Jump to content

same screen size different resolutions

Go to solution Solved by Glenwing,

1080p plays perfectly on UHD because UHD has exactly double the height and double the width.  So if you play 1080p content, you are displaying 1920 horizontal dots from the content on a screen with 3840 pixels.  Each dot takes up exactly two pixels, and the same in the vertical direction, so the content can be displayed exactly as it is supposed to.

 

If you are playing on a 2560x1440 monitor, you are displaying 1920 horizontal dots from the content over 2560 pixels.  Each dot from the original content takes up 1 and 1/3 pixels on the screen.  Of course you can't have the dot displayed on 1 and 1/3 pixels and have the other 2/3 of the pixel displaying another color, a pixel can only be one color at a time.  So the display controller does something called interpolation where the pixels just show the color halfway inbetween (well, the algorithm is more complex than that, but that's the basic idea).  For example if a pixel needs to display 1/2 white and 1/2 black because the original content doesn't line up evenly, it would display grey.  This leads to fuzziness and blurry text along with everything else, when not using native resolution.

i wanted to google this but what came up was different (same screen size different resolution)

 

 

anyways

my 1600p dell i bought in 2006 feels like it will die soon because im getting weird glitches like 10 times a day ( still works perfectly though)  but im pretty sure it wont live to 2015

 

what i like to know is this

here is an example

 

 

 

 

would a 27 inch 2560x1440p display look just as good as a 27 inch 1920x1080 screen if they were both set to 1080p (playing games) ?

 

i remember Linus talking about this when he said a UHD monitor will look great showing 1080p because its 4 times greater

 

but what about something in between like a 1440p monitor playing games at 1080p ?

 

also i cant remember the term used when talking about "it" . i vaguely remember Linus using a word

 

 

 

 

thanks

If your grave doesn't say "rest in peace" on it You are automatically drafted into the skeleton war.

Link to comment
https://linustechtips.com/topic/105019-same-screen-size-different-resolutions/
Share on other sites

Link to post
Share on other sites

i wanted to google this but what came up was different (same screen size different resolution)

 

 

anyways

my 1600p dell i bought in 2006 feels like it will die soon because im getting weird glitches like 10 times a day ( still works perfectly though)  but im pretty sure it wont live to 2015

 

what i like to know is this

here is an example

 

 

 

 

would a 27 inch 2560x1440p display look just as good as a 27 inch 1920x1080 screen if they were both set to 1080p (playing games) ?

 

i remember Linus talking about this when he said a UHD monitor will look great showing 1080p because its 4 times greater

 

but what about something in between like a 1440p monitor playing games at 1080p ?

 

also i cant remember the term used when talking about i vaguely remember Linus using a word

 

 

 

 

thanks

The problem with 1440p to 1080p is that the pixels won't be square as they will with1080p -> 2160p because it's not an increase in a magnitude of 2.

Console optimisations and how they will effect you | The difference between AMD cores and Intel cores | Memory Bus size and how it effects your VRAM usage |
How much vram do you actually need? | APUs and the future of processing | Projects: SO - here

Intel i7 5820l @ with Corsair H110 | 32GB DDR4 RAM @ 1600Mhz | XFX Radeon R9 290 @ 1.2Ghz | Corsair 600Q | Corsair TX650 | Probably too much corsair but meh should have had a Corsair SSD and RAM | 1.3TB HDD Space | Sennheiser HD598 | Beyerdynamic Custom One Pro | Blue Snowball

Link to post
Share on other sites

The problem with 1440p to 1080p is that the pixels won't be square as they will with1080p -> 2160p because it's not an increase in a magnitude of 2.

i think the word linus used was interpolation

thanks for the input

If your grave doesn't say "rest in peace" on it You are automatically drafted into the skeleton war.

Link to post
Share on other sites

1080p plays perfectly on UHD because UHD has exactly double the height and double the width.  So if you play 1080p content, you are displaying 1920 horizontal dots from the content on a screen with 3840 pixels.  Each dot takes up exactly two pixels, and the same in the vertical direction, so the content can be displayed exactly as it is supposed to.

