong which is a cycle of more shit.

 

FFVII had a 100m dollar budget in 1997 and more than half was in marketing

 

There was a gaming crash in the 80s due to all the low quality titles scaring away consumers

 

The things you think are new have always been part of the games industry, some are exasperated by swelling budgets and bigger teams, but bugs, marketing, and other practices you don't like weren't invented in the last 10 years.

How often has the John Romero-like hype advertising practice been used back then compared to now?

Final Fantasy 7 was and still is a loved game (its just that the guys who overglorify it stains the image of the game to this day) anyways, so it has justified its marketing.

The 80's crash didn't really affect PC gaming in general, and it took Nintendo to save the console market in that era when they were busy working on the arcade market.

I never said any of the shit happening today was invented 10 years ago, I'm just saying that the shit happening today is stepping back in. Quality games rose over time in the past after the crash because, essentially, patching as a technical practice wasn't used very much and it wasn't really applicable to consoles until 2003:

http://www.geek.com/games/the-first-patch-to-ever-hit-a-console-is-coming-soon-552151/

Which became a practice that was (and still is) used more often when the PS3, the XBox 360, and the Wii came out (applicable to their successors and definitely the successors of their successors). Back then, the margin for error was considerably smaller compared to now, which is why its normal to even see games needing patches to fix certain parts of the game over time, rather than just... oh, I dunno, alpha test it with hired game testers or the game developers themselves testing it with actual adequate time? One step forward, two steps back. At the end of the day, we end up paying for a steak thats raw or overcooked... not even close to rare.

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