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that's not normal, but maybe the frame rate spikes are very short so while it reports fps at below 144, it does shoot through it.

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16 minutes ago, Jurrunio said:

that's not normal, but maybe the frame rate spikes are very short so while it reports fps at below 144, it does shoot through it.

What would you recommend I do for me to fix it? And I used RTSS to cap my fps to 141 so it could not have went over.

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28 minutes ago, Randomizer23 said:

Hey so If I have gsync on and vsync off in the nvcp I get screen tearing but when I turn on vsync in the nvcp the tearing stops.

Whether or not this is expected depends on if your fps kept inside the g-sync window or not, have it ever gone past 144fps when it teared?

 

29 minutes ago, Randomizer23 said:

and my fps was always under 144 and above 30.

V-Sync will lock your fps to the refresh rate and sync it to stop tearing entirely, what g-sync does is try to match the monitor refresh rate to your fps so v-sync will work perfectly all the time, that is why everything gets smooth and stays within the g-sync range, when you turn v-sync off g-sync still work but if you have like 165fps instead you're outside g-sync window and have no more frame sync causing the screen tearing.

 

So to validate your issue we just need to experiment with that, if you want all the fps you can get without tearing you can try nvidia's fast sync which is enable at the driver which works by letting card render even more than the refresh rate so it can use the latest fames always for whatever your native refresh rate is.

 

14 minutes ago, Randomizer23 said:

And I used RTSS to cap my fps to 141 so it could not have went over.

framerate cappers are pointless in your case since they won't help you solutionate screen tearing because G-Sync can only match refresh rate not synchronize your frame to the monitor.

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31 minutes ago, Randomizer23 said:

What would you recommend I do for me to fix it? And I used RTSS to cap my fps to 141 so it could not have went over.

check if the game provides a built in frame rate cap other than Vsync

CPU: i7-2600K 4751MHz 1.44V (software) --> 1.47V at the back of the socket Motherboard: Asrock Z77 Extreme4 (BCLK: 103.3MHz) CPU Cooler: Noctua NH-D15 RAM: Adata XPG 2x8GB DDR3 (XMP: 2133MHz 10-11-11-30 CR2, custom: 2203MHz 10-11-10-26 CR1 tRFC:230 tREFI:14000) GPU: Asus GTX 1070 Dual (Super Jetstream vbios, +70(2025-2088MHz)/+400(8.8Gbps)) SSD: Samsung 840 Pro 256GB (main boot drive), Transcend SSD370 128GB PSU: Seasonic X-660 80+ Gold Case: Antec P110 Silent, 5 intakes 1 exhaust Monitor: AOC G2460PF 1080p 144Hz (150Hz max w/ DP, 121Hz max w/ HDMI) TN panel Keyboard: Logitech G610 Orion (Cherry MX Blue) with SteelSeries Apex M260 keycaps Mouse: BenQ Zowie FK1

 

Model: HP Omen 17 17-an110ca CPU: i7-8750H (0.125V core & cache, 50mV SA undervolt) GPU: GTX 1060 6GB Mobile (+80/+450, 1650MHz~1750MHz 0.78V~0.85V) RAM: 8+8GB DDR4-2400 18-17-17-39 2T Storage: HP EX920 1TB PCIe x4 M.2 SSD + Crucial MX500 1TB 2.5" SATA SSD, 128GB Toshiba PCIe x2 M.2 SSD (KBG30ZMV128G) gone cooking externally, 1TB Seagate 7200RPM 2.5" HDD (ST1000LM049-2GH172) left outside Monitor: 1080p 126Hz IPS G-sync

 

Desktop benching:

Cinebench R15 Single thread:168 Multi-thread: 833 

SuperPi (v1.5 from Techpowerup, PI value output) 16K: 0.100s 1M: 8.255s 32M: 7m 45.93s

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17 minutes ago, Princess Luna said:

Whether or not this is expected depends on if your fps kept inside the g-sync window or not, have it ever gone past 144fps when it teared?

 

V-Sync will lock your fps to the refresh rate and sync it to stop tearing entirely, what g-sync does is try to match the monitor refresh rate to your fps so v-sync will work perfectly all the time, that is why everything gets smooth and stays within the g-sync range, when you turn v-sync off g-sync still work but if you have like 165fps instead you're outside g-sync window and have no more frame sync causing the screen tearing.

 

So to validate your issue we just need to experiment with that, if you want all the fps you can get without tearing you can try nvidia's fast sync which is enable at the driver which works by letting card render even more than the refresh rate so it can use the latest fames always for whatever your native refresh rate is.

 

framerate cappers are pointless in your case since they won't help you solutionate screen tearing because G-Sync can only match refresh rate not synchronize your frame to the monitor.

It has gone past 144 and teared thats why I capped it at 141

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7 minutes ago, Randomizer23 said:

Thanks for the replies do you guys think that it is defective?

