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PC Graphics Options Explained!

 

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This was quite an interesting find while I was on facebook. Yeah I still use that stuff lol. Anyways I hope you guys enjoy this little article, and hopefully you'll learn a thing or two.

 

 

Nvdia and AMD both offer tools to select the optimal graphics settings for the games you own, and both do a fine job balancing quality and performance. They really work pretty well, but I just like doing things myself. It's the PC gamer way, right? We tinker on our own terms.
 
If you're new to graphics tuning, this guide will explain the major settings you need to know about, and without getting too technical, what they're doing. Understanding how it all works can help with troubleshooting, setting up the most gorgeous screenshots possible, or playing with tools like Durante's GeDoSaTo. And I think a basic knowledge of the technology in our games makes us better at appreciating and critiquing them.
 
We start with the fundamental concepts on this page. For the sections on anti-aliasing, anisotropic filtering, and post-processing that follow, I consulted with  Nicholas Vining, Gaslamp Games' technical director and lead programmer, as well as Cryptic Sea designer/programmer Alex Austin.
 
I also received input from Nvidia regarding my explanation of texture filtering. Keep in mind that graphics rendering is much more complex than presented here. I'm a technology enthusiast translating these systems into simple analogies, not an engineer writing a technical paper, so I'm leaving out major details of actual implementation.

 

Resolution and FPS:
A pixel is the most basic unit of a digital image—a tiny dot of color—and resolution is the number of pixel columns and pixel rows in an image or on your display. The most common display resolutions today are: 1280x720 (720p), 1920x1080 (1080p), 2560x1440 (1440p), and 3840 x 2160 (4K or ‘ultra-HD’). Those are 16x9 resolutions—if you have a display with a 16x10 aspect ratio, they’ll be slightly different: 1920×1200, 2560x1600, and so on.
 
Frames per second (FPS):
If you think of a game as a series of animation cells—still images representing single moments in time—the FPS is the number of images generated each second. It's not the same as the refresh rate, which is the number of times your display updates per second, and is measured in hertz (Hz). 1 Hz is one cycle per second, so the two measurements are easy to compare: a 60 Hz monitor updates 60 times per second, and a game running at 60 FPS should feed it new frames at the same rate.
 
The more work you make your graphics card do to render bigger, prettier frames, the lower your FPS will be. If the framerate is too low, frames will be repeated and it will become uncomfortable to view—an ugly, stuttering world. Competitive players seek out high framerates in an effort to reduce input lag, but at the expense of screen tearing (more on that below), while high-resolution early adopters may be satisfied with playable framerates at 1440p or 4K. The most common goal today is 1080p/60 FPS.
 
Because most games don't have a built-in benchmarking tool, the most important tool in your tweaking box is software that displays the current framerate. ShadowPlay or FRAPS work fine.
 
If you guys wanna read more on this topic, there's a link below that you can go to.
 

Wanna hang out with me and people like @Theslsamg, @ Ssoele, @BENTHEREN, @Lanoi, @Whiskers, @_ASSASSIN_, @Looney, @WunderWuffle, and @nsyedhasan. Well.... Check out: http://linustechtips.com/main/topic/48484-unofficial-linustechtips-teamschnitzel-server-teamspeak/

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Below link is an image Looking out of a car window... you sure it's the right link? or did i miss the pun?

 

 

EDIT:

 

No Officer..i didn't see anything suspicious in the thread... :mellow:

Edited by Tech_Dreamer

Details separate people.

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Below link is an image Looking out of a car window... you sure it's the right link?

LMAOOOOOOOOOOOOOOOOOOOO. I LOVE YOU BROTHER!

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Below link is an image Looking out of a car window... you sure it's the right link? or did i miss the pun? :mellow:

 

shh...... you didn't see anything.

Wanna hang out with me and people like @Theslsamg, @ Ssoele, @BENTHEREN, @Lanoi, @Whiskers, @_ASSASSIN_, @Looney, @WunderWuffle, and @nsyedhasan. Well.... Check out: http://linustechtips.com/main/topic/48484-unofficial-linustechtips-teamschnitzel-server-teamspeak/

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I was expecting a more in-depth explanation to all graphical options.

Like anti aliasing types, SSAO, those type of things...

Mid-range Emulation Gaming and Video Rendering PC

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