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987 FPS down to 12 FPS. Jesus. Considering this is only a 1060, that's actually not too bad when you compare it to the 90 fps a 2080 Ti gets at 1080p, a $1200 card and is designed from the ground up for ray tracing support. Still shows how we have a decent way to go before we can implement ray tracing fully. 

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3 minutes ago, Connor Price said:

987 FPS down to 12 FPS. Jesus. Considering this is only a 1060, that's actually not too bad when you compare it to the 90 fps a 2080 Ti gets at 1080p, a $1200 card and is designed from the ground up for ray tracing support. Still shows how we have a decent way to go before we can implement ray tracing fully. 

Keep in mind the rasterization path is basically "I can do this in my sleep" levels of easy on modern graphics cards. A lot of rasterization's difficulty is primarily dependent on how many polygons and lights there are. Ray tracing's difficulty is primarily how many rays per second you can shoot out, which includes secondary rays from bouncing off something.

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45 minutes ago, Connor Price said:

987 FPS down to 12 FPS. Jesus. Considering this is only a 1060, that's actually not too bad when you compare it to the 90 fps a 2080 Ti gets at 1080p, a $1200 card and is designed from the ground up for ray tracing support. Still shows how we have a decent way to go before we can implement ray tracing fully. 

this is path tracing trough...miracle it can run on the 1060 but at 800x600 playable just not pretty...

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1 hour ago, Connor Price said:

987 FPS down to 12 FPS. Jesus. Considering this is only a 1060, that's actually not too bad when you compare it to the 90 fps a 2080 Ti gets at 1080p, a $1200 card and is designed from the ground up for ray tracing support. Still shows how we have a decent way to go before we can implement ray tracing fully. 

Hey at 800x600 at least it's playable low global illumination :P:P:P.

 

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  • 2 weeks later...
On 6/11/2019 at 1:31 PM, Connor Price said:

987 FPS down to 12 FPS. Jesus. Considering this is only a 1060, that's actually not too bad when you compare it to the 90 fps a 2080 Ti gets at 1080p, a $1200 card and is designed from the ground up for ray tracing support. Still shows how we have a decent way to go before we can implement ray tracing fully. 

fixed sort of?

 

Quake 2 RTX Remaster Screenshot 2019.06.23 - 12.44.36.52.png

Quake 2 RTX Remaster Screenshot 2019.06.23 - 12.45.27.13.png

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2 hours ago, Brass_01 said:

fixed sort of?

Try turning off Global Illumination for a very decent fps boost. It might make the game look dark but the light from weapons, objects and skies make up for that.

 

Here is some tests I did while standing in the very first pool of water while looking straight ahead at surrounding environment... GI is Global Illumination.

 

My GPU is a 1070 btw and my CPU is a 6th gen i5.

 

800 x 600 = 76 fps with GI & Caustics OFF, 67 fps with GI OFF & Caustics ON, 47 fps with GI ON & Caustics OFF, 43 fps with GI & Caustics ON.

1280 x 720 = 43 fps with GI & Caustics OFF, 38 fps with GI OFF & Caustics ON, 26 fps with GI ON & Caustics OFF, 24 fps with GI & Caustics ON.

1280 x 1024 = 32 fps with GI & Caustics OFF, 27 fps with GI OFF & Caustics ON, 19 fps with GI ON & Caustics OFF, 17 fps with GI & Caustics ON.

1600 x 900 = 29 fps with GI & Caustics OFF, 25 fps with GI OFF & Caustics ON, 17 fps with GI ON & Caustics OFF, 16 fps with GI & Caustics ON.

1920 x 1080 = 21 fps with GI & Caustics OFF, 18 fps with GI OFF & Caustics ON, 12 fps with GI ON & Caustics OFF, 11 fps with GI & Caustics ON.

2560 x 1440 = 12 fps with GI & Caustics OFF, 10 fps with GI OFF & Caustics ON, 7 fps with GI ON & Caustics OFF, 6 fps with GI & Caustics ON.

 

This is of course in RTX mode and the lower resolution you go, the higher your fps can get as you travel through the game. For example, in 800 x 600, you can hit around the 90 fps mark with GI & Caustics OFF and pretty much stay in the 80's on average. But in say 900p, your fps won't go much above 30-35 the entire time. It's tough to say which resolution and at which settings the most enjoyable experience is. But here's how I can describe them...

 

 800 x 600 = Pretty much a tie with 1440p with RTX OFF. A very enjoyable experience overall no matter how you tweak the graphic settings.

1280 x 720 = More than playable and enjoyable enough, even with GI ON. The fps just under 30 is not as laggy as in 1280 x 1024 & 900p when fps is just under 30.

1280 x 1024 = Playable, yet just laggy enough to not be enjoyable. Very close to enjoyable.

1600 x 900 = Playable, yet laggy enough to not be enjoyable.

1920 x 1080 = Playable but not enjoyable due to much more lag. Looks great though.

2560 x 1440 = Unplayable, but definitely the best looking. With RTX OFF, it's one of the best experiences because enemies and objects look better.

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25 minutes ago, Dr. Historic Low said:

Try turning off Global Illumination for a very decent fps boost. It might make the game look dark but the light from weapons, objects and skies make up for that.

 

Here is some tests I did while standing in the very first pool of water while looking straight ahead at surrounding environment... GI is Global Illumination.

 

My GPU is a 1070 btw and my CPU is a 6th gen i5.

 

800 x 600 = 76 fps with GI & Caustics OFF, 67 fps with GI OFF & Caustics ON, 47 fps with GI ON & Caustics OFF, 43 fps with GI & Caustics ON.

