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So I keep hearing from people that have tried G-Sync that once you have tried G-Sync you will never want to be without it and is easily comparable to getting your first SSD.

 

Slightly exaggerated or is there some truth to this ?

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depends how much screen tearing bothered you to begin with. It bugged the crap out of me so it's not exaggerated at all. If it didn't annoy you to begin with you wont really care.

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I'd say it's over-rated to an extent.  But then again, I don't experience a lot of screen tearing as is. If I had a severe problem with it, it'd probably be the nicest thing ever.

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G-Stink is largely misunderstood. The only time it is of benefit is on low performance rigs that can't maintain 60fps or match the monitors refresh rate. G sync is meant to help it seem smother below 60fps and above 30fps and that's all. If you have a rig that can play games at above 60fps then G Stink is moot.

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G-Stink is largely misunderstood. The only time it is of benefit is on low performance rigs that can't maintain 60fps or match the monitors refresh rate. G sync is meant to help it seem smother below 60fps and above 30fps and that's all. If you have a rig that can play games at above 60fps then G Stink is moot.

Well it also has a lot to do with frame timing as well as frames per second. If your GPU renders 40 frames in the first half of the second and 20 in the second half, the first half will have tearing and the second half will have micro stutter. G-Sync tells the monitor when to refresh which eliminates both of those problems. Those problems can also appear even if your card is doubling your refresh rate (though much less likely).

 

edit - Anandtech wrote a brilliant piece on it here - http://www.anandtech.com/show/7582/nvidia-gsync-review

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Well it also has a lot to do with frame timing as well as frames per second. If your GPU renders 40 frames in the first half of the second and 20 in the second half, the first half will have tearing and the second half will have micro stutter. G-Sync tells the monitor when to refresh which eliminates both of those problems. Those problems can also appear even if your card is doubling your refresh rate (though much less likely).

 

edit - Anandtech wrote a brilliant piece on it here - http://www.anandtech.com/show/7582/nvidia-gsync-review

You can spin it whatever way you want to but ... "frame time" is just a fancy word to indicate frame rate. G Stink is of dubious value if you are running games @ or above 60fps.

 

"In many situations the impact of G-Sync can be subtle. If you’re not overly bothered by tearing or are ok with v-sync stuttering, there’s really nothing G-Sync can offer you."

Anandtech

 

Just not worth the expensive investment especially since its vendor lock and hard core proprietary.

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You can spin it whatever way you want to but ... "frame time" is just a fancy word to indicate frame rate. G Stink is of dubious value if you are running games @ or above 60fps.

If you have a 120Hz screen or a 144Hz screen already, Gsync isn't any big improvement, but a screen that refreshes perfectly in-time with your game's framerate is likely to be more smooth. It is exaggerated though.

 

Also, frametimes don't have much to do with framerate. If a GPU is delivering frames at erratic frametimes, the smoothness will go down even though the FPS remains high. Think of it like having microstutter at 60fps, or something.

 

Most GPUs these days (with current drivers) don't have frametime problems, however. So it's not as much of an issue as it was say... 2 years ago using crossfire AMD cards, or something.

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You can spin it whatever way you want to but ... "frame time" is just a fancy word to indicate frame rate. G Stink is of dubious value if you are running games @ or above 60fps.

 

"In many situations the impact of G-Sync can be subtle. If you’re not overly bothered by tearing or are ok with v-sync stuttering, there’s really nothing G-Sync can offer you."

Anandtech

 

Just not worth the expensive investment especially since its vendor lock and hard core proprietary.

At no point did I try to spin anything, I was just explaining the technology since as the person I quoted before said, it's misunderstood. I'm trying to say it isn't subtle and I'm not trying to say it isn't exaggerated, I'm not even trying to say it's worth it. I'm just explaining how it works. You can decide if it's worth it for yourself. I think it is.

 

I've always been of the belief that we can do better and we should do better. Just because a problem is considered minor doesn't mean it shouldn't be fixed. If it ain't broke, fix it more!

 

Also frame rate and frame time are different things. Your GPU could render 100 frames in 0.5 seconds and 0 frames in the next 0.5 seconds, you're still getting 100 frames per second. Frames aren't regular and Sync tech helps with that.

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At no point did I try to spin anything, I was just explaining the technology since as the person I quoted before said, it's misunderstood. I'm trying to say it isn't subtle and I'm not trying to say it isn't exaggerated, I'm not even trying to say it's worth it. I'm just explaining how it works. You can decide if it's worth it for yourself. I think it is.

 

I've always been of the belief that we can do better and we should do better. Just because a problem is considered minor doesn't mean it shouldn't be fixed. If it ain't broke, fix it more!

 

Also frame rate and frame time are different things. Your GPU could render 100 frames in 0.5 seconds and 0 frames in the next 0.5 seconds, you're still getting 100 frames per second. Frames aren't regular and Sync tech helps with that.

I run Vsync and locked at 60fps the frame time never changes I think it is like 16ms frame time locked or something like that.

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It removes screen tearing and stuttering. Although fast high refresh rate monitors can help with those it's not guaranteed. At the very least the current higher resolution g sync monitors are worth it because they're also the only ones with faster response times and possibly higher refresh rates.

