Jump to content

Fallout 4 - Possible Frame Rate Issue Fix

So for those of you having issues with severe frame rate drops (example: drops to 30fps or below in certain locations, while looking at certain buildings down) for no apparent reason (GPU and CPU usage nowhere near 100%), the issue could very well simply be the shadow distance setting in the graphics settings.

 

On my own system I can run with the following setting and maintain 60fps+ with occasional dips into the 50's.

 

-1440p

-Ultra preset 

-Motion blur off

-Shadow distance at medium

-Tessellation override in CCC at 32x

 

Now, after some experimenting I found that even with turning shadow distance up to high, just tanked the frame rates down into the 40's and even into the 30's. Turned it back to medium and 60fps solid. ;) 

 

So there's something going on with the shadow distance optimization. I don't know if this is just an AMD GPU related issue (if you want to test it, by all means, please report your results. But only if you've been having frame rate issues) as I'm running it on a single 290. I know it should be able to handle shadow distance on high or ultra, but I'm wondering if this has something to do with gameworks... Two friends of mine, one runs a 980Ti and the other a 680, are running the game at 1080p ultra and high presets, respectively and have not observed such frame rate issues with shadow distance set to high or ultra. That's why I'm wondering if it might be gameworks related.

 

Someone over on Overclock.net discovered this and it worked for me, so I thought I'd share it here. :) 

My Systems:

Main - Work + Gaming:

Spoiler

Woodland Raven: Ryzen 2700X // AMD Wraith RGB // Asus Prime X570-P // G.Skill 2x 8GB 3600MHz DDR4 // Radeon RX Vega 56 // Crucial P1 NVMe 1TB M.2 SSD // Deepcool DQ650-M // chassis build in progress // Windows 10 // Thrustmaster TMX + G27 pedals & shifter

F@H Rig:

Spoiler

FX-8350 // Deepcool Neptwin // MSI 970 Gaming // AData 2x 4GB 1600 DDR3 // 2x Gigabyte RX-570 4G's // Samsung 840 120GB SSD // Cooler Master V650 // Windows 10

 

HTPC:

Spoiler

SNES PC (HTPC): i3-4150 @3.5 // Gigabyte GA-H87N-Wifi // G.Skill 2x 4GB DDR3 1600 // Asus Dual GTX 1050Ti 4GB OC // AData SP600 128GB SSD // Pico 160XT PSU // Custom SNES Enclosure // 55" LG LED 1080p TV  // Logitech wireless touchpad-keyboard // Windows 10 // Build Log

Laptops:

Spoiler

MY DAILY: Lenovo ThinkPad T410 // 14" 1440x900 // i5-540M 2.5GHz Dual-Core HT // Intel HD iGPU + Quadro NVS 3100M 512MB dGPU // 2x4GB DDR3L 1066 // Mushkin Triactor 480GB SSD // Windows 10

 

WIFE'S: Dell Latitude E5450 // 14" 1366x768 // i5-5300U 2.3GHz Dual-Core HT // Intel HD5500 // 2x4GB RAM DDR3L 1600 // 500GB 7200 HDD // Linux Mint 19.3 Cinnamon

 

EXPERIMENTAL: Pinebook // 11.6" 1080p // Manjaro KDE (ARM)

NAS:

Spoiler

Home NAS: Pentium G4400 @3.3 // Gigabyte GA-Z170-HD3 // 2x 4GB DDR4 2400 // Intel HD Graphics // Kingston A400 120GB SSD // 3x Seagate Barracuda 2TB 7200 HDDs in RAID-Z // Cooler Master Silent Pro M 1000w PSU // Antec Performance Plus 1080AMG // FreeNAS OS

 

Link to comment
Share on other sites

Link to post
Share on other sites

Yeah, AMD cards seem to hate Fallout 4.

CPU: Ryzen 5 3600X            | Cooler: Deepcool AK400  | Motherboard: B550 Elite AX V2  | Storage: Samsung 980 Pro 1TB  |

RAM: Corsair Vengeance 16GB   | GPU: MSI RTX 3060 Ti    | Case: NZXT H440 (Red/Black)    | PSU: EVGA 650W G2             |

Link to comment
Share on other sites

Link to post
Share on other sites

Yeah, AMD cards seem to hate Fallout 4.

It seems as if the hate is mutual, Fallout 4 seems to hate AMD cards and AMD cards seem to hate Fallout 4 D:

Link to comment
Share on other sites

Link to post
Share on other sites

I have those drops too. With my Card kind of ridiculous. But Gsync safe the day.

