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Hi! I would like to present you guys a project that me and my team we are working for, our team expanded a bit too fast and we are considering closing the project. Before closing we are presenting the project to the public, get some feedback and then take a decision. Any pros and cons ideas are better than nothing.

Game multiplayer archive is an network that runs in every player computer and is meant to make old multiplayer games hosting and playing much easier terminating cost of host renting.
In our app you can select lobbies that connects you to someone else server, after connecting to a lobby all of your traffic on those specific ports is redirected to python framework from python is sent to nodejs server or client that will send the traffic to all of the players in the lobby. In short is making a private server capturing the entire traffic of the game including main menu traffic if exists.


What problem GMA solves ? Preserves old games that are no longer supported also provides a way to play without being connected to the main servers but in a community environment. 

What happens to Anti-Cheat ? GMA won't redirect or modify any of the anti-cheat functionality

Who is handling computing ? Each player has his own lobby, protected by password or not, if any of the client games are launched the app will start running a local server and redirect client traffic to localhost (auto redirect can be turned off in settings, connecting you to the official servers). When Jake is connected to Ivan lobby, Jake lobby gets terminated and won't start any server but instead will listen for the traffic coming from Ivan.

This networks requires port forwarding ? If UPnP attempt fails then it requires port forwarding but not for the game ports. Instead of port forwarding each game server port you need to port forward only 2 ports that works for all the games.

Works with any game ? Only with games that do support community hosting (games from the image are just examples)

It stores a chain of game traffic to prevent cheating, each send and receive is hashed and stored into the chain, if someone tries intercepting the game connection all of clients will rejects his connection because chain parts do not match at least 80% to what other computers have stored. The chain builds itself only if the person is playing or hosting. Each entry in the chain values 1 coin. We don't know what to do with those coins at the moment, we are just counting them.

 

image.thumb.png.d8d485fc2f4a0b22c4063e06af011942.png


How many people are willing to support this and I would really appreciate feedback for the idea. We are not very far from closing.
Monetization represents a very big problem, at the beginning all of us where investing in the project, in the last year I was the only one paying everyone. That being said I will present the project here and kindly ask for feedback.

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https://linustechtips.com/topic/1534030-game-multiplayer-archive/
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47 minutes ago, koopLand said:

Works with any game ? Yes it does.

no it doesnt. it only works with games that support LAN multiplayer or self-hosting, and those are well covered by the douzens of solutions on the market.

 

this does nothing to fix publisher-hosted game lobbies closing down with no alternative.

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not only that there the pay to win witch makes multiplayer crap to play. and ya any game you buy can be shutdown any time so...  Nintendo dosent want you playing mario kart because they want you to buy a switch and play the new mario kart. or pay for a subscription witch can incress in price at any point. or even games be removed. the ceo's dont care about games they juist care about moeny. money that dose not make it to the devs. so dev's are over worked and under payed. its not looking good for gaming... indy games are doing good but problem with them is they take a lone that they cant pay back or make almost nothing from it even thow the game is the best. so the hope is make a microtransaction came and hope they can make a hit but then a big company comes in and offer them a number they cant refuse. then do they re make another team to make another game or sail off in to the sun set 🤷‍♂️

 

there was multiplayer way back on the emulators days of playing snes games but it was not too good.

ya there something like it today but its in the gray area.

Edited by thrasher_565

I have dyslexia plz be kind to me. dont like my post dont read it or respond thx

also i edit post alot because you no why...

Thrasher_565 hub links build logs

 

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4 hours ago, manikyath said:

no it doesnt. it only works with games that support LAN multiplayer or self-hosting, and those are well covered by the douzens of solutions on the market.

 

this does nothing to fix publisher-hosted game lobbies closing down with no alternative.

Yes this is true, is only an alternative server hosting that doesn't require rent and makes your servers more visible. A good example is world of warcraft private server when they did paid for host rent while trying something new. They could benefit from such a network.

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4 hours ago, thrasher_565 said:

not only that there the pay to win witch makes multiplayer crap to play. and ya any game you buy can be shutdown any time so...  Nintendo dosent want you playing mario kart because they want you to buy a switch and play the new mario kart. or pay for a subscription witch can incress in price at any point. or even games be removed. the ceo's dont care about games they juist care about moeny. money that dose not make it to the devs. so dev's are over worked and under payed. its not looking good for gaming... indy games are doing good but problem with them is they take a lone that they cant pay back or make almost nothing from it even thow the game is the best. so the hope is make a microtransaction came and hope they can make a hit but then a big company comes in and offer them a number they cant refuse. then do they re make another team to make another game or sail off in to the sun set 🤷‍♂️

 

there was multiplayer way back on the emulators days of playing snes games but it was not too good.

ya there something like it today but its in the gray area.

That was the main point of the project, if you could host a server for an emulated game in a decentralized way then would be very hard for anyone to shut down each server

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1 hour ago, koopLand said:

That was the main point of the project, if you could host a server for an emulated game in a decentralized way then would be very hard for anyone to shut down each server

if Nintendo dose not want you playing online they will shut down w/e project/sever. only way to do it would be like a peer to peer but even then i think they can find out. i dont really no how it works i just no things like diablo 2 people found a way to hack it...

 

something like socom on ps2 the devs probably wont care you have a server to play it and could probably get away with it.

 

there is options for say a lan party were all pcs download from one pc. i dont no how it works but they use it at mega lans

 

I have dyslexia plz be kind to me. dont like my post dont read it or respond thx

also i edit post alot because you no why...

Thrasher_565 hub links build logs

 

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