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G-Stink is largely misunderstood. The only time it is of benefit is on low performance rigs that can't maintain 60fps or match the monitors refresh rate. G sync is meant to help it seem smother below 60fps and above 30fps and that's all. If you have a rig that can play games at above 60fps then G Stink is moot.

 

Gsync will help anytime your framerate is not synched to your refresh rate. 60 FPS is only the magic number if you're on a 60 Hz monitor. If you're using a 144 Hz monitor it will help anytime you're below 144 FPS, which is not particularly hard to imagine.

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It removes screen tearing and stuttering. Although fast high refresh rate monitors can help with those it's not guaranteed. At the very least the current higher resolution g sync monitors are worth it because they're also the only ones with faster response times and possibly higher refresh rates.

For some of us G sync is far to much money to invest into.

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You can spin it whatever way you want to but ... "frame time" is just a fancy word to indicate frame rate.

Not quite.

http://www.tomshardware.com/reviews/gaming-processor-frame-rate-performance,3427-2.html

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You are not quite understanding it.

Even when you have the same frame rate on both machines, you can get inconsistencies.

post-7355-0-64864400-1415504348.png

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Even when you have the same frame rate on both machines, you can get inconsistencies.

attachicon.gifFrame-Time-Demo.png

That's representing frame rate hiccups. Frame Time and Frame Rate scale side by side with one and other. When Frame Rate goes up Frame Time goes down in cadence and the opposite is true when Frame Rate Goes down.

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That's representing frame rate hiccups. Frame Time and Frame Rate scale side by side with one and other. When Frame Rate goes up Frame Time goes down in cadence and the opposite is true when Frame Rate Goes down.

This is technically true, but even looking at benchmarks using a load of different processors(including APUs), it's not true in the real world. Example is on page 5 of the link from Tom's Hardware. In Far Cry 3, the A8 and A10 had lower frame rates than the Phenom II 1100T, but had lower latency overall. In addition, Intel CPUs - despite offering the highest frame rate, offered the higher latency.

post-7355-0-42891000-1415505312_thumb.pn

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So I keep hearing from people that have tried G-Sync that once you have tried G-Sync you will never want to be without it and is easily comparable to getting your first SSD.

 

Slightly exaggerated or is there some truth to this ?

 

I would say it depends on what you are coming from. If you have a system that is swinging wildly in FPS? Yeah it will seem like night and day. If not? Less noticable but still cool. 

 

Worth the price premium atm? I don't think so. If I was a professional Star Craft player? Probably would be worth it. 

 

Add to this everyone has preferences. I would rather have an IPS over a TN. A pro FPS/RTS gamer? Would probably want a lower MS TN. So different opinions are not necessarily exaggerated. 

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This is technically true, but even looking at benchmarks using a load of different processors(including APUs), it's not true in the real world. Example is on page 5 of the link from Tom's Hardware. In Far Cry 3, the A8 and A10 had lower frame rates than the Phenom II 1100T, but had lower latency overall. In addition, Intel CPUs - despite offering the highest frame rate, offered the higher latency.

 

That graph means absolutely nothing or at a minimum is being misinterpreted. A low end AMD APU will never offer smoother frame rates than an i5 2500K with decent dedicated GPU.

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HI Guys,

 

I was planning to post a question about gsync but since this thread already existed i though I would post it here. So I have spent hours going through so many different site to get a answer but still have not found a definitive one. My question is simple. I already a have a 144hz monitor. Is there any benefit I will get to upgrading to a gsync monitor. The only one available where I live is the asus rog which is quite a hefty price so I want to be sure about it before deciding. From what I gather, gsync has 3 main benefits which is it removes tearing, input lag and stutter. Now I play at 144hz without vsync and I have never noticed any tearing. I have played games like cysis 3 and metro so the fps never reached above 144 anyways. And since i dont use vsync input lag is a not an issue. Which then lead to the issue of stutter. Most of the example given on review site do a comparison with vsync at 60hz. What about no vsync at 144 hz? Will stutter that they are talking about sill happen as the stutter commonly mention is due to vsync?  Thanks

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HI Guys,

 

I was planning to post a question about gsync but since this thread already existed i though I would post it here. So I have spent hours going through so many different site to get a answer but still have not found a definitive one. My question is simple. I already a have a 144hz monitor. Is there any benefit I will get to upgrading to a gsync monitor. The only one available where I live is the asus rog which is quite a hefty price so I want to be sure about it before deciding. From what I gather, gsync has 3 main benefits which is it removes tearing, input lag and stutter. Now I play at 144hz without vsync and I have never noticed any tearing. I have played games like cysis 3 and metro so the fps never reached above 144 anyways. And since i dont use vsync input lag is a not an issue. Which then lead to the issue of stutter. Most of the example given on review site do a comparison with vsync at 60hz. What about no vsync at 144 hz? Will stutter that they are talking about sill happen as the stutter commonly mention is due to vsync?  Thanks

"In many situations the impact of G-Sync can be subtle. If you’re not overly bothered by tearing or are ok with v-sync stuttering, there’s really nothing G-Sync can offer you. There’s also the fact that G-Sync optimizes for a situation that may or may not be so visible 100% of the time. Unlike moving to a higher resolution or increasing quality settings, G-Sync’s value is best realized in specific scenarios where there’s a lot of frame rate variability - particularly between 30 and 60 fps"

http://www.anandtech.com/show/7582/nvidia-gsync-review/3

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