CPU i7 6700k MB  MSI Z170A Pro Carbon GPU Zotac GTX980Ti amp!extreme RAM 16GB DDR4 Corsair Vengeance 3k CASE Corsair 760T PSU Corsair RM750i MOUSE Logitech G9x KB Logitech G910 HS Sennheiser GSP 500 SC Asus Xonar 7.1 MONITOR Acer Predator xb270hu Storage 1x1TB + 2x500GB Samsung 7200U/m - 2x500GB SSD Samsung 850EVO

Link to comment
Share on other sites

Link to post
Share on other sites

So for those of you having issues with severe frame rate drops (example: drops to 30fps or below in certain locations, while looking at certain buildings down) for no apparent reason (GPU and CPU usage nowhere near 100%), the issue could very well simply be the shadow distance setting in the graphics settings.

 

On my own system I can run with the following setting and maintain 60fps+ with occasional dips into the 50's.

 

-1440p

-Ultra preset 

-Motion blur off

-Shadow distance at medium

-Tessellation override in CCC at 32x

 

Now, after some experimenting I found that even with turning shadow distance up to high, just tanked the frame rates down into the 40's and even into the 30's. Turned it back to medium and 60fps solid. ;)

 

So there's something going on with the shadow distance optimization. I don't know if this is just an AMD GPU related issue (if you want to test it, by all means, please report your results. But only if you've been having frame rate issues) as I'm running it on a single 290. I know it should be able to handle shadow distance on high or ultra, but I'm wondering if this has something to do with gameworks... Two friends of mine, one runs a 980Ti and the other a 680, are running the game at 1080p ultra and high presets, respectively and have not observed such frame rate issues with shadow distance set to high or ultra. That's why I'm wondering if it might be gameworks related.

 

Someone over on Overclock.net discovered this and it worked for me, so I thought I'd share it here. :)

 

It's not optimization, and it has nothing to do with Gameworks. High and Ultra shadow distance double the amount of draw calls the game makes compared to medium distance. AMD has lower draw call throughput in the driver, so that's why their performance suffers more. These latest AAA titles, especially open world ones, are limited already by the D3D11 API. Unity, Arkham Knight, Watch Dogs, even Dying Light before they significantly reduced draw distance. These were all victims of an outdated API. I'm not saying they didn't have other problems, but this was the main issue and the culprit is the API.

i7 9700K @ 5 GHz, ASUS DUAL RTX 3070 (OC), Gigabyte Z390 Gaming SLI, 2x8 HyperX Predator 3200 MHz

Link to comment
Share on other sites

Link to post
Share on other sites

I have those drops too. With my Card kind of ridiculous. But Gsync safe the day.

 

Can you do us a favor and try it with just turning shadow distance down to medium and reporting back if the frame rate drops went away or at least are less severe? Would just help to get more data to confirm this if other people can test this out as well. ;)

 

It's not optimization, and it has nothing to do with Gameworks. High and Ultra shadow distance double the amount of draw calls the game makes compared to medium distance. AMD has lower draw call throughput in the driver, so that's why their performance suffers more. These latest AAA titles, especially open world ones, are limited already by the D3D11 API. Unity, Arkham Knight, Watch Dogs, even Dying Light before they significantly reduced draw distance. These were all victims of an outdated API. I'm not saying they didn't have other problems, but this was the main issue and the culprit is the API.

 

So you're basically saying we're hitting the limits of DX11 in certain aspects (shadow detail optimization for example)? 

My Systems:

Main - Work + Gaming:

Spoiler

Woodland Raven: Ryzen 2700X // AMD Wraith RGB // Asus Prime X570-P // G.Skill 2x 8GB 3600MHz DDR4 // Radeon RX Vega 56 // Crucial P1 NVMe 1TB M.2 SSD // Deepcool DQ650-M // chassis build in progress // Windows 10 // Thrustmaster TMX + G27 pedals & shifter

F@H Rig:

Spoiler

FX-8350 // Deepcool Neptwin // MSI 970 Gaming // AData 2x 4GB 1600 DDR3 // 2x Gigabyte RX-570 4G's // Samsung 840 120GB SSD // Cooler Master V650 // Windows 10

 

HTPC:

Spoiler

SNES PC (HTPC): i3-4150 @3.5 // Gigabyte GA-H87N-Wifi // G.Skill 2x 4GB DDR3 1600 // Asus Dual GTX 1050Ti 4GB OC // AData SP600 128GB SSD // Pico 160XT PSU // Custom SNES Enclosure // 55" LG LED 1080p TV  // Logitech wireless touchpad-keyboard // Windows 10 // Build Log

