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https://en.wikipedia.org/wiki/DisplayPort#Resolution_and_refresh_frequency_limits

 

image.png.e3ca47aeefe13fdb90e1fd83db965f45.png

 

 

There's also a handy tool in this thread on the forums.

 

CPU: Intel i7 6700k  | Motherboard: Gigabyte Z170x Gaming 5 | RAM: 2x16GB 3000MHz Corsair Vengeance LPX | GPU: Gigabyte Aorus GTX 1080ti | PSU: Corsair RM750x (2018) | Case: BeQuiet SilentBase 800 | Cooler: Arctic Freezer 34 eSports | SSD: Samsung 970 Evo 500GB + Samsung 840 500GB + Crucial MX500 2TB | Monitor: Acer Predator XB271HU + Samsung BX2450

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In addition to what @Spotty said, for pretty much any type of digital connection you can see if any resolution and refresh rate will work by figuring out the data rate required and comparing it to that standard. 

Per example- Lg's new 32:9 5120 x 1440 60Hz monitor (49WL95C-W) isn't on the chart. 

 

You can see by that chart that 5120x2880 at 60Hz is 22.18 Gb/s. Since this monitor is exactly half the overall height and half the total pixel count, it requires about (not exact) 11.09Gb/s to make it work. This puts it as a little less than the 4k60 data rate, which lines up as the total pixel count of 4k is 8,294,400 and the LG monitor is 7,372,800. This means whatever weird adapter setup you want to run it off of should work (in theory) if it can output 4k60. 

 

Actually the math is probably easier to just find the same frame rate and factor in the pixel count difference, but whatever either way 

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