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Is GenAudio just a gimmik or something to take seriously? I'm not to sure about their 4D audio technology

 

http://www.genaudioinc.com/technology.php

 

If anyone has experience with this can you tell me.

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I think it's worth taking seriously, after that audio demo I was won over A LOT and after hearing examples of it in game it actually makes a really big difference.

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Binural recording metods have been around for a long time, but has never been implamented into media on a wide scale. I hope GenAudio will be able to change this, since it would make for a very immersive listening experience. As always, time will tell if this is just another gimmik that will fade away.

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Binural recording metods have been around for a long time, but has never been implamented into media on a wide scale. I hope GenAudio will be able to change this, since it would make for a very immersive listening experience. As always, time will tell if this is just another gimmik that will fade away.

well it's existed since 2004 so I don't think it's a gimmick.

Console optimisations and how they will effect you | The difference between AMD cores and Intel cores | Memory Bus size and how it effects your VRAM usage |
How much vram do you actually need? | APUs and the future of processing | Projects: SO - here

Intel i7 5820l @ with Corsair H110 | 32GB DDR4 RAM @ 1600Mhz | XFX Radeon R9 290 @ 1.2Ghz | Corsair 600Q | Corsair TX650 | Probably too much corsair but meh should have had a Corsair SSD and RAM | 1.3TB HDD Space | Sennheiser HD598 | Beyerdynamic Custom One Pro | Blue Snowball

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well it's existed since 2004 so I don't think it's a gimmick.

It has existed since atleast since atleast 1999. I remember the first time I heard it was on the Pearl Jam album Binural, and that was recorded in 1999.

 

Gimmick was the wrong word to use there. What I meant to say is that this kind of recording has existed for a long time, and I hope that GenAudio will help bring it out to a wider audience. I hope they will not fade away like the other solutions before them.

 

Edit: According to Wikipedia the concept behind binural recordings has been around since 1881.

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One thing is Binaural recording ( this video, nothing special ), and the other thing is sounds in games.

 

So. When you hear stuff, your brain does the work for you and it tells you where the sounds are coming from. Its called "Cetera algorithm" or something, according to "virtual haircut" video.

But when ingame, the computer has to calculate how to deliver sound to 2 headphone speakers in order to deliver position of the sound in game. It takes alot of processing power to deliver true binaural sound. Usually they just use crossfade and other tricks.

 

Whether they will at least come close to true binaural sound i dont have slightest idea. Doom 3 demo was dissapointing.

 

Recording a sound with 2 microphones, feet apart and then using software to put it into an mp3 is easy.

On the fly taking a position and calculating how to deliver  sound ( for example volume, timing, reverb, etc ) is extremelly gpu taxing. I think Palmer Lucky was talking about that when they had virtual reality meeting. Its on youtube, but i am too lazy to find it.

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One thing is Binaural recording ( this video, nothing special ), and the other thing is sounds in games.

 

So. When you hear stuff, your brain does the work for you and it tells you where the sounds are coming from. Its called "Cetera algorithm" or something, according to "virtual haircut" video.

But when ingame, the computer has to calculate how to deliver sound to 2 headphone speakers in order to deliver position of the sound in game. It takes alot of processing power to deliver true binaural sound. Usually they just use crossfade and other tricks.

 

Whether they will at least come close to true binaural sound i dont have slightest idea. Doom 3 demo was dissapointing.

 

Recording a sound with 2 microphones, feet apart and then using software to put it into an mp3 is easy.

On the fly taking a position and calculating how to deliver  sound ( for example volume, timing, reverb, etc ) is extremelly gpu taxing. I think Palmer Lucky was talking about that when they had virtual reality meeting. Its on youtube, but i am too lazy to find it.

TrueAudio from AMD basically means that we don't have a performance hit from this which is pretty cool :3

Console optimisations and how they will effect you | The difference between AMD cores and Intel cores | Memory Bus size and how it effects your VRAM usage |
How much vram do you actually need? | APUs and the future of processing | Projects: SO - here

Intel i7 5820l @ with Corsair H110 | 32GB DDR4 RAM @ 1600Mhz | XFX Radeon R9 290 @ 1.2Ghz | Corsair 600Q | Corsair TX650 | Probably too much corsair but meh should have had a Corsair SSD and RAM | 1.3TB HDD Space | Sennheiser HD598 | Beyerdynamic Custom One Pro | Blue Snowball

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That's amazing, I don't think I have heard of anything like this before, I think the only implementation I heard of it, which I guess was a "tech demo" was that virtual hairdresser one? It's awesome, Is it hard to engineer this kind of sound in post/production?

#!

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So there is a chip on the pcb designed to do that ? Sweet.

It's practically a co-processor (well more specifically a DSP) that handles all the audio processing.

 

That's amazing, I don't think I have heard of anything like this before, I think the only implementation I heard of it, which I guess was a "tech demo" was that virtual hairdresser one? It's awesome, Is it hard to engineer this kind of sound in post/production?

25 years of sound research apparently.

Console optimisations and how they will effect you | The difference between AMD cores and Intel cores | Memory Bus size and how it effects your VRAM usage |
How much vram do you actually need? | APUs and the future of processing | Projects: SO - here

Intel i7 5820l @ with Corsair H110 | 32GB DDR4 RAM @ 1600Mhz | XFX Radeon R9 290 @ 1.2Ghz | Corsair 600Q | Corsair TX650 | Probably too much corsair but meh should have had a Corsair SSD and RAM | 1.3TB HDD Space | Sennheiser HD598 | Beyerdynamic Custom One Pro | Blue Snowball

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So there is a chip on the pcb designed to do that ? Sweet.

 

 

It's practically a co-processor (well more specifically a DSP) that handles all the audio processing.

 

25 years of sound research apparently.

 

 

AMD has put three Tensilica DSP cores on their R series dies.  These are not specific processors but are programmable DSP's that can do whatever you want them to.

 

Companies like genaudio are capitalizing on this "free" resource to process bin-aural sound.  What I would like to know is how does the Tensilica DSP perform next to the more populous DSPs like, cmedia, dolby, realtek, creative, etc etc.

 

Once audio tech vendors start producing multicore solutions the whole true audio will become as obsolete as disc drives.

Grammar and spelling is not indicative of intelligence/knowledge.  Not having the same opinion does not always mean lack of understanding.  

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