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Does 3070 even support DLSS3?

So OW2 recently got updated to support DLSS3, but there are no other Nvidia upscaling options,  only FSR 1 and FSR 2.2 so ive been wondering if i could even use DLSS3 on my 3070 and what its supposedly does?

 

Note: i tried it, no crashes or anything just very pixelated picture as you'd expect from upscaling (ig?)

 

i can also only use FSR 1 as FSR 2.2 looks awful (in my opinion) 

 

also note i could run easily without FSR 1 but it makes my pc run cooler and the visual tradeoff aint too bad, is acceptable to me (we talking about 10c less running at near max settings 165fps locked) 

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The 3070 does not have DLSS3, but I imagine it will just use DLSS2 in the background. As for the pixelated look, is there a sharpness slider anywhere?

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It could be a naming thing. DLSS3 headline feature might be frame generation but it still also has upscaling and latency reduction. Basically without frame generation, it'll work as an upscaler as before.

 

If it supports XeSS, try that? In another game it looked better than DLSS or FSR 2+. FSR1 wasn't even worth trying for me.

Gaming system: R7 7800X3D, Asus ROG Strix B650E-F Gaming Wifi, Thermalright Phantom Spirit 120 SE ARGB, Corsair Vengeance 2x 32GB 6000C30, RTX 4070, MSI MPG A850G, Fractal Design North, Samsung 990 Pro 2TB, Acer Predator XB241YU 24" 1440p 144Hz G-Sync + HP LP2475w 24" 1200p 60Hz wide gamut
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Since DLSS 3(.5), DLSS itself is a suit of features. Some of which, like FG, require 40-series, while others, like Ray Reconstruction, also work on older cards.

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43 minutes ago, Blasty Blosty said:

The 3070 does not have DLSS3, but I imagine it will just use DLSS2 in the background. As for the pixelated look, is there a sharpness slider anywhere?

yeah i thought it didn't that's why i was surprised it worked at all...

guess it makes sense it would fall back to DLSS2 then.

 

no i don't think there's a sharpness slider, just render resolution as the closest thing i guess. 

 

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2 minutes ago, Eigenvektor said:

Since DLSS 3(.5), DLSS itself is a suit of features. Some of which, like FG, require 40-series, while others, like Ray Reconstruction, also work on older cards.

i see... i mean it was just weird on one point everything looked like a PS1 NES game lol... i couldn't replicate that again when i tried though,  but it still didn't look too hot when compared to FSR, oddly enough (might have made a screenshot but not too sure, if i find it I'll post it)

 

 

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15 minutes ago, Mark Kaine said:

i see... i mean it was just weird on one point everything looked like a PS1 NES game lol... i couldn't replicate that again when i tried though,  but it still didn't look too hot when compared to FSR, oddly enough (might have made a screenshot but not too sure, if i find it I'll post it)

 

 

I have it enabled on mine, seemed to be unnoticeable for me

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Think we need some screenshots. "pixelated" isn't what I'd expect at all from upscaling. The more common complaint from those who dislike it is more that it is blurry.

 

I don't OW but Like a Dragon: Infinite Wealth supports pretty much everything. I could do a quick sample for example.

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Have some images for your pixel peeping pleasure.

 

Like a Dragon: Infinite Wealth, 1.18 patch (8 March 2024)

3070 with 551.76 drivers

2560x1440p display

Game set to highest preset, then motion blur off, and adjusted the AA/upscaler as below.

 

Screenshots taken in png format using Nvidia overlay. I then resaved them as jpg at maximum quality setting, and used a lossless jpeg crop tool for show small extracts below. This should avoid resizing of the image by forum/browser and thus show the presented pixels as is.

 

Good places to look for comparison between these samples are the boats to the lower left, and the sun lit buildings on both the left and right sides.

 

Important note: this is a single still image which obviously can't show temporal problems with these technologies. FSR1 lacking temporal smoothing meant fine details flickered pretty badly and the lower input resolution can show up in places with pixelation and/or jaggies. FSR3 upscaling does use temporal techniques but is the weakest of all implementations, and not shown in this shot is a weird effect in the character's hair. FSR3 in AA only mode was much better looking, but you don't gain the upscaling driven performance benefits. DLSS worked fine generally, as did XeSS. I didn't find an option for DLAA. I do find XeSS most stable and is my choice in this game. Now that I compare these still images, XeSS does look softer and possibly lower contrast than others. That could be the tradeoff for better stability. I don't notice that difference in quality in game. Some of these offered "ultra quality" preset also, which I didn't use in this example to keep things logically consistent from a user perspective.