1280 x 720 = 43 fps with GI & Caustics OFF, 38 fps with GI OFF & Caustics ON, 26 fps with GI ON & Caustics OFF, 24 fps with GI & Caustics ON.

1280 x 1024 = 32 fps with GI & Caustics OFF, 27 fps with GI OFF & Caustics ON, 19 fps with GI ON & Caustics OFF, 17 fps with GI & Caustics ON.

1600 x 900 = 29 fps with GI & Caustics OFF, 25 fps with GI OFF & Caustics ON, 17 fps with GI ON & Caustics OFF, 16 fps with GI & Caustics ON.

1920 x 1080 = 21 fps with GI & Caustics OFF, 18 fps with GI OFF & Caustics ON, 12 fps with GI ON & Caustics OFF, 11 fps with GI & Caustics ON.

2560 x 1440 = 12 fps with GI & Caustics OFF, 10 fps with GI OFF & Caustics ON, 7 fps with GI ON & Caustics OFF, 6 fps with GI & Caustics ON.

 

This is of course in RTX mode and the lower resolution you go, the higher your fps can get as you travel through the game. For example, in 800 x 600, you can hit around the 90 fps mark with GI & Caustics OFF and pretty much stay in the 80's on average. But in say 900p, your fps won't go much above 30-35 the entire time. It's tough to say which resolution and at which settings the most enjoyable experience is. But here's how I can describe them...

 

 800 x 600 = Pretty much a tie with 1440p with RTX OFF. A very enjoyable experience overall no matter how you tweak the graphic settings.

1280 x 720 = More than playable and enjoyable enough, even with GI ON. The fps just under 30 is not as laggy as in 1280 x 1024 & 900p when fps is just under 30.

1280 x 1024 = Playable, yet just laggy enough to not be enjoyable. Very close to enjoyable.

1600 x 900 = Playable, yet laggy enough to not be enjoyable.

1920 x 1080 = Playable but not enjoyable due to much more lag. Looks great though.

2560 x 1440 = Unplayable, but definitely the best looking. With RTX OFF, it's one of the best experiences because enemies and objects look better.

did test before at 1280x1024 was not playable at 12 fps I get like 22 24 now good updates bios drivers? I got a 7th gen i5 7500 system maybe il sell this still can't make my mind.

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15 minutes ago, Brass_01 said:

did test before at 1280x1024 was not playable at 12 fps I get like 22 24 now good updates bios drivers?

You don't need to update anything. Try turning off Global Illumination and Caustics and bump your resolution down to 1280 x 720 and you should hit around 38 fps and go into the 40's as you play the game. If you just have to have Global Illumination and Caustics ON, simply set your resolution to 800 x 600 and your fps will be around exactly the same as in 720p with those settings off. Don't underestimate 800 x 600 resolution in this game, it's surprisingly an enjoyable gaming experience.

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3 hours ago, Dr. Historic Low said:

You don't need to update anything. Try turning off Global Illumination and Caustics and bump your resolution down to 1280 x 720 and you should hit around 38 fps and go into the 40's as you play the game. If you just have to have Global Illumination and Caustics ON, simply set your resolution to 800 x 600 and your fps will be around exactly the same as in 720p with those settings off. Don't underestimate 800 x 600 resolution in this game, it's surprisingly an enjoyable gaming experience.

22 24 I got was after the updates before  was 12 14 at 1280x1024 gi low caustics off my system is 2400g b450m 16 gb 3200 mhz gtx 1060 2.1 core 9 ghz memory rest is useless specs lolol.

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1 hour ago, Dr. Historic Low said:

Have you tried Global Illumiination OFF? Setting Global Illumination to OFF gives you 13 extra fps at 1280 x 1024, 17 extra fps at 720p and 19 extra fps at 800 x 600.

I tried something here will upload video shortly.

Quake 2 RTX Remaster Screenshot 2019.06.23 - 20.43.24.39.png

Quake 2 RTX Remaster Screenshot 2019.06.23 - 20.43.41.71.png

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10 minutes ago, Brass_01 said:

I tried something here will upload shortly.

Cool. God Rays and Bloom only affect fps by like 1 fps each, give or take. Best to leave them on plus they look good. Looks like you down scaled your resolution to 80? That's pretty much the same as going from 720p to 800 x 600. That screenshot looks ugly on them settings. RTX OFF looks better than that.

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21 minutes ago, Dr. Historic Low said:

Cool. God Rays and Bloom only affect fps by like 1 fps each, give or take. Best to leave them on plus they look good. Looks like you down scaled your resolution to 80? That's pretty much the same as going from 720p to 800 x 600. That screenshot looks ugly on them settings. RTX OFF looks better than that.

 

Quake 2 RTX Remaster Screenshot 2019.06.23 - 21.21.03.34.png

Quake 2 RTX Remaster Screenshot 2019.06.23 - 21.21.10.35.png

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47 minutes ago, Brass_01 said:

looks bad?

Looks blurry. It's because you have resolution scale at 80 instead of 100. Just set it to 800 x 600 instead and it won't look blurry. You can also turn ON God Rays and turn ON Bloom. As I said, they affect fps by 1 fps, if that. Like 0.5 fps a piece. Unless you personally prefer them off, turn them suckers back on.

 

The best way to play is in 720p with Caustics OFF because you get fps in the 40's to 50's with Global Illumination OFF and fps around 26-35 with Global Illumination ON. I personally prefer either one. Both are "console smooth" enough with RTX 720p visuals. You can really get hooked on this game and I can imagine it's even more addictive with RTX GPU's. If I finish this demo before Tuesday(Steam Summer sale), I think I'm gonna buy Quake 2 if it's on sale. The non RTX version looks amazing in 1440p at 1000 fps.

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