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Cod gets 3-Year Development Cycle

 

"For the first time, this years Call of Duty game, and future Call of Duty games, are being built on a three year development cycle," the publisher also revealed. There are several advantages to doing this, the first is of course quality This will give our designers more time to envision and to innovate."

This would put developer Treyarch's presumed next Call of Duty in a 2015 release window, with Infinity Ward following suit in 2016.

It's still going to be out every year just 3 different developers which means CoD is still coming out (It just might be a little more refined than usual) -_-

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Honestly, I think this will actually kill the franchise outright.

3 years is a lot of time for a community that is used to yearly releases to wait.

it will certainly spell doom for COD

 

 

 

 

not that any of that is a bad thing.

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Are you sure this doesn't mean 3 years for each studio to make a game? Still 1 a year?

It does indeed they will be taking turns in developing each new game meaning the last one in the cycle being the shell of the company that was infinity ward will actually be the most worked on 

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It's still going to be out every year just 3 different developers which means CoD is still coming out (It just might be a little more refined than usual) -_-

Who are the 3rd dev team?
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Honestly, I think this will actually kill the franchise outright.

3 years is a lot of time for a community that is used to yearly releases to wait.

it will certainly spell doom for COD

 

 

 

 

not that any of that is a bad thing.

 

It might give the CoD fans time to reflect on how pointless the games are and how empty their lives are...

Kidding about the second part

"If you do not take your failures seriously you will continue to fail"

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that last one is new to my ears, have they made anything yet?

They worked with Infinity Ward on MW3 (right now they do not have any games)the actual studio has people working there that worked on games like Dead Space and Ratchet and Clank according to the wiki

http://callofduty.wikia.com/wiki/Sledgehammer_Games

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They worked with Infinity Ward on MW3 (right now they do not have any games)the actual studio has people working there that worked on games like Dead Space and Ratchet and Clank according to the wiki

http://callofduty.wikia.com/wiki/Sledgehammer_Games

oh.. An assistance dev team. Meh.
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can u even shoot birds in vanilla skyrim?

vanilla skyrim is the worst xD

thats why i have 300 mods which shouldve just been the game from the start xD

yeah you can. you can shoot them with arrows or magic. i have over 500 mods :P but that is a vanilla feature.

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I am hoping that sledgehammer will bring me back to cod. A new modern warfare, and a world war 2 call of duty have been on my christmas list for a while. 

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Already quit cod, IMO its gone to shit, just want the $$$. All the same, after Mw3 it was just garbage.

after the first MW everything was garbage...

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after the first MW everything was garbage...

Ghosts is actually quite a good game tbh.

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I never played it. the last game I played was BO and I really didn't like it.

Ghosts is actually quite a big difference to BO, actually it's like a completely different game - loads of new mechanics and such.

Console optimisations and how they will effect you | The difference between AMD cores and Intel cores | Memory Bus size and how it effects your VRAM usage |
How much vram do you actually need? | APUs and the future of processing | Projects: SO - here

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3 year development cycle doesn't necessarily mean improvements. I know this isn't a completely viable examination, but look at this example: MW2 vs Ghosts. What major differences are there between these two CoD games? Here's a rule of thumb I think: In a multiplayer game franchise, there should be significant enough differences and improvements between titles that someone could play 10 mins of both and know without a doubt which is the newer game. For MW2 vs Ghosts, there aren't many features that could distinguish either as a "advanced and improved" game (I know there are different mechanics, but some of them don't feel like "improvements" per say, an uninformed player could assume they were simply changes to the game).  Someone could play both and think MW2 is the newer game, or they could think Ghosts is the newer game; this should never be the case.

 

The reason I came up with this example is just to show how an extended development cycle doesn't necessarily mean there will be drastic improvements in the next title, especially when there are no changes in the back-end of development (developers, publisher, etc.).

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COD has a 2 year dev cycle normally, a whole extra year probably wont amount to much

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This is great. Hope they will improve on the engine with its extended development cycle.

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