 

If you are playing on a 2560x1440 monitor, you are displaying 1920 horizontal dots from the content over 2560 pixels.  Each dot from the original content takes up 1 and 1/3 pixels on the screen.  Of course you can't have the dot displayed on 1 and 1/3 pixels and have the other 2/3 of the pixel displaying another color, a pixel can only be one color at a time.  So the display controller does something called interpolation where the pixels just show the color halfway inbetween (well, the algorithm is more complex than that, but that's the basic idea).  For example if a pixel needs to display 1/2 white and 1/2 black because the original content doesn't line up evenly, it would display grey.  This leads to fuzziness and blurry text along with everything else, when not using native resolution.

Link to post
Share on other sites

1080p plays perfectly on UHD because UHD has exactly double the height and double the width.  So if you play 1080p content, you are displaying 1920 horizontal dots from the content on a screen with 3840 pixels.  Each dot takes up exactly two pixels, and the same in the vertical direction, so the content can be displayed exactly as it is supposed to.

 

If you are playing on a 2560x1440 monitor, you are displaying 1920 horizontal dots from the content over 2560 pixels.  Each dot from the original content takes up 1 and 1/3 pixels on the screen.  Of course you can't have the dot displayed on 1 and 1/3 pixels and have the other 2/3 of the pixel displaying another color, a pixel can only be one color at a time.  So the display controller does something called interpolation where the pixels just show the color halfway inbetween (well, the algorithm is more complex than that, but that's the basic idea).  For example if a pixel needs to display 1/2 white and 1/2 black because the original content doesn't line up evenly, it would display grey.  This leads to fuzziness and blurry text along with everything else, when not using native resolution.

i guess when my 1600p monitor dies  i just hope there is a variable refresh rate IPS monitor at 1600p/1440p available

4k will be too hard to run in the coming years

If your grave doesn't say "rest in peace" on it You are automatically drafted into the skeleton war.

Link to post
Share on other sites

1080p plays perfectly on UHD because UHD has exactly double the height and double the width.  So if you play 1080p content, you are displaying 1920 horizontal dots from the content on a screen with 3840 pixels.  Each dot takes up exactly two pixels, and the same in the vertical direction, so the content can be displayed exactly as it is supposed to.

 

If you are playing on a 2560x1440 monitor, you are displaying 1920 horizontal dots from the content over 2560 pixels.  Each dot from the original content takes up 1 and 1/3 pixels on the screen.  Of course you can't have the dot displayed on 1 and 1/3 pixels and have the other 2/3 of the pixel displaying another color, a pixel can only be one color at a time.  So the display controller does something called interpolation where the pixels just show the color halfway inbetween (well, the algorithm is more complex than that, but that's the basic idea).  For example if a pixel needs to display 1/2 white and 1/2 black because the original content doesn't line up evenly, it would display grey.  This leads to fuzziness and blurry text along with everything else, when not using native resolution.

so will linus vids (in 1080p) look bad on a 2560x1440p monitor? because im planning on buying the rog swift(still deciding) and ive only had experince with 1080p.

In the grim darkness of the far future, there is only a GTX 1080, just a single 1080, where my glorious PC once stood....

For that is all I need, For the Emperor of Man, Jen-Hsun Huang, protects. We march for Nvidia, and we shall know no fear!

Link to post
Share on other sites

so will linus vids (in 1080p) look bad on a 2560x1440p monitor? because im planning on buying the rog swift(still deciding) and ive only had experince with 1080p.

 

Yeah they would :/ There should though be an option on Youtube for running it at 1440P :)

Tor
Corsair Obsidian 650D - Intel 4770K CPU - Gigabyte G1 Sniper 5 - ASUS GTX 780 Direct CU 2 - Kingston Beast Hyperx Beast 16 GB RAM -  Corsair AX 1200i PSU - Samsung EVO drive 750 GB - Corsair AF series 120mm fans - Corsair H100i - Razer Blackwidow Ultimate 2013 edition - Razer Ouroboros - Razer Manticor - Windows 7 - Beyerdynamic MMX 300

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×