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Anyone know what graphical effect does this?

rpalmz46

I have recently noticed this issue I'm not sure if it is a monitor thing or in game thing but it happens across both my monitors. It basically looks like a weird blurry grid pattern on some of the textures in the games I'm playing and when standing around the textures seem to almost vibrate for lack of a better way to describe it. Here is a screenshot from the Last of Us part 1. I have no DLSS or anything like that on just default with ultra and various high settings.

 

Note the effect near Joel's collar of his shirt the black area. That just constantly vibrates and so does his beard and when I move around everything blurs heavily. Is this an intended thing or is my cable perhaps bad?

 

In case its relevant I have a VG27AQ1A Asus Tuf Monitor. Is this something I have to live with or can I fix this? It's really distracting it was happening in the witcher 3 as well on nearly everything in that game. 

 

image.png.cc88f18a837e09f4ebce8005ec6d44b8.pngimage.png.fdef041bfb5203cdb386a08d852f3690.png

 

 

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I'd recommend using DLSS if it's available honestly and see what happens. You can still leave it on quality. As for the moving around and being blurry that sounds like you have motion blur on. For the effect on Joel's neck that would be ambient occlusion, you could try turning that setting down a step. As for the water I'm not sure that just seems like a game thing. I would first see if DLSS helps at all. Maybe ambient occlusion has something to do with that too.

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2 hours ago, MrSimplicity said:

I'd recommend using DLSS if it's available honestly and see what happens. You can still leave it on quality. As for the moving around and being blurry that sounds like you have motion blur on. For the effect on Joel's neck that would be ambient occlusion, you could try turning that setting down a step. As for the water I'm not sure that just seems like a game thing. I would first see if DLSS helps at all. Maybe ambient occlusion has something to do with that too.

I have tried dlss but i turned it off to eliminate what may have been going on.

The effect on the water I see on Geralt's face occasionally in The Witcher 3.

 

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1 hour ago, rpalmz46 said:

I have tried dlss but i turned it off to eliminate what may have been going on.

The effect on the water I see on Geralt's face occasionally in The Witcher 3.

 

It's probably just the game then. Only other possible fix would be to make sure your graphics driver is updated but that's not likely to do anything. If you've messed with every setting and nothing fixes it I imagine it's just the game.

CPU: Intel Core i9-10900K 3.7 GHz 10-Core Processor
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Motherboard: Asus ROG STRIX Z490-E GAMING ATX LGA1200 Motherboard 
Memory: G.Skill Trident Z RGB 32 GB (4 x 8 GB) DDR4-3200 Memory Boosted to 4400MHz

Storage: 6 various HDDs and SSDs
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2 hours ago, MrSimplicity said:

It's probably just the game then. Only other possible fix would be to make sure your graphics driver is updated but that's not likely to do anything. If you've messed with every setting and nothing fixes it I imagine it's just the game.

Yeah im buying a new cord tomorrow that is highly rated for high fps gaming display port just to rule everything out absolutely im just using the one that came with my monitor still.

 

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Ahh, console games! 

 

 

gotta say the water thing is really weird....   otherwise this all just looks like cheapishly made video game graphics , nothing wrong with it per say.

 

 

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5 hours ago, MrSimplicity said:

It's probably just the game then. Only other possible fix would be to make sure your graphics driver is updated but that's not likely to do anything. If you've messed with every setting and nothing fixes it I imagine it's just the game.

Sometimes these sort of "artifacts" can be indeed caused by AA settings (such as TAA) in combination with other settings like anisotropic filtering... very difficult to figure out...

 

resident evil 3 does something similar,  can be fully eliminated with the right settings tho. 

The direction tells you... the direction

-Scott Manley, 2021

 

Softwares used:

Corsair Link (Anime Edition) 

MSI Afterburner 

OpenRGB

Lively Wallpaper 

OBS Studio

Shutter Encoder

Avidemux

FSResizer

Audacity 

VLC

WMP

GIMP

HWiNFO64

Paint

3D Paint

GitHub Desktop 

Superposition 

Prime95

Aida64

GPUZ

CPUZ

Generic Logviewer

 

 

 

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  • 2 weeks later...
On 10/15/2023 at 5:46 AM, Mark Kaine said:

Sometimes these sort of "artifacts" can be indeed caused by AA settings (such as TAA) in combination with other settings like anisotropic filtering... very difficult to figure out...

 

resident evil 3 does something similar,  can be fully eliminated with the right settings tho. 

Yeah, I'm not sure I managed to capture it as well in the Witcher 3 its quite distracting now that I have noticed it. image.thumb.png.aad02c206f0492e82e86b1f033cd5d43.png

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I think it's something related to shadow quality setting. And I would check settings in Nvidia Control Panel not in game. I looks like shadow textures have very low bit depth or some dithering algorithm applied.

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Are you by any chance playing at 1440p on a 12GB GPU?

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