It's not, you should just use V-Sync+G-Sync when you don't want screen tearing and if you ever go play cs:go where you need "the edge" use Fast Sync alone, it will help with less tearing while keeping framerate uncapped.

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11 hours ago, Princess Luna said:

It's not, you should just use V-Sync+G-Sync when you don't want screen tearing and if you ever go play cs:go where you need "the edge" use Fast Sync alone, it will help with less tearing while keeping framerate uncapped.

Will this cause me to have vsync level input lag though? because when I enable vsync, it goes away.... This is my first gsync monitor so I wanted to know if this behavior is normal.

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1 minute ago, Randomizer23 said:

Will this cause me to have vsync level input lag though? because when I enable vsync, it goes away.... This is my first gsync monitor so I wanted to know if this behavior is normal.

Yes it is normal, whenever you have more fps than your refresh rate you'll be susceptible to tearing, the way around it is to use fast sync like I told you.

 

G-Sync helps when you want to play eye candy games with high settings that will cause you to have fps fluctuation under the refresh rate, it's not a technology for e-sports where you have hundreds of fps.

 

V-Sync Double Buffered at 144fps has considerably low input lag addition, it depends on the monitor exactly and all the total input delay you'll experience... you should try for yourself to see if you can feel it or not.

 

One way or another there is no perfect all around solution you need to adapt and use the technologies you have available depending on what you're after.

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CPU: Intel Core i7 10700K @5ghz |~| Cooling: bq! Dark Rock Pro 4 |~| MOBO: Gigabyte Z490UD ATX|~| RAM: 16gb DDR4 3333mhzCL16 G.Skill Trident Z |~| GPU: RX 6900XT Sapphire Nitro+ |~| PSU: Corsair TX650M 80Plus Gold |~| Boot:  SSD WD Green M.2 2280 240GB |~| Storage: 1x3TB HDD 7200rpm Seagate Barracuda + SanDisk Ultra 3D 1TB |~| Case: Fractal Design Meshify C Mini |~| Display: Toshiba UL7A 4K/60hz |~| OS: Windows 10 Pro.

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CPU: AMD R9 7950XT  |~| Cooling: bq! Dark Rock 4 Pro |~| MOBO: Gigabyte Aorus Master |~| RAM: 32G Kingston HyperX |~| GPU: AMD Radeon RX 7900XTX (Reference) |~| PSU: Corsair HX1000 80+ Platinum |~| Windows Boot Drive: 2x 512GB (1TB total) Plextor SATA SSD (RAID0 volume) |~| Linux Boot Drive: 500GB Kingston A2000 |~| Storage: 4TB WD Black HDD |~| Case: Cooler Master Silencio S600 |~| Display 1 (leftmost): Eizo (unknown model) 1920x1080 IPS @ 60Hz|~| Display 2 (center): BenQ ZOWIE XL2540 1920x1080 TN @ 240Hz |~| Display 3 (rightmost): Wacom Cintiq Pro 24 3840x2160 IPS @ 60Hz 10-bit |~| OS: Windows 10 Pro (games / art) + Linux (distro: NixOS; programming and daily driver)
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2 minutes ago, Princess Luna said:

Yes it is normal, whenever you have more fps than your refresh rate you'll be susceptible to tearing, the way around it is to use fast sync like I told you.

 

G-Sync helps when you want to play eye candy games with high settings that will cause you to have fps fluctuation under the refresh rate, it's not a technology for e-sports where you have hundreds of fps.

 

V-Sync Double Buffered at 144fps has considerably low input lag addition, it depends on the monitor exactly and all the total input delay you'll experience... you should try for yourself to see if you can feel it or not.

 

One way or another there is no perfect all around solution you need to adapt and use the technologies you have available depending on what you're after.

But my fps was not above 144 it was around 140 because I capped it there.... And there was tearing in my games. When I enabled vsync through nvcp it went away.

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3 minutes ago, Randomizer23 said:

But my fps was not above 144 it was around 140 because I capped it there.... And there was tearing in my games. When I enabled vsync through nvcp it went away.

Yes it was tearing because you were using a frame capper and it does not synchronize your frames to the display like V-Sync does, it merely puts the "cap" in there and G-Sync works it's finest WITH V-Sync since G-Sync will match refresh rate to your fps and then V-Sync synchronizes it.

 

With a framerate capper G-Sync should still work and match the refresh rate to your fps but there is no synchronizing going on.

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CPU: Intel Core i7 10700K @5ghz |~| Cooling: bq! Dark Rock Pro 4 |~| MOBO: Gigabyte Z490UD ATX|~| RAM: 16gb DDR4 3333mhzCL16 G.Skill Trident Z |~| GPU: RX 6900XT Sapphire Nitro+ |~| PSU: Corsair TX650M 80Plus Gold |~| Boot:  SSD WD Green M.2 2280 240GB |~| Storage: 1x3TB HDD 7200rpm Seagate Barracuda + SanDisk Ultra 3D 1TB |~| Case: Fractal Design Meshify C Mini |~| Display: Toshiba UL7A 4K/60hz |~| OS: Windows 10 Pro.

