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FFXVI demo - sound problems

porina

Just downloaded and trying to play it. Emphasis on trying.

 

Speech seems broken for me. As default it is so quiet I thought there wasn't any, except I recall them showing off the voice actors. After turning the music and sfx right down, I could barely hear something. The voice even at max was still very quiet, and might sound a bit hollow and echo-like. If anything, it kinda reminds me a bit of "karaoke mode" where processing removes the voice.

 

If I assume the game does work, then that leaves the TV and PS5 sound settings. I tried turning off Dolby Atmos on the TV, no difference. I tried the 3D audio setup thing on the PS5, and set it to stereo. Again, no help. I haven't tried headphones yet as I didn't have any near at the time. Oh, the sound problems were only in cutscenes and scripted parts. The random NPC speech when exploring sounded ok.

 

Apart from that, it does look nice I suppose, but it is more cutscene than gameplay. I've never been one for action combat so it is unlikely going to be my thing. 

 

When panning the camera fast, there is a weird effect going on. Posts on Twitter (yes, it still exists) were calling it motion blur, but it didn't look like that to me. More like a broken form of TAA. Let's see what DF say about it.

 

Edit: forgot to say, TV is LG B9.

Gaming system: R7 7800X3D, Asus ROG Strix B650E-F Gaming Wifi, Thermalright Phantom Spirit 120 SE ARGB, Corsair Vengeance 2x 32GB 6000C30, RTX 4070, MSI MPG A850G, Fractal Design North, Samsung 990 Pro 2TB, Acer Predator XB241YU 24" 1440p 144Hz G-Sync + HP LP2475w 24" 1200p 60Hz wide gamut
Productivity system: i9-7980XE, Asus X299 TUF mark 2, Noctua D15, 64GB ram (mixed), RTX 3070, NZXT E850, GameMax Abyss, Samsung 980 Pro 2TB, random 1080p + 720p displays.
Gaming laptop: Lenovo Legion 5, 5800H, RTX 3070, Kingston DDR4 3200C22 2x16GB 2Rx8, Kingston Fury Renegade 1TB + Crucial P1 1TB SSD, 165 Hz IPS 1080p G-Sync Compatible

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Not sure about PS5 but yes, the game is mainly story driven RPG. 

The story is absolutely awesome but it takes a lot of commitment to get trough it and also it takes a while for it to pick up pace as most of it is just an exposition after exposition at the beginning

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10 minutes ago, WereCat said:

The story is absolutely awesome but it takes a lot of commitment to get trough it and also it takes a while for it to pick up pace as most of it is just an exposition after exposition at the beginning

I'm used to the FF formula. Significantly played 7 (original), 8, 9, 10, 12, 13. I think it died for me with 15 as I didn't get into action combat at all, and 7R/16 is maintaining that direction. While not a single player game, 14 is probably one of my top 3 most hours spend in game.

 

Anyway, with XVI I thought I should at least check out the demo myself before I totally write it off, but the sound not working for me isn't even making that easy. My suspicion is some surround processing between PS5 and TV might be the cause, but I have other games as higher priority before digging further.

Gaming system: R7 7800X3D, Asus ROG Strix B650E-F Gaming Wifi, Thermalright Phantom Spirit 120 SE ARGB, Corsair Vengeance 2x 32GB 6000C30, RTX 4070, MSI MPG A850G, Fractal Design North, Samsung 990 Pro 2TB, Acer Predator XB241YU 24" 1440p 144Hz G-Sync + HP LP2475w 24" 1200p 60Hz wide gamut
Productivity system: i9-7980XE, Asus X299 TUF mark 2, Noctua D15, 64GB ram (mixed), RTX 3070, NZXT E850, GameMax Abyss, Samsung 980 Pro 2TB, random 1080p + 720p displays.
Gaming laptop: Lenovo Legion 5, 5800H, RTX 3070, Kingston DDR4 3200C22 2x16GB 2Rx8, Kingston Fury Renegade 1TB + Crucial P1 1TB SSD, 165 Hz IPS 1080p G-Sync Compatible

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After more trial and error, it seems like the setting that resolved the voice over level for me was making sure 3D sound was turned on in PS5 settings. I don't recall turning it off previously, and have not had any problems with any other games. I can now reset the in game levels to default and it works fine.

 

I had suggestions of other things to try from elsewhere, as well as brute force trying any setting sound related I could find, but none of them had a major impact. This included turning Atmos on/off on TV, and changing the output format from PS5 between Linear PCM and Dolby. 

 

Also I had a further look at what others are calling "motion blur". I'm now more sure it is some form of bad TAA. I almost wish I could vidcap it to have a closer look at the frames. The quality on areas drop like a rock when you have fast moving disocclusion. Simply there's a lack of data there for it to reconstruct a quality output. The most common example that I'm aware of this effect is FSR2, but I don't know if it is in use in this case.

Gaming system: R7 7800X3D, Asus ROG Strix B650E-F Gaming Wifi, Thermalright Phantom Spirit 120 SE ARGB, Corsair Vengeance 2x 32GB 6000C30, RTX 4070, MSI MPG A850G, Fractal Design North, Samsung 990 Pro 2TB, Acer Predator XB241YU 24" 1440p 144Hz G-Sync + HP LP2475w 24" 1200p 60Hz wide gamut
Productivity system: i9-7980XE, Asus X299 TUF mark 2, Noctua D15, 64GB ram (mixed), RTX 3070, NZXT E850, GameMax Abyss, Samsung 980 Pro 2TB, random 1080p + 720p displays.
Gaming laptop: Lenovo Legion 5, 5800H, RTX 3070, Kingston DDR4 3200C22 2x16GB 2Rx8, Kingston Fury Renegade 1TB + Crucial P1 1TB SSD, 165 Hz IPS 1080p G-Sync Compatible

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