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Hi guys, I am a senior in high school and have to do a research paper. I chose to do research on how technology and gaming has evolved throughout the years. My teacher wants us to interview an expert on the topic we chose and I was wondering if it would be possible to ask anyone at LTT some questions.

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I've wasted many hours of my life on games. I too consider myself an expert.

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like you could completely submit you paper entirely in binary.

be like hey i'm giving you the information its up to you how you use it

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15 minutes ago, Acid Panda said:

like you could completely submit you paper entirely in binary.

be like hey i'm giving you the information its up to you how you use it

I would do something like that, but my teacher is probably one of the most anti-tech people I've met.

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3 hours ago, SwedBertha said:

A tip for you - Get a set of question with some diversity and a few unique ones and contact famous streamers etc on twitch/twitter. They might even be up for a short skype interview or similiar.

 

Good luck mate!

I'll give it a shot.

Would you recommend anyone specific?

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Here are some of the questions I have come up with

1. When would you consider the first computer parts designed for gaming were released?

 

2. What would you consider the biggest leap in computer graphics?

 

3. What game would you consider to be the most advanced for its time?

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On 9/24/2019 at 7:11 PM, Nanomarine said:

Here are some of the questions I have come up with

1. When would you consider the first computer parts designed for gaming were released?

 

2. What would you consider the biggest leap in computer graphics?

 

3. What game would you consider to be the most advanced for its time?

1. Probably somewhere in the early 00s; it would of course depend on what you mean by 'gaming'. Like we talking Tetris or Crysis?

 

2. Pure graphics? I'd wager when motion capture technology was able to be implemented into games, it made the characters and models much more realistic and fluid in their movements.

 

3. Crysis :)

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25 minutes ago, Nanomarine said:

I mean parts you would put in your own machine. Not prebuilt.

Since the first silicon chip is produce and the first programmer program a game on it. Remember, oem is a builder no different than you and me. It only takes a couple researcher, engineers, or techy entrepreneur to design a machine using parts from Intel and others to make a usuable gaming system. 

 

Best game is clash of clan. 

Sudo make me a sandwich 

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On 9/24/2019 at 7:11 PM, Nanomarine said:

Here are some of the questions I have come up with

1. When would you consider the first computer parts designed for gaming were released?

 

2. What would you consider the biggest leap in computer graphics?

 

3. What game would you consider to be the most advanced for its time?

1. I'd say shortly after the time when games started being harder to run for computers at the time, and needed more specialized hardware.

 

2. Somewhere in the early 2000s, probably.

 

3. Super Mario World is generally referred to as the "perfect game", with its design still being used as a tutorial for how games should be designed even today.

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On 9/25/2019 at 11:11 AM, Nanomarine said:

Here are some of the questions I have come up with

1. When would you consider the first computer parts designed for gaming were released?

 

2. What would you consider the biggest leap in computer graphics?

 

3. What game would you consider to be the most advanced for its time?

1. Probably mid-90s when GPUs took a huge leap. ATI Rage sorta thing. 
 

2. probably when pixel shading came out. 
 

3. Doom 3. 

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On 9/24/2019 at 7:11 PM, Nanomarine said:

Here are some of the questions I have come up with

1. When would you consider the first computer parts designed for gaming were released?

Probably a sound-card or voice synthesizer for the commodore 64. Many applications didn't use/need sound aside from some music production software. Games on the other hand used PC speakers & made all kinds of chips and chirps. To get full on quality audio or music with dedicated hardware was huge.

People forget sound. If you watch the most satisfying game played without sound, it looks quite pathetic. Yes, the animation really spices things up, but sounds is a huge component. Additionally, it hadn't crossed people's minds to really play movies or tv shows on a computer as they could barely draw pixel art in some cases.

Many people (like Jerry in his Barnacules nerdgasm life story video) mention how sound-cards were the rage of gaming hardware. Sure graphics cards were cool & all, but people didn't upgrade to play games as much as developers downgraded to meet markets in the earlier years of PC gaming.

On 9/24/2019 at 7:11 PM, Nanomarine said:

2. What would you consider the biggest leap in computer graphics?

2D to true 3D sounds about right. Though modern games are still technically 2D games that are projected to 3D, going to polygons in favour of sprites & voxels helps 3D games' graphics withstand the "test of time" as many well made 2D graphics.

On 9/24/2019 at 7:11 PM, Nanomarine said:

3. What game would you consider to be the most advanced for its time?

I want to say crysis, but it would be something that failed catastrophically & the titles aren't with me right now. Several games were the definition of the gaming market 5 or more years in advance. Perhaps the first arma game (now re-titled to Arma Cold War Assault) It featured intelligent AI that could communicate with radiant thinking as well as perform actions. This mid to late 1990s game was quite unparalleled by everything aside from its own sequels. To this day, there's not much in terms of mechanics that Arma 3 (2013?) has that Arma Cold War Assault doesn't have. Arma 3 is just graphically nicer, has lots of quality of life features, easier mod installation & here & there stuff.

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