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Can't get 165 Hz, let alone over 60 Hz

Paul Rudd
12 hours ago, Paul Rudd said:

I don't know how to change 2D or 3D mode, where is that?

The port on the GT 710 is a dual link DVI. You may be right about the Dual Link cable though, it was only like $7 so somehow it may be as you say, wired for single.

 

One thing I need to find out is why certain animations in low demanding games are laggy while the rest of the game is not. Hopefully messing around with the NVIDIA control panel fixes it. The PC is not for me so once I go back over there I'm gonna see what I can do. I've watched videos such as this and this but they have conflicting settings to go with. I know a lot about the NVIDIA control panel in general so I'm gonna give it a little sumtin sumtin of my own knowledge from tweaking the hell out of it many years ago for my 1070.

 

Thanks again for all y'alls help, this forum always has plenty of input to work with from like minds.

Which games have laggy animation? Are you using an fps counter to check if it's system slowdown

Intel i5-3570K/ Gigabyte GTX 1080/ Asus PA248Q/ Sony MDR-7506/MSI Z77A-G45/ NHD-14/Samsung 840 EVO 256GB+ Seagate Barracuda 3TB/ 16GB HyperX Blue 1600MHZ/  750w PSU/ Corsiar Carbide 500R

 

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2 hours ago, Sharkyx1 said:

Which games have laggy animation?

It's a game on the Microsoft store called Vegas Live Slots.

2 hours ago, Sharkyx1 said:

Are you using an fps counter to check if it's system slowdown

MSI Afterburner is unable to be used in this game but the monitor has a built in FPS counter that shows a locked 120. What I've forgotten to do though is look at that locked 120 fps counter during the animation I speak of. So I'll give an update on that between today and Sunday when I go back over to where the PC is.

 

The laggy animation occurs when the gold money counter occurs and it also occurs on specific slot games within the games, particular one called Buffalo Slots. Before, when the GT 710 was not in the PC and the monitor was locked at 60 Hz, the game itself had lag all over the place. But now that the GT 710 is in the PC and the Hz is now at 120 via HDMI, you can see a night and day difference in the game itself. For example, walking around picking up the coins with the character is now buttery smooth since it's at 120 fps. This I confirmed using the 120 fps counter the monitor uses. But again, I forgot to see if the fps fluctuates during the animations I spoke of above. I'll do that soon and provide an update.

 

A ton of other slot games within this game also show an improvement since the change from 60 Hz to 120 Hz. It's that Buffalo game and the gold money animation that have not changed. And also, I made sure to check this gold animation on my own PC with a 1070 and it's as smooth as butter. Which leads me to believe the cause is with the GT 710, and is expected but still, maybe I can tweak specific NVIDIA control panel settings to help with this laggy animation. I think that is where I'll pinpoint the exact cause.

 

If the monitor fps counter shows no difference I may have to use something like fraps to make sure the fps counter on the monitor functions as intended. I'm not sure why MSI Afterburner doesn't work for this game as it works for just about every other game I use it on.

 

Oh and I forgot to also mention if I haven't already, the HDMI port also changed that 960 x 1080 to 1920 by 1080 that previously showed in the monitors OSD. Was very happy to see this too.

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Are you running with V-Sync?  What you could do is turn that off and cap the framerate to 120 with RTSS.  Then if you notice a tear in the video output scroll the 'scanline sync' + or - to move the tear out of the picture (iirc +numbers will move the tear down the screen and -numbers will move it up)

 

edit:

+ and - will move the tear to a point then it'll 'round robin' back to the opposite end of the screen

 With all the Trolls, Try Hards, Noobs and Weirdos around here you'd think i'd find SOMEWHERE to fit in!

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48 minutes ago, ChonkerFox said:

Are you running with V-Sync?  What you could do is turn that off and cap the framerate to 120 with RTSS.  Then if you notice a tear in the video output scroll the 'scanline sync' + or - to move the tear out of the picture (iirc +numbers will move the tear down the screen and -numbers will move it up)

 

edit:

+ and - will move the tear to a point then it'll 'round robin' back to the opposite end of the screen

I'm not sure if the program he's talking about, the online casino, will respond well to rivatuner frame rate tools

 

Not to say it will ban him or anything, but it might not have the option to disable vsync

 

 

58 minutes ago, Paul Rudd said:

It's a game on the Microsoft store called Vegas Live Slots.

