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boosting gaming performance by prioritizing packets

Go to solution Solved by Counter-Strike Player,

You don't need to forward any ports if you're not running a server. And packet loss is a symptom of many things, including the route to a specific server.

 

When you connect via wifi, WMM is usually enabled by default on the router, and this is a pseudo-QOS mechanism by which multimedia (aka, not game) traffic gets "more prioritized" among wifi clients. Disable that and if you really want to be annoying to the other clients, enable frame-bursting and no-acknowledgement in your advanced settings (if you can even find them and assuming you have a strong link quality.)

 

P.S. Use an ethernet connection instead, it's way better and WMM doesn't apply to wired connections.

Hello everyone,

I've been trying to set up a packet prioritisation for Counter-Strike Global Offensive during the last couple of weeks.

The situation is: I have a 16/1 ADSL Connection in Germany. (ADSL 2+ (ITU G.992.5) Annex J)

Alltrough my family uses it for video streaming and video communication almost all the time.

My router is an AVM Fritz!Box 7362SL (Country Variant from my Provider = device is loan by the ISP) and my PC is connected trough WLAN (n) to it.

I set up the following destination port ranges for a rule.

UDP 27000-27030

UDP 3478

UDP 4379-4380

UDP 1200

TCP 27014-27050

And applied it for real time routing prioritization (the same rule as for IPTV or VOIP).

There are 2 other options: prioritised and background.

Alltrough my latency was improved significantly, sometimes i get a high packet loss.

This means that the connection breaks for a second, reasulting an annoying gaming experience.

ex.: The enemy comes around a corner and suddenly you are dead.

Is it possible, that the packet loss is generated by my router during the packet inspection?

Or that skype interferes with the ports of Counter-Strike?

How could I overcome this situation without using a brandwith limitation or a cable connection?

 

If you need more information, or having a similar situation, please comment below.

Thanks for helping me.

 

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post-283656-0-63008500-1447687645.png

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You don't need to forward any ports if you're not running a server. And packet loss is a symptom of many things, including the route to a specific server.

 

When you connect via wifi, WMM is usually enabled by default on the router, and this is a pseudo-QOS mechanism by which multimedia (aka, not game) traffic gets "more prioritized" among wifi clients. Disable that and if you really want to be annoying to the other clients, enable frame-bursting and no-acknowledgement in your advanced settings (if you can even find them and assuming you have a strong link quality.)

 

P.S. Use an ethernet connection instead, it's way better and WMM doesn't apply to wired connections.

γνῶθι σεαυτόν

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