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AI/bots difficulty in games

The current AI/bots in various games aren't usually very difficult to beat, especially for world championship players.

 

What about using the latest AI technology to train the AI/bots in different games, to challenge the world's best real players, like in chess for instance? 

 

This could be either 1v1, 3v3, or 5v5 matches. I think many people would enjoy it, and enjoy watching it, and it would show the power of AI to the world. 

 

Just can't believe it hasn't been done/attempted yet for MOBA games, FPS games, and so on, to further AI development

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Bots will almost always never be fair to face against, no matter how much difficulty you set them at.

 

Either they are too good or too bad,

 

I know this because in Rainbow Six Siege if you set the bot difficulty to Realistic, they will with 2x human delay start snapping at your head, and if you wait too long they will either damage or kill you in quite low amount of time they notice you, basically if you fail to kill the bot in X amount of milliseconds, the bot will damage/kill you, because their difficulty is set to "Realistic".

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40 minutes ago, podkall said:

Bots will almost always never be fair to face against, no matter how much difficulty you set them at.

 

Either they are too good or too bad,

 

I know this because in Rainbow Six Siege if you set the bot difficulty to Realistic, they will with 2x human delay start snapping at your head, and if you wait too long they will either damage or kill you in quite low amount of time they notice you, basically if you fail to kill the bot in X amount of milliseconds, the bot will damage/kill you, because their difficulty is set to "Realistic".

Fair enough, but that's just one game. The goal is, in my opiniln, that AI should, in time, be able to beat humans in all games, and beat all speedrun world records.

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2 hours ago, kasdashd said:

Just can't believe it hasn't been done/attempted yet for MOBA games, FPS games, and so on, to further AI development

Not for the games you mentioned, but Sony tried something similar in Gran Turismo 7:

https://www.gran-turismo.com/us/gran-turismo-sophy/

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1 hour ago, kasdashd said:

Fair enough, but that's just one game. The goal is, in my opiniln, that AI should, in time, be able to beat humans in all games, and beat all speedrun world records.

you don't need AI, just give the robot cheats, what's the difference between AI and a cheat program, if it's aimbot,

 

it recognizes enemy and snaps cursor to it, it has to move the cursor X amount horizontally and Y amount vertically to snap to the head then automatically shoots once the crosshair is on top of the enemy,

 

it's dumb, but in essence it's AI, it just won't have a conversation with you.

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current PC:

Ryzen 5 5600 |16GB DDR4 3200Mhz | B450 | GTX 1080 ti [further details on my profile]

PC configs I used before:

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  2. Ryzen 3 1200 3,5Ghz / OC:4Ghz | 8GB DDR4 2133Mhz / 16GB 3200Mhz | B450 | GTX 1050
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for stuff like bots in shooters, the bots are almost always artificially limited, because otherwise they're literally frame-perfect aimbot.

 

for stuff like chess, there's a very clear ruleset and clear goal, so it's a fairly conceivable task to build an AI for that.

 

but for stuff like let's say civilization, you're dealing with so many variables and possible strategies, that it's unfeasible to have an AI model reliable enough to ship with a game. (ghandi's peace nukes are a joke because of oddities already present in fairly sound game logic.. now imagine if all of that is fuzzy AI magic..)

 

there is a theoretical future where AI models can be big enough to be god gamers, but the more complex the game, the less realistic that timeline ends up being.

and compared to the work and compute time that has to go into training an AI model... the game devs know how their game works, they could most likely write a near enough perfect bot for their game without having to resort to buzzword engineering.

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ai in games is just mash buttons and the farther you get keep doing that. hears a cookie.

run it long enough and it will finally get to the end randomly. after lile millions of attempts...

 

tas is a human using a tool it input what ever input per fram. and then they just speed it up to look normal.

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6 hours ago, kasdashd said:

Just can't believe it hasn't been done/attempted yet for MOBA games

They did back in 2017

 

1v1 - Creep blocking, denying, faking, taunting

 

5v5

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This was done a while back already. Some games experimented with AI model observing certain pro plays and making AI bots of choice as said players as close as it can replicate.

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