MSI Afterburner is unable to be used in this game but the monitor has a built in FPS counter that shows a locked 120. What I've forgotten to do though is look at that locked 120 fps counter during the animation I speak of. So I'll give an update on that between today and Sunday when I go back over to where the PC is.

It's pretty likely the display frame rate counter needs VRR, nvidia calls it "G-Sync" to be enabled to actually count the fps. Most displays I'm aware of it can't count fps with VRR off.

 

GT 710 is not compatible with G-Sync, so it's not something to worry about. It's a feature introduced on gtx 650 and gtx 750. All im saying is I don't expect the fps counter in your monitor to work properly 

 

Intel i5-3570K/ Gigabyte GTX 1080/ Asus PA248Q/ Sony MDR-7506/MSI Z77A-G45/ NHD-14/Samsung 840 EVO 256GB+ Seagate Barracuda 3TB/ 16GB HyperX Blue 1600MHZ/  750w PSU/ Corsiar Carbide 500R

 

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4 hours ago, ChonkerFox said:

Are you running with V-Sync?

No.

4 hours ago, ChonkerFox said:

What you could do is turn that off and cap the framerate to 120 with RTSS.

MSI Afterburner and RTSS do not work with this game.

3 hours ago, Sharkyx1 said:

It's pretty likely the display frame rate counter needs VRR, nvidia calls it "G-Sync" to be enabled to actually count the fps. Most displays I'm aware of it can't count fps with VRR off. GT 710 is not compatible with G-Sync, so it's not something to worry about. It's a feature introduced on gtx 650 and gtx 750. All im saying is I don't expect the fps counter in your monitor to work properly

This is what I'm going to check when I go back over there, which is right now. I will be back home later tonight to update.

 

First I'll play a game called Tiger Woods 12 The Masters and see what the monitor OSD shows for fps. If it doesn't fluctuate then I'll end up having to try fraps or something to monitor fps in the Vegas game. I'm pretty sure there's other fps monitoring software to try out besides fraps but I can't remember what they're called.

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@Sharkyx1 @ChonkerFox

 

Okay, so I checked the fps counter on my monitor and you're right it did not move from 120 during any gameplay scenarios. I then tried fraps on the Vegas game and it too did not monitor fps so I don't know how to monitor my fps during the Vegas game. I fiddled around with the NVIDIA control panel to see how that would help with performance and it didn't change a thing for the animation lag. Somehow I gotta figure out what is causing the lag during animations, my guess is the horrendous 192 CUDA cores on this thing has something to do with it. You'd think the 2GB of VRAM is plenty but if I can somehow monitor fps it's possible that the VRAM isn't enough for the animations.

 

I also tested a few other games and I'm certainly happy about the performance of this GPU in low demanding games. In Tiger Woods 12 The Masters, while my CPU barely breaks a sweat at like 19% usage the GPU is maxed out at 100% and get this, the fps is over 200! So what I then do is cap fps at 120, since that's the max Hz of the monitor, and boy is everything smooth as butter and GPU temp is cool as a cucumber. Not bad for a $45 PC, $13 for the GPU and $32 for the entire PC.

 

Now demanding titles are just funny to load up because it does run them. I get around 20 fps in 7 Days to Die at 1080p and around 30 or so on the lowest settings at 720p.

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5 hours ago, Paul Rudd said:

@Sharkyx1 @ChonkerFox

 

 I fiddled around with the NVIDIA control panel to see how that would help with performance and it didn't change a thing for the animation lag. Somehow I gotta figure out what is causing the lag during animations, my guess is the horrendous 192 CUDA cores on this thing has something to do with it. You'd think the 2GB of VRAM is plenty but if I can somehow monitor fps it's possible that the VRAM isn't enough for the animations.

Hey man I'm glad that the other games are working well for you 

 

To figure out if the gpu is the problem with your Buffalo Slots animating slowly you would have to install something like GPU-Z and then leave it running in the background, do something that triggers the animation lag and then check to see if the VRAM or GPU usage was maxed out 

 

From what I've seen of other online casino type titles I would not Expect Buffalo Slots to heavily utilize the gpu cores on a PC, but it is to be remembered the 710 is a very low power gpu so it reasonably could just not have the gpu power. Your speculation about VRAM not being enough could be correct too. There might just be too many new animations added at once and it overwhelms the VRAM. 2gb used to be a lot but now it's pretty common for pcs to have 4/8 on anything sold in the last few years.

