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Resolution Scale?

BiscuitMassacre

I might just make a fool out of myself because I can't do basic math, but what the actual heck?

 

Ok. So if play my game at 1080P and the set the Resolution Scale to 200%, would that be (1920x1080)x2 to equal 4 million pixels? Or would that be 2x1080+2x1920 [which equals to 2160x3840] to equal 8 million pixels. 

 

I set my monitor's resolution to 1440x2560 and then the Resolution scale to 200% on the LOWEST settings in StarWars Battlefront 2015 and I was only able to get 20-25FPS. Now that could be ~7.3 million pixels or ~14.6 million depending on how your multiply. And it seems just a little low for ~7.3Million considering that I've seen 4k at ULTRA getting the same Frame rate, and 4k is .7 Million more pixels than that!

 

So in short is Resolution Scale calculated like this?: [S=resolution Scale, H=Horizontal Pixels, V= Vertical pixels]

 

S(HxV)

 

or this?:

 

S(H) + S(V)

 

Thanks!

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3 minutes ago, BiscuitMassacre said:

I might just make a fool out of myself because I can't do basic math, but what the actual heck?

 

Ok. So if play my game at 1080P and the set the Resolution Scale to 200%, would that be (1920x1080)x2 to equal 4 million pixels? Or would that be 2x1080+2x1920 [which equals to 2160x3840] to equal 8 million pixels. 

 

I set my monitor's resolution to 1440x2560 and then the Resolution scale to 200% on the LOWEST settings in StarWars Battlefront 2015 and I was only able to get 20-25FPS. Now that could be ~7.3 million pixels or ~14.6 million depending on how your multiply. And it seems just a little low for ~7.3Million considering that I've seen 4k at ULTRA getting the same Frame rate, and 4k is .7 Million more pixels than that!

 

So in short is Resolution Scale calculated like this?: [S=resolution Scale, H=Horizontal Pixels, V= Vertical pixels]

 

S(HxV)

 

or this?:

 

S(H) + S(V)

 

Thanks!

I believe it simply is 4.4 million pixels. If it multiplied both dimensions by 2, it would be 400%.

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When using resolution scaling, the percentage is applied to both width and height, not the total number of pixels, so at 2560x1440 @ 200%, you're looking at 5120x2880, or 5K.

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1920x1080 scaled to 200% = 3840x2160 and also the other way around when using a UHD monitor and use 200% it will look as big as FHD.

 

So the answer is:  S(H) + S(V)

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13 minutes ago, M.Yurizaki said:

Going from 1920x1080 to 3840x2160 requires a 4x scale because each dimension is multiplied twice.

 

16 minutes ago, BingoFishy said:

I believe it simply is 4.4 million pixels. If it multiplied both dimensions by 2, it would be 400%.

 

16 minutes ago, Electronics Wizardy said:

If you run 1920x1080 at 200% it is 3820x2160.

 

 

Don't know if anyone is good with math or just has the time to do it. I think there is an arch, and doesn't even work like this, But here are some numbers. All base resolutions are 1080 at Ultra

 

25% Scale: 140-145

50% Scale: 135-140

75% Scale: 115-120

100% Scale: 90

125% Scale: 66

150% Scale: 51

175% Scale: 41

200% Scale: 33

 

EDIT: 

 

So if (1080x1920) x 2 is 33 FPS and (1440x2560) x2 is 23FPS, that would be a ~4 million pixel difference for only 10FPS!

 

then again, 2x1080 + 2x1920 vs 2x1440 + 2560x2 is a ~6 million pixel difference for only 10 FPS!