Laptops:

Spoiler

MY DAILY: Lenovo ThinkPad T410 // 14" 1440x900 // i5-540M 2.5GHz Dual-Core HT // Intel HD iGPU + Quadro NVS 3100M 512MB dGPU // 2x4GB DDR3L 1066 // Mushkin Triactor 480GB SSD // Windows 10

 

WIFE'S: Dell Latitude E5450 // 14" 1366x768 // i5-5300U 2.3GHz Dual-Core HT // Intel HD5500 // 2x4GB RAM DDR3L 1600 // 500GB 7200 HDD // Linux Mint 19.3 Cinnamon

 

EXPERIMENTAL: Pinebook // 11.6" 1080p // Manjaro KDE (ARM)

NAS:

Spoiler

Home NAS: Pentium G4400 @3.3 // Gigabyte GA-Z170-HD3 // 2x 4GB DDR4 2400 // Intel HD Graphics // Kingston A400 120GB SSD // 3x Seagate Barracuda 2TB 7200 HDDs in RAID-Z // Cooler Master Silent Pro M 1000w PSU // Antec Performance Plus 1080AMG // FreeNAS OS

 

Link to comment
Share on other sites

Link to post
Share on other sites

Can you do us a favor and try it with just turning shadow distance down to medium and reporting back if the frame rate drops went away or at least are less severe? Would just help to get more data to confirm this if other people can test this out as well. ;)

 

 

So you're basically saying we're hitting the limits of DX11 in certain aspects (shadow detail optimization for example)? 

Confirmed. With Shadowdistance medium the drops are reduced alot. On a spot the frames went down to 35 it stays now at min.70. (1440p everything else max)

CPU i7 6700k MB  MSI Z170A Pro Carbon GPU Zotac GTX980Ti amp!extreme RAM 16GB DDR4 Corsair Vengeance 3k CASE Corsair 760T PSU Corsair RM750i MOUSE Logitech G9x KB Logitech G910 HS Sennheiser GSP 500 SC Asus Xonar 7.1 MONITOR Acer Predator xb270hu Storage 1x1TB + 2x500GB Samsung 7200U/m - 2x500GB SSD Samsung 850EVO

Link to comment
Share on other sites

Link to post
Share on other sites

This was done on another thread almost a week ago... 1 sec...

 

http://linustechtips.com/main/topic/482418-r9-390-fallout-4-optimization/

 

The info is deeper in.

If i would read every AMD Problem Thread, i would not have any time left to play the Game.

CPU i7 6700k MB  MSI Z170A Pro Carbon GPU Zotac GTX980Ti amp!extreme RAM 16GB DDR4 Corsair Vengeance 3k CASE Corsair 760T PSU Corsair RM750i MOUSE Logitech G9x KB Logitech G910 HS Sennheiser GSP 500 SC Asus Xonar 7.1 MONITOR Acer Predator xb270hu Storage 1x1TB + 2x500GB Samsung 7200U/m - 2x500GB SSD Samsung 850EVO

Link to comment
Share on other sites

Link to post
Share on other sites

So you're basically saying we're hitting the limits of DX11 in certain aspects (shadow detail optimization for example)? 

 

We're hitting the draw call limit of DX11 in general. Doesn't matter what the objects are, there's just more draw calls for a CPU to make than it is able to under DX11. So less shadows to draw = less draw calls for the CPU to make = higher framerates. 

i7 9700K @ 5 GHz, ASUS DUAL RTX 3070 (OC), Gigabyte Z390 Gaming SLI, 2x8 HyperX Predator 3200 MHz

Link to comment
Share on other sites

Link to post
Share on other sites

Confirmed. With Shadowdistance medium the drops are reduced alot. On a spot the frames went down to 35 it stays now at min.70. (1440p everything else max)

 

Awesome. Thanks for the confirmation. ;)

 

This was done on another thread almost a week ago... 1 sec...

 

http://linustechtips.com/main/topic/482418-r9-390-fallout-4-optimization/

 

The info is deeper in.