Intel i5-3570K/ Gigabyte GTX 1080/ Asus PA248Q/ Sony MDR-7506/MSI Z77A-G45/ NHD-14/Samsung 840 EVO 256GB+ Seagate Barracuda 3TB/ 16GB HyperX Blue 1600MHZ/  750w PSU/ Corsiar Carbide 500R

 

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10 hours ago, Sharkyx1 said:

To figure out if the gpu is the problem with your Buffalo Slots animating slowly you would have to install something like GPU-Z and then leave it running in the background, do something that triggers the animation lag and then check to see if the VRAM or GPU usage was maxed out. From what I've seen of other online casino type titles I would not Expect Buffalo Slots to heavily utilize the gpu cores on a PC, but it is to be remembered the 710 is a very low power gpu so it reasonably could just not have the gpu power. Your speculation about VRAM not being enough could be correct too. There might just be too many new animations added at once and it overwhelms the VRAM. 2gb used to be a lot but now it's pretty common for pcs to have 4/8 on anything sold in the last few years.

I will try GPU-Z to see if I can find the culprit but I completely forgot about something... The PC we used before for the Vegas game was a 2200G. And I specifically set the VRAM to 2GB on it. So now I'm thinking VRAM is not the issue because the animations ran just fine on the 2200G with just the 2GB of VRAM.

 

It's probably as we suspect, the specs of the low powered GPU itself. I specifically chose this GT 710 2GB though because it was the lowest powered and lowest budget NVIDIA GPU possible for this 180W PSU. And while the i3 4130 is also low powered I also had a plan to upgrade it as well so I wanted to make sure the GPU was as low powered as possible. However, now that this i3 4130 is performing like a champ, I don't think I'm going to upgrade it to the low powered i7 4790S I had planned to double the core and thread count. It remains a possibility but surprisingly the i3 4130 has hyperthreading and the i7 4790S will cost a minimum of $25-$30 and while that's not a whole lot of money it raised the current $45 cost of the build to $70-$75. I'm really liking the i3 4130 and I can't think of what would need those 4 cores and 8 threads when the GPU is the GT 710 2GB.

 

One thing I've learned from this experience though is that this platform is still very viable in 2023 when looking to build a PC for dirt cheap. I'd just make sure to somehow have this type of PC purchase to have a higher wattage PSU than 180W because that's really the only limiting factor. Maybe try for 250-300W and that's plenty. I can see a 4th gen i7 being a BEAST for a middle tier GPU, no problem. Maybe like an RX 6650 XT to keep the cost down or a used GTX 1070 Ti/1080 Ti if you really wanna save some money. But of course these GPUs are cutting a 300W PSU close. An RX 6600 would cut off a good 50W but a GTX 1660 Super/Ti or GTX 1070 may be the way to go.

 

Will post an update after using GPU-Z on Sunday.

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@Sharkyx1

 

Okay, so I've figured out what the issue is with the Vegas Slots game. Basically when you play that game you load up each game/slot/keno/whatever game individually and each individual game within the game runs completely different than one another. There's hundreds of games within it so basically the Buffalo Keno game runs at around 17 fps(IIRC) but it could be around 25-45, I can't remember. What I do remember is that other games such as Megaball Keno run at a good 65-82 fps or so. And ALL games drop in fps to that 17 fps(IIRC) during the gold money payout animation.

 

So the culprit is the GPU obviously but only for random games within the game and of course the gold money animation.

 

I've also learned something HUGE. Basically since I couldn't get MSI Afterburner or fraps to monitor my fps in the game I decided to do a random Google search and I searched, how to monitor fps in Microsoft store games. And somehow in those searches I saw the word Gamebar. I then watched a video or two and basically found out that Gamebar will monitor your fps, CPU, GPU, RAM and VRAM usage for ANY game you load, not just Microsoft store games. It doesn't do temps but I'm fine with that since HWMonitor shows everything outside of fps.

 

But this is HUGE because over the years I've always randomly encountered a game here and there where MSI Afterburner simply will not monitor hardware. So I used Gamebar to FINALLY monitor my fps in the Vegas games and other Microsoft store games. All these years I never even messed with Gamebar but now it's definitely an excellent way to monitor fps in ANY game.

 

Again, thanks to everyone for your help on this. I'm glad I've went through all this experience with this PC and really enjoy the build as a whole.

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