Problems with streaming
nvenc uses hardware encoder on the video card which is separate silicon from the part that processes your game - so the 80% of cpu and gpu is used strictly by the game. Well, the cpu is still used to compress the audio to mp3 or aac, but that's basically something like 1-3% cpu usage.
So what answer do you expect... 80% is good, it means the game actually uses the video card well, same for the cpu... as long as there's no hiccups or stutters everything would seem fine.
6000 is ok, if you have the upload bandwidth to sustain it (you'd need about 7 mbps or around 800KB/s upload speed all the time). The hardware encoder doesn't care about that bitrate, it actually has less computing to do pack the frames in 6000, would have to work more to squeeze in less bandwidth ...
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