 

Didn't see that thread before I started this one. :S

My Systems:

Main - Work + Gaming:

Spoiler

Woodland Raven: Ryzen 2700X // AMD Wraith RGB // Asus Prime X570-P // G.Skill 2x 8GB 3600MHz DDR4 // Radeon RX Vega 56 // Crucial P1 NVMe 1TB M.2 SSD // Deepcool DQ650-M // chassis build in progress // Windows 10 // Thrustmaster TMX + G27 pedals & shifter

F@H Rig:

Spoiler

FX-8350 // Deepcool Neptwin // MSI 970 Gaming // AData 2x 4GB 1600 DDR3 // 2x Gigabyte RX-570 4G's // Samsung 840 120GB SSD // Cooler Master V650 // Windows 10

 

HTPC:

Spoiler

SNES PC (HTPC): i3-4150 @3.5 // Gigabyte GA-H87N-Wifi // G.Skill 2x 4GB DDR3 1600 // Asus Dual GTX 1050Ti 4GB OC // AData SP600 128GB SSD // Pico 160XT PSU // Custom SNES Enclosure // 55" LG LED 1080p TV  // Logitech wireless touchpad-keyboard // Windows 10 // Build Log

Laptops:

Spoiler

MY DAILY: Lenovo ThinkPad T410 // 14" 1440x900 // i5-540M 2.5GHz Dual-Core HT // Intel HD iGPU + Quadro NVS 3100M 512MB dGPU // 2x4GB DDR3L 1066 // Mushkin Triactor 480GB SSD // Windows 10

 

WIFE'S: Dell Latitude E5450 // 14" 1366x768 // i5-5300U 2.3GHz Dual-Core HT // Intel HD5500 // 2x4GB RAM DDR3L 1600 // 500GB 7200 HDD // Linux Mint 19.3 Cinnamon

 

EXPERIMENTAL: Pinebook // 11.6" 1080p // Manjaro KDE (ARM)

NAS:

Spoiler

Home NAS: Pentium G4400 @3.3 // Gigabyte GA-Z170-HD3 // 2x 4GB DDR4 2400 // Intel HD Graphics // Kingston A400 120GB SSD // 3x Seagate Barracuda 2TB 7200 HDDs in RAID-Z // Cooler Master Silent Pro M 1000w PSU // Antec Performance Plus 1080AMG // FreeNAS OS

 

Link to comment
Share on other sites

Link to post
Share on other sites

I have a R9 390 and even though my framerate improves with Shadow Distance at Medium, I'm still getting massive frame drops in cities/Corvega Factory.

 

I've been reading on Reddit and people with 980's/980ti's are having the exact same issues. I've also seen people with 290's/390's/390x's etc. not have these issues.

 

So I don't think it's AMD bias, it just seems that for a 1/4-1/2 of us have these issues for whatever reason.

 

Hell I launched the game with Low settings at 800x450 in Windowed Mode and I cannot go above 45fps overlooking Lexington at the top of the Corvega Factory. Like give me a break, there's no way there is a hardware bottleneck when I can't get 60fps on Low at the lowest resolution possible.

 

We're hitting the draw call limit of DX11 in general. Doesn't matter what the objects are, there's just more draw calls for a CPU to make than it is able to under DX11. So less shadows to draw = less draw calls for the CPU to make = higher framerates. 

Now that you mention it, this is probably the issue. Too many things that need to be rendered so the game slows down even though our hardware isn't being used fully. Something is just wrong with the game.

Link to comment
Share on other sites

Link to post
Share on other sites

Yup, draw calls is the problem. Confirmed by ENBdev.

19 november 2015

Frequently Fallout 4 players asking how to improve performance in the cities. The answer is simple - reduce drawing distance of shadows, because game have bottleneck of draw calls count and in some camera directions i've seen more than 12000 draw calls. Overclocking CPU helps a little with this, but only for Intel users, for AMD it's not scales well.

 

amd_mantle_100k_drawcalls.jpg

 

 

 

 

 

One guy from Guru3D forum uploaded few save files of "choke points" where he get erratic FPS. Maybe you can give it a test.

http://forums.guru3d.com/showthread.php?t=403772&page=19

 

 

There's is in an incoming patch for the game still in beta state, but i doubt it fix the draw calls issue. 

| Intel i7-3770@4.2Ghz | Asus Z77-V | Zotac 980 Ti Amp! Omega | DDR3 1800mhz 4GB x4 | 300GB Intel DC S3500 SSD | 512GB Plextor M5 Pro | 2x 1TB WD Blue HDD |
 | Enermax NAXN82+ 650W 80Plus Bronze | Fiio E07K | Grado SR80i | Cooler Master XB HAF EVO | Logitech G27 | Logitech G600 | CM Storm Quickfire TK | DualShock 4 |

Link to comment
Share on other sites

Link to post
Share on other sites

Yeah...Frame drop and I don't know why. I was looking forward to Crossfire support but I'm not sure if AMD will release a crossfire profile.

