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If you have like 100+ mods on Ender Scrolls or MC than yeh it would. Not sure if it would with like a FPS or RTS. 

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Video encoding (you haven't specified what type of rendering) can actually be improved fairly significantly for minimal outlay with RAM. Its a very bandwidth intense activity and hence benefits from quite a lot of bandwidth. But its not like your going to see 2x performance for 2x faster RAM, its more like maximum 10%.

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Only if your CPU can handle it. If your CPU isn't bottlenecking the RAM, it helps tons (where CAS Latency matters, otherwise higher frequency = better). At least this is how I've understood RAM bandwidth so far, apologies if this is incorrect. Anyway, here's an example of what I mean.

3000Mhz CL14 or something vs someodd 2400Mhz CL11 with 4k raw video processing on a 3930k = CPU bottleneck, instantly in favor of 3000Mhz despite looser CAS timings AKA higher latency. I'm not really sure what the threshold would be in terms of RAM, but I don't know why they'd make 3000Mhz RAM if you were only able to use, say, 85% of its bandwidth.

Opposite scenario:

2400Mhz/even 2133mhz CL9 (these exist, I believe A-DATA sells them) vs 3000Mhz CL14 with a 220MB Blender file on a 3930k = Not really any CPU bottleneck, tighter timings on RAM + moderate bandwidth would be superior.

I'm quite confident I'm not wrong but if I am, don't sue me ^^; I'm not a RAM expert just yet. Either way, these examples shouldn't be considered 100% accurate. I only put them there to illustrate my point.

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  • 4 weeks later...

Sorry to high jack the topic, but I have a specific question that is in direct link to this thread.

I have 8 gig of [ RipjawsX ] F3-17600CL7D-4GBXHD (DDR3-2200) running at 8-8-8-16.

Since their native specs are 7-10-10-28-2N should I try to tighten them to CL 7 (probably have to lower their speed 1 notch) or should I keep them like they are?

It's more toward video editing performance.

CPU is a I7-2600K @ 4.7 Ghz

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