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Just me, or is Arena Commander HEAVILY CPU bottlenecked with 5+ ships in-game.

binman13

I've noticed during game that when I hit later waves, around 7 or 8, when tons of ships start showing up, my framerate tanks and my GPU usage appears relatively low (around 70%) when compared with Normal Flight.

CPU Bottleneck possibly?

290x and 3770k btw

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I've noticed during game that when I hit later waves, around 7 or 8, when tons of ships start showing up, my framerate tanks and my GPU usage appears relatively low (around 70%) when compared with Normal Flight.

CPU Bottleneck possibly?

290x and 3770k btw

It's possible, not sure how likely it is though.

We'd have to hear from someone with an overclocked LGA 2011 build to find out if it uses the extra cores. 

@Lays matches that description, though I can't recall if he has star citizen.

@LinusTech You have a 4970X, how does it run for you?

Linus Sebastian said:

The stand is indeed made of metal but I wouldn't drive my car over a bridge made of it.

 

https://youtu.be/X5YXWqhL9ik?t=552

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It's possible, not sure how likely it is though.

We'd have to hear from someone with an overclocked LGA 2011 build to find out if it uses the extra cores. 

@Lays matches that description, though I can't recall if he has star citizen.

@LinusTech when benchmarking were you getting 100% gpu usage?

I remember Roberts or another CIG staff member saying something along the lines of "We've actually been getting more CPU bottlenecked than we had thought" but dont know if that translates to "This game will break your CPU" :P

Slick's benchmarking was in Free Flight, no AI to work with there :P

Thinking back to all the talk about hyper-complex AI, I wouldnt be surprised if it's causing bottlenecks.

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I remember Roberts or another CIG staff member saying something along the lines of "We've actually been getting more CPU bottlenecked than we had thought" but dont know if that translates to "This game will break your CPU" :P

Slick's benchmarking was in Free Flight, no AI to work with there :P

Thinking back to all the talk about hyper-complex AI, I wouldnt be surprised if it's causing bottlenecks.

I was thinking more their personal benchmarks.

Linus Sebastian said:

The stand is indeed made of metal but I wouldn't drive my car over a bridge made of it.

 

https://youtu.be/X5YXWqhL9ik?t=552

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I was thinking more their personal benchmarks.

Ahh yeah fair enough, anybody with LGA 2011 would be great :)

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Role on mantle...

There is a lot to do though, every thruster on every vehicle to calculate, the ai seems fairly intelligent (be taken out by a few drifting and shooting, god know what it takes to calculate that) along with all the normal game stuff as well

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I've noticed during game that when I hit later waves, around 7 or 8, when tons of ships start showing up, my framerate tanks and my GPU usage appears relatively low (around 70%) when compared with Normal Flight.

CPU Bottleneck possibly?

290x and 3770k btw

 

A 3770K is still a beastly chip, so if it's the limiting factor in that set-up, we're all in trouble. I'm running mine at 4.8GHz in-game with no problems. Then again, mine has become the limiting factor in my 3dmark runs, which is annoying...

CPU: 5930K @ 4.5GHz | GPU: Zotac GTX 980Ti AMP! Extreme edition @ 1503MHz/7400MHz | RAM: 16GB Corsair Dom Plat @ 2667MHz CAS 13 | Motherboard: Asus X99 Sabertooth | Boot Drive: 400GB Intel 750 Series NVMe SSD | PSU: Corsair HX1000i | Monitor: Dell U2713HM 1440p monitor

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have not had my cpu go over about 50%. running a fx8350

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CryEngine is very CPU-bound. The advanced AI and simulation systems, plus lack of optimization in AC yet doesn't help that cause.

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have not had my cpu go over about 50%. running a fx8350

Tempted to buy one but really feels like a waste for something optimised BUT its the coolest game I have played even if it's nothing more than a tech demo
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It's possible, not sure how likely it is though.

We'd have to hear from someone with an overclocked LGA 2011 build to find out if it uses the extra cores. 

@Lays matches that description, though I can't recall if he has star citizen.

@LinusTech You have a 4970X, how does it run for you?