Luna, the temporary Desktop:

CPU: AMD R9 7950XT  |~| Cooling: bq! Dark Rock 4 Pro |~| MOBO: Gigabyte Aorus Master |~| RAM: 32G Kingston HyperX |~| GPU: AMD Radeon RX 7900XTX (Reference) |~| PSU: Corsair HX1000 80+ Platinum |~| Windows Boot Drive: 2x 512GB (1TB total) Plextor SATA SSD (RAID0 volume) |~| Linux Boot Drive: 500GB Kingston A2000 |~| Storage: 4TB WD Black HDD |~| Case: Cooler Master Silencio S600 |~| Display 1 (leftmost): Eizo (unknown model) 1920x1080 IPS @ 60Hz|~| Display 2 (center): BenQ ZOWIE XL2540 1920x1080 TN @ 240Hz |~| Display 3 (rightmost): Wacom Cintiq Pro 24 3840x2160 IPS @ 60Hz 10-bit |~| OS: Windows 10 Pro (games / art) + Linux (distro: NixOS; programming and daily driver)
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10 minutes ago, Princess Luna said:

Yes it was tearing because you were using a frame capper and it does not synchronize your frames to the display like V-Sync does, it merely puts the "cap" in there and G-Sync works it's finest WITH V-Sync since G-Sync will match refresh rate to your fps and then V-Sync synchronizes it.

 

With a framerate capper G-Sync should still work and match the refresh rate to your fps but there is no synchronizing going on.

So I am not getting vsync level input lag when I use them together correct? and are you sure this is normal behavior for gsync? Does this happen to you or other people with similar problems? Sorry if im being repetitive i have talked to so many people lol.

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1 minute ago, Randomizer23 said:

So I am not getting vsync level input lag when I use them together correct? and are you sure this is normal behavior for gsync? Does this happen to you or other people with similar problems? Sorry if im being repetitive i have talked to so many people lol.

There will always be a bit of more input lag using V-Sync than if you leave it uncapped, framerate cappers also add input lag to a degree though, this is why I am insisting to exhaustion that if you want to play an e-sports game with all the fps you can get, going above your refresh rate, you should use Fast Sync which is available on nVidia drivers:

8hxygv2qduux.png

 

2 minutes ago, Randomizer23 said:

Does this happen to you or other people with similar problems?

This is not a problem, this is how the technology works, G-Sync works by matching your refresh rate to your fps, this is all it does technically speaking but it only works on it's 'window' which is 30hz - 144hz, whenever your fps gets off this window G-Sync is not working.

 

If you play a game that cannot give you more fps than your refresh rate use V-Sync + G-Sync for the most smooth experience, if you play a competitive high pace game that can give you more fps than your refresh rate use Fast Sync, this is the bottom line... in no instance a framerate capper is going to be of any use to you.

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CPU: Intel Core i7 10700K @5ghz |~| Cooling: bq! Dark Rock Pro 4 |~| MOBO: Gigabyte Z490UD ATX|~| RAM: 16gb DDR4 3333mhzCL16 G.Skill Trident Z |~| GPU: RX 6900XT Sapphire Nitro+ |~| PSU: Corsair TX650M 80Plus Gold |~| Boot:  SSD WD Green M.2 2280 240GB |~| Storage: 1x3TB HDD 7200rpm Seagate Barracuda + SanDisk Ultra 3D 1TB |~| Case: Fractal Design Meshify C Mini |~| Display: Toshiba UL7A 4K/60hz |~| OS: Windows 10 Pro.

Luna, the temporary Desktop:

CPU: AMD R9 7950XT  |~| Cooling: bq! Dark Rock 4 Pro |~| MOBO: Gigabyte Aorus Master |~| RAM: 32G Kingston HyperX |~| GPU: AMD Radeon RX 7900XTX (Reference) |~| PSU: Corsair HX1000 80+ Platinum |~| Windows Boot Drive: 2x 512GB (1TB total) Plextor SATA SSD (RAID0 volume) |~| Linux Boot Drive: 500GB Kingston A2000 |~| Storage: 4TB WD Black HDD |~| Case: Cooler Master Silencio S600 |~| Display 1 (leftmost): Eizo (unknown model) 1920x1080 IPS @ 60Hz|~| Display 2 (center): BenQ ZOWIE XL2540 1920x1080 TN @ 240Hz |~| Display 3 (rightmost): Wacom Cintiq Pro 24 3840x2160 IPS @ 60Hz 10-bit |~| OS: Windows 10 Pro (games / art) + Linux (distro: NixOS; programming and daily driver)
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