CPU:Intel Core i7-5930K @4.5GGPU: 2 of MSI R9 390X GAMING 8G Graphics Card crossfire   Mobo:ASUS TUF SABERTOOTH X99    Ram:Corsair Vengeance LPX 32GB (4 x 8GB) DDR4 DRAM 2666MHz  SSD:2 of Samsung 850 Pro 512GB WatercoolerCorsair Hydro Series H100i GTX  CaseCorsair Graphite Series 780T   PSU: EVGA 1000 P2  80+platinum  Keyboard:Corsair Vengeance K70 RGB Mouse: Corsair M65 RGB black Monitor: LG277MU67 4K IPS FREESYNC

Link to comment
Share on other sites

Link to post
Share on other sites

Yeah...Frame drop and I don't know why. I was looking forward to Crossfire support but I'm not sure if AMD will release a crossfire profile.

You don't really need one. Just run default and adjust the DPI of your mouse during lock picking and hacking.

If anyone asks you never saw me.

Link to comment
Share on other sites

Link to post
Share on other sites

After applying an SLI ix with nvidia inspector I've had no problems maintaining 60fps at 1440p maxed settings. 

CPU: I7 3770k @4.8 ghz | GPU: GTX 1080 FE SLI | RAM: 16gb (2x8gb) gskill sniper 1866mhz | Mobo: Asus P8Z77-V LK | PSU: Rosewill Hive 1000W | Case: Corsair 750D | Cooler:Corsair H110| Boot: 2X Kingston v300 120GB RAID 0 | Storage: 1 WD 1tb green | 2 3TB seagate Barracuda|

 

Link to comment
Share on other sites

Link to post
Share on other sites

I have a R9 390 and even though my framerate improves with Shadow Distance at Medium, I'm still getting massive frame drops in cities/Corvega Factory.

 

I've been reading on Reddit and people with 980's/980ti's are having the exact same issues. I've also seen people with 290's/390's/390x's etc. not have these issues.

 

So I don't think it's AMD bias, it just seems that for a 1/4-1/2 of us have these issues for whatever reason.

 

Hell I launched the game with Low settings at 800x450 in Windowed Mode and I cannot go above 45fps overlooking Lexington at the top of the Corvega Factory. Like give me a break, there's no way there is a hardware bottleneck when I can't get 60fps on Low at the lowest resolution possible.

 

Now that you mention it, this is probably the issue. Too many things that need to be rendered so the game slows down even though our hardware isn't being used fully. Something is just wrong with the game.

 

Yeah, it's optimization-related issues. I don't understand it completely, but something is causing far too many draw calls or something with regards to the lighting/shadows, making it heavily single-threaded during those moments. Not much we can do about it at this point, other than adjust the settings we know are effected by it. 

 

Last night the game wasn't running as it should for me. It does this now and then and I'm not sure why. I wasn't getting the severe frame rate drops like before, but the GPU usage was fluctuating and the frame rate was jumping from the mid 40's to 60 and was very inconsistent. Could really notice it while walking as it felt like my walking pace kept speeding up/ slowing down. Was driving me nuts. This only started once I entered a new part of the map where I'd never been yet before, so I wonder if it had anything to do with that. It shouldn't though. Might have been related to MSI AB settings too though. Have to check...

 

The game has issues, that we know for sure. Reducing shadow distance definitely helps, so at least there's that. It's no excuse, though. I agree. Hope this new patch yields some improvements.    

 

Yeah...Frame drop and I don't know why. I was looking forward to Crossfire support but I'm not sure if AMD will release a crossfire profile.

 

Try reducing shadow distance to medium and see if that helps the frame drops. ;)

 

There is no crossfire profile for this game and probably never will be. There isn't for SLI either. The game engine is the same as Skyrim and there was never a CF profile for that either. But you never know, they may surprise us. (fingers crossed). I'm running it on a single 290 which is more than enough to run it at 1440p ultra and maintain 60fps most of the time. So with your 390X you should have no issues doing the same. Just make sure you keep shadown distance at medium or the frame rate will tank in certain locations.