 

 

I don't have it or I'd say :c

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I'm having blue screen issues, closest I have can come to narrowing it down to is a driver issue. the crash dump points to a kernal issue

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4770k at 4.6ghz runs the game great for at least 10-11 waves (wonder if there's even more ships in later waves?).

I'll check the actual CPU usage after the update is complete.

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4770k at 4.6ghz runs the game great for at least 10-11 waves (wonder if there's even more ships in later waves?).

I'll check the actual CPU usage after the update is complete.

check GPU usage, and whether it's running at 100%

Linus Sebastian said:

The stand is indeed made of metal but I wouldn't drive my car over a bridge made of it.

 

https://youtu.be/X5YXWqhL9ik?t=552

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have not had my cpu go over about 50%. running a fx8350

with what gpu?

Linus Sebastian said:

The stand is indeed made of metal but I wouldn't drive my car over a bridge made of it.

 

https://youtu.be/X5YXWqhL9ik?t=552

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check GPU usage, and whether it's running at 100%

 

So the 780ti is running at 80-85% usage most of the time. Both overclocked and on default settings.

Haven't measured the frame rates but it's butter smooth all the time so I guess it's in the 60s region.

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I haven't seen my 4770K hit over 65% yet, but I am only running a 670... My 4670K does hit 85% though, so I'm assuming this game actually uses hyperthreading somewhat.

 

Here's a screenshot of some gameplay results. 4770K OC'd @ 4.5GHz:

 

65FlkXF.jpg

 

I'm definitely GPU bottlenecked.


 

[spoiler = "My Computer Stuff"]

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^ CryEngine is designed to scale quite well to multiple cores, so it does take advantage of HT.

Ryzen 9 5950x | NH-D15 | ROG STRIX X570-F | G.Skill 32GB DDR4 | MSI Ventus RTX 3080 | WD Black SN850 1TB PCIe 4 | Samsung 850 EVO + 860 EVO 1TB | Corsair 5000D Airflow

Dell S3422DWG | Dell S2721DGF | Corsair K70 RGB Keyboard | Logitech G502 Lightspeed | ATH-R70x

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When I am gaming, my GPU always maxes out (290), but my CPU just sits there (2500k).

But in Star Citizen, my CPU goes well over 50% load, which I have never seen it doing before ingame.

It's nice to give it a little workout from time to time ;)

New to Star Citizen? Look no further!

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I have had no problems with my 8350, runs it great.

CPU: I7 3770k @4.8 ghz | GPU: GTX 1080 FE SLI | RAM: 16gb (2x8gb) gskill sniper 1866mhz | Mobo: Asus P8Z77-V LK | PSU: Rosewill Hive 1000W | Case: Corsair 750D | Cooler:Corsair H110| Boot: 2X Kingston v300 120GB RAID 0 | Storage: 1 WD 1tb green | 2 3TB seagate Barracuda|

 

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yeah I am narrowing it down, but it seems to be a driver issue rather than a hardware issue

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I've seen a drop from my usual 55-60 fps down to about 45 fps when there's a lot of AI's. Not that bad, I barely notice unless I'm looking for it. Haven't really studied performance of the GPU or CPU at that time. I'm running a 2600k at 4,6 GHz with a 780ti overclocked to 1200 MHz, on 2560x1440 resolution.

Desktop:     Core i7-9700K @ 5.1GHz all-core = ASRock Z390 Taichi Ultimate = 16GB HyperX Predator DDR4 @ 3600MHz = Asus ROG Strix 3060ti (non LHR) = Samsung 970 EVO 500GB M.2 SSD = ASUS PG279Q

 

Notebook:  Clevo P651RG-G = Core i7 6820HK = 16GB HyperX Impact DDR4 2133MHz = GTX 980M = 1080p IPS G-Sync = Samsung SM951 256GB M.2 SSD + Samsung 850 Pro 256GB SSD

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I wouldn't be worried about CPU bottleneck the game will have DX12/Mantle support so even if there's a bottleneck right now it will go away probably by next year.

RTX2070OC 

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