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Lets see some API Overhead Results DX12 vs DX11.

ANN1H1L1ST

Here is mine:

 

http://www.3dmark.com/aot/67703

 

DX11 Multi-Thread Draw Calls Per Second: 2,112,363

 

DX11 Single-Thread Draw Calls Per Second: 1,528,628

 

DX12 Draw Calls Per Second: 24,798,902

 

A 1074% increase on Multi-Thread and a 1522% increase in Single-Thread. Holy Sheet. 

 

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DX11 Multi-threaded draw calls per second
 
0 632 752
 
- - - - 
 
 
Mantle draw calls per second
 
7 014 099

 

- - - - 

 

 

DX12 draw calls per second
 
9 224 162
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look theoretical numbers...so incredibly helpful...and percentage increases like that almost never happen in reality...anything else...

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