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60fps video looks much smoother on phone than on PC

egginmypants

Hello, recently I've been messing around with recording gameplay. I uploaded some test footage to YouTube, and I noticed one thing. The footage does not appear nearly as smooth/fluid on my PC monitor as it does on my phone. For context, I have an AOC 24G2 1080p 144hz FreeSync monitor, and my phone is a Samsung Galaxy Note 9. I've tried using different browsers (chrome, firefox, edge) and they all show the same choppy-ish video. I've tried changing my monitor's refresh rate as well, but it still does not feel as smooth as it does on my phone. The Note 9 only has a 60hz screen, and even if I set my monitor to 60hz it feels choppier on the PC.

 

Since I noticed this with my own footage, I've realized that it's an issue with all 60fps videos I view on my PC. They feel choppier than on my phone regardless of my monitor's refresh rate.

 

Is it just the placebo effect or is there an actual issue here?

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I think might be because of tearing as it is 60 fps and the refresh rate is 144hz. It is like when you don't have v sync enabled in certain games.

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12 minutes ago, Adham.M said:

I think might be because of tearing as it is 60 fps and the refresh rate is 144hz. It is like when you don't have v sync enabled in certain games.

It still happens even if my monitor is set to 60hz or 120hz.

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The note 9 is a 1440P screen. And it doesn't take much GPU power to fill a 6.5" screen.

 

What's the PC system specs?

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It could be the note 9 having smoothed out display. For example the panel could have longer color transition times than the 24G2, making it appear to have extra motion blur.

 

@Guest 5150GPU power required only cares about resolution and frame rate, not display size.

CPU: i7-2600K 4751MHz 1.44V (software) --> 1.47V at the back of the socket Motherboard: Asrock Z77 Extreme4 (BCLK: 103.3MHz) CPU Cooler: Noctua NH-D15 RAM: Adata XPG 2x8GB DDR3 (XMP: 2133MHz 10-11-11-30 CR2, custom: 2203MHz 10-11-10-26 CR1 tRFC:230 tREFI:14000) GPU: Asus GTX 1070 Dual (Super Jetstream vbios, +70(2025-2088MHz)/+400(8.8Gbps)) SSD: Samsung 840 Pro 256GB (main boot drive), Transcend SSD370 128GB PSU: Seasonic X-660 80+ Gold Case: Antec P110 Silent, 5 intakes 1 exhaust Monitor: AOC G2460PF 1080p 144Hz (150Hz max w/ DP, 121Hz max w/ HDMI) TN panel Keyboard: Logitech G610 Orion (Cherry MX Blue) with SteelSeries Apex M260 keycaps Mouse: BenQ Zowie FK1

 

Model: HP Omen 17 17-an110ca CPU: i7-8750H (0.125V core & cache, 50mV SA undervolt) GPU: GTX 1060 6GB Mobile (+80/+450, 1650MHz~1750MHz 0.78V~0.85V) RAM: 8+8GB DDR4-2400 18-17-17-39 2T Storage: HP EX920 1TB PCIe x4 M.2 SSD + Crucial MX500 1TB 2.5" SATA SSD, 128GB Toshiba PCIe x2 M.2 SSD (KBG30ZMV128G) gone cooking externally, 1TB Seagate 7200RPM 2.5" HDD (ST1000LM049-2GH172) left outside Monitor: 1080p 126Hz IPS G-sync

 

Desktop benching:

Cinebench R15 Single thread:168 Multi-thread: 833 

SuperPi (v1.5 from Techpowerup, PI value output) 16K: 0.100s 1M: 8.255s 32M: 7m 45.93s

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1 minute ago, Jurrunio said:

 

@Guest 5150GPU power required only cares about resolution and frame rate, not display size.

That's true, my bad. 

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The only reason is because the monitor has much faster pixel response times, resulting in more visible stutter for low-fps content. Even though the phone is AMOLED, these displays are significantly slower, especially at lower brightness levels. Slower pixels = more motion blur. More motion blur = smoother picture.

 

You could try to turn overdrive off on the monitor to get a smoother picture.

If someone did not use reason to reach their conclusion in the first place, you cannot use reason to convince them otherwise.

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