My Systems:

Main - Work + Gaming:

Spoiler

Woodland Raven: Ryzen 2700X // AMD Wraith RGB // Asus Prime X570-P // G.Skill 2x 8GB 3600MHz DDR4 // Radeon RX Vega 56 // Crucial P1 NVMe 1TB M.2 SSD // Deepcool DQ650-M // chassis build in progress // Windows 10 // Thrustmaster TMX + G27 pedals & shifter

F@H Rig:

Spoiler

FX-8350 // Deepcool Neptwin // MSI 970 Gaming // AData 2x 4GB 1600 DDR3 // 2x Gigabyte RX-570 4G's // Samsung 840 120GB SSD // Cooler Master V650 // Windows 10

 

HTPC:

Spoiler

SNES PC (HTPC): i3-4150 @3.5 // Gigabyte GA-H87N-Wifi // G.Skill 2x 4GB DDR3 1600 // Asus Dual GTX 1050Ti 4GB OC // AData SP600 128GB SSD // Pico 160XT PSU // Custom SNES Enclosure // 55" LG LED 1080p TV  // Logitech wireless touchpad-keyboard // Windows 10 // Build Log

Laptops:

Spoiler

MY DAILY: Lenovo ThinkPad T410 // 14" 1440x900 // i5-540M 2.5GHz Dual-Core HT // Intel HD iGPU + Quadro NVS 3100M 512MB dGPU // 2x4GB DDR3L 1066 // Mushkin Triactor 480GB SSD // Windows 10

 

WIFE'S: Dell Latitude E5450 // 14" 1366x768 // i5-5300U 2.3GHz Dual-Core HT // Intel HD5500 // 2x4GB RAM DDR3L 1600 // 500GB 7200 HDD // Linux Mint 19.3 Cinnamon

 

EXPERIMENTAL: Pinebook // 11.6" 1080p // Manjaro KDE (ARM)

NAS:

Spoiler

Home NAS: Pentium G4400 @3.3 // Gigabyte GA-Z170-HD3 // 2x 4GB DDR4 2400 // Intel HD Graphics // Kingston A400 120GB SSD // 3x Seagate Barracuda 2TB 7200 HDDs in RAID-Z // Cooler Master Silent Pro M 1000w PSU // Antec Performance Plus 1080AMG // FreeNAS OS

 

Link to comment
Share on other sites

Link to post
Share on other sites

i had amd to had to switch !

 

Care to elaborate?

My Systems:

Main - Work + Gaming:

Spoiler

Woodland Raven: Ryzen 2700X // AMD Wraith RGB // Asus Prime X570-P // G.Skill 2x 8GB 3600MHz DDR4 // Radeon RX Vega 56 // Crucial P1 NVMe 1TB M.2 SSD // Deepcool DQ650-M // chassis build in progress // Windows 10 // Thrustmaster TMX + G27 pedals & shifter

F@H Rig:

Spoiler

FX-8350 // Deepcool Neptwin // MSI 970 Gaming // AData 2x 4GB 1600 DDR3 // 2x Gigabyte RX-570 4G's // Samsung 840 120GB SSD // Cooler Master V650 // Windows 10

 

HTPC:

Spoiler

SNES PC (HTPC): i3-4150 @3.5 // Gigabyte GA-H87N-Wifi // G.Skill 2x 4GB DDR3 1600 // Asus Dual GTX 1050Ti 4GB OC // AData SP600 128GB SSD // Pico 160XT PSU // Custom SNES Enclosure // 55" LG LED 1080p TV  // Logitech wireless touchpad-keyboard // Windows 10 // Build Log

Laptops:

Spoiler

MY DAILY: Lenovo ThinkPad T410 // 14" 1440x900 // i5-540M 2.5GHz Dual-Core HT // Intel HD iGPU + Quadro NVS 3100M 512MB dGPU // 2x4GB DDR3L 1066 // Mushkin Triactor 480GB SSD // Windows 10

 

WIFE'S: Dell Latitude E5450 // 14" 1366x768 // i5-5300U 2.3GHz Dual-Core HT // Intel HD5500 // 2x4GB RAM DDR3L 1600 // 500GB 7200 HDD // Linux Mint 19.3 Cinnamon

 

EXPERIMENTAL: Pinebook // 11.6" 1080p // Manjaro KDE (ARM)

NAS:

Spoiler

Home NAS: Pentium G4400 @3.3 // Gigabyte GA-Z170-HD3 // 2x 4GB DDR4 2400 // Intel HD Graphics // Kingston A400 120GB SSD // 3x Seagate Barracuda 2TB 7200 HDDs in RAID-Z // Cooler Master Silent Pro M 1000w PSU // Antec Performance Plus 1080AMG // FreeNAS OS

 

Link to comment
Share on other sites

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×