Jump to content

SOE Packets

Looking for a source to understanding more about Server Side Packets.

 

More so with SOE file structure. I am pretty new to this but we have managed to get the server running and access the client. So we have access inside the game now. But we are still needing to add features like Shop, Housing, Interactive NPCS, & Quest. From what i can imagine is only accessible threw the .DLL file that was given to us. 

Link to comment
Share on other sites

Link to post
Share on other sites

-> Moved to Programming.

 

Doubt people will be able to help with zero context, it'll be specific to what you're working with.

F@H
Desktop: i9-13900K, ASUS Z790-E, 64GB DDR5-6000 CL36, RTX3080, 2TB MP600 Pro XT, 2TB SX8200Pro, 2x16TB Ironwolf RAID0, Corsair HX1200, Antec Vortex 360 AIO, Thermaltake Versa H25 TG, Samsung 4K curved 49" TV, 23" secondary, Mountain Everest Max

Mobile SFF rig: i9-9900K, Noctua NH-L9i, Asrock Z390 Phantom ITX-AC, 32GB, GTX1070, 2x1TB SX8200Pro RAID0, 2x5TB 2.5" HDD RAID0, Athena 500W Flex (Noctua fan), Custom 4.7l 3D printed case

 

Asus Zenbook UM325UA, Ryzen 7 5700u, 16GB, 1TB, OLED

 

GPD Win 2

Link to comment
Share on other sites

Link to post
Share on other sites

I have so many questions... Which server, which client, what game, what DLL?

 

What does SOE mean in this context?

 

Without that information it's impossible to know what you are talking about. Google search for Server Side Packets seems to indicate Minecraft, so are you talking about developing a MC plugin?

Remember to either quote or @mention others, so they are notified of your reply

Link to comment
Share on other sites

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×