 

I think to best show the differences between these, a video recording is required. To make that is outside my motivation level right now.

 

image.jpeg.0fa86ce5bfd900fdeb29cc306443fae2.jpeg

Game native rendering

 

image.jpeg.77739f0afbbf34d5bcb35b929ab40beb.jpeg

FSR3 AA only, no upscaling, no frame generation

 

image.jpeg.5a6ea5356ef214a9ac46b65b01a0e3af.jpeg

FSR3 Quality

 

image.jpeg.fe3999e0dcb479b784be153699c38a5e.jpeg

FSR1 Quality

 

image.jpeg.05faabffba4ffddb47307e8ca60206e6.jpeg

XeSS Quality

 

image.jpeg.c0ad83046916fa2f03f42f068ba37dfd.jpeg

DLSS Quality

 

image.thumb.jpeg.505946797f1c79618aa3c55108540ebc.jpeg

Game native full screenshot for context of the crop location/size.

Gaming system: R7 7800X3D, Asus ROG Strix B650E-F Gaming Wifi, Thermalright Phantom Spirit 120 SE ARGB, Corsair Vengeance 2x 32GB 6000C30, RTX 4070, MSI MPG A850G, Fractal Design North, Samsung 990 Pro 2TB, Acer Predator XB241YU 24" 1440p 144Hz G-Sync + HP LP2475w 24" 1200p 60Hz wide gamut
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Most games don't distinguish between DLSS3 and DLSS2 when it comes to what they call it in the settings. DLSS2-like upscaling is usually just called "DLSS" in the anti-aliasing settings, or "DLSS super resolution" when it's in the more general graphics settings. DLSS3-like features are usually referred to by their specific function, such as "frame generation" and "ray reconstruction". For us 3000-series GPU users, if a game is marketed as using DLSS3, it basically means that we can use DLSS with all of its features except frame generation.

 

Still, it's not supposed to look pixelated. The quality of the upscaling changes depending on the target resolution. With a target resolution of 1080p, the 'Quality' setting will look noticeably worse than using DLSS quality with a target resolution of 4K. That's because the upscaling algorithm has more pixels to work with and is able to reconstruct more detail at higher resolutions. At 1440p and 4K, there's generally little or no loss in picture quality when using the 'Quality' preset, but at 1080p or below it's likely to look worse than native, even when using 'Quality'.

 

In my personal experience that checks out. At 4K, I often use DLSS upscaling as the impact on image quality is largely non-existent, or at least not noticeable during gameplay, while the extra fps are certainly noticeable, catapulting performance from 60 to >90 fps, for example. The trade-off is well worth it.

If someone did not use reason to reach their conclusion in the first place, you cannot use reason to convince them otherwise.

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its not really an upscaler. with dlss at 4k it down samples image to 1440p then uses an algorithm to add details. balanced, it renders 1080p. when you set your resolution to 1080p and use dlss quality your not running a 4k image.  it will look similar but a touch worse than native unless you like a AA soft look. I personally like crisp images and don't bother with aa or dlss, but alot of people prefer the look of AA, if your one of those people(vast majority) DLSS is a god send. on a 4k tv it makes more sense to run a lower resolution in window mode and just accept the smaller image while still looking crisp..

 

and have you thought about geforce now paid? it has a 4080 and looks native mind you with a tiny bit of lag.

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17 minutes ago, jre84 said:

its not really an upscaler

i think that's exactly what it is, but my question was more like: why does this game let me choose DLSS3 when my card doesn't support it?

 

best explanation so far is: it does support it, but not fully, so i should still get the benefits of having it versus not having it at all. 

 

the fact that it looks worse than even FSR1 isn't really part of the question,  i tried it, just like FSR2, it make the game unplayable to me... could be something with "temporal" anti aliasing or something  - i don't know, i just know it makes image quality extremely unstable.

 

17 minutes ago, jre84 said:

and have you thought about geforce now paid? it has a 4080

no, what would be the point of that? i never said i have issues with my games, its just a simple fact I like running things native and i hate input lag so i try avoiding things that increase the lag, and that includes vsync and gsync, and upsacalers, if at all possible. 

 

obviously im still curious what these things do when they're offered. 

 

 

only case where i found upscaling actually useful was Lollipop Chainsaw on RPCS3, FSX made it run at 58fps instead of 55... lol... still not perfect but way more playable at 58 than 55 obviously.  

The direction tells you... the direction

-Scott Manley, 2021

 

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