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10 minutes ago, BiscuitMassacre said:

 

 

Don't know if anyone is good with math or just has the time to do it. I think there is an arch, and doesn't even work like this, But here are some numbers. All base resolutions are 1080 at Ultra

 

25% Scale: 140-145

50% Scale: 135-140

75% Scale: 115-120

100% Scale: 90

125% Scale: 66

150% Scale: 51

175% Scale: 41

200% Scale: 33

Frame rate is not going to scale linearly with resolution. There is much more that contributes to framerate than just resolution. Having said that those frame rates you posted make sense. Everyone here that is saying 1920x1080 at 200% is rendering 3840x2160 is correct. 2560x1440 at 200% is 5120x2880, 1920x1080 at 50% is 960x540, and so on. You multiply both the height an width by the scaling factor. Some games are weird though and use a naming different system. They might have a slider from 0-100 where 50 is the default (1 to 1 ratio, or 100%) and 100 is 2x supersampling (200%). It still works the same way though you multiply both the height and the width.

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Having issues with a Corsair AIO? Possible fix here:

Spoiler

Are you getting weird fan behavior, speed fluctuations, and/or other issues with Link?

Are you running AIDA64, HWinfo, CAM, or HWmonitor? (ASUS suite & other monitoring software often have the same issue.)

Corsair Link has problems with some monitoring software so you may have to change some settings to get them to work smoothly.

-For AIDA64: First make sure you have the newest update installed, then, go to Preferences>Stability and make sure the "Corsair Link sensor support" box is checked and make sure the "Asetek LC sensor support" box is UNchecked.

-For HWinfo: manually disable all monitoring of the AIO sensors/components.

-For others: Disable any monitoring of Corsair AIO sensors.

That should fix the fan issue for some Corsair AIOs (H80i GT/v2, H110i GTX/H115i, H100i GTX and others made by Asetek). The problem is bad coding in Link that fights for AIO control with other programs. You can test if this worked by setting the fan speed in Link to 100%, if it doesn't fluctuate you are set and can change the curve to whatever. If that doesn't work or you're still having other issues then you probably still have a monitoring software interfering with the AIO/Link communications, find what it is and disable it.

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3 minutes ago, pyrojoe34 said:

Frame rate is not going to scale linearly with resolution. There is much more that contributes to framerate than just resolution. Having said that those frame rates you posted make sense. Everyone here that is saying 1920x1080 at 200% is rendering 3840x2160 is correct. 2560x1440 at 200% is 5120x2880, 1920x1080 at 50% is 960x540, and so on. You multiply both the height an width by the scaling factor. Some games are weird though and use a naming different system. They might have a slider from 0-100 where 50 is the default (1 to 1 ratio, or 100%) and 100 is 2x supersampling (200%). It still works the same way though you multiply both the height and the width.

correct me if I am wrong, but would this make sense?

 

If I want to test if I can run 1080x5760 (tri 1080p setup). I should set it to 1080p x 1.73? 

 

1080x5760 = 6.2 million

(1.73x1080)x (1.73x1920) = 6.2 million.

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3 minutes ago, BiscuitMassacre said:

correct me if I am wrong, but would this make sense?

 

If I want to test if I can run 1080x5760 (tri 1080p setup). I should set it to 1080p x 1.73? 

 

1080x5760 = 6.2 million

(1.73x1080)x (1.73x1920) = 6.2 million.

For a straight up pixel count sure. But it still may not be accurate since you're rendering different things in an 3x setup. Scaling 1920x1080 is still 16:9 means (in an FPS for example) your may be rendering more sky and ground (which is easier to render) than things on the edges like you would in a 3x setup. If you increase horizontal FOV for the 3x setup that will also play a role on fps. You may be able to get an idea depending on how the game handles 3x, but it will not be the most accurate representation since different parts of the scene may be rendered differently between the two configs. Does that make sense?

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Having issues with a Corsair AIO? Possible fix here:

Spoiler

Are you getting weird fan behavior, speed fluctuations, and/or other issues with Link?

Are you running AIDA64, HWinfo, CAM, or HWmonitor? (ASUS suite & other monitoring software often have the same issue.)

Corsair Link has problems with some monitoring software so you may have to change some settings to get them to work smoothly.

-For AIDA64: First make sure you have the newest update installed, then, go to Preferences>Stability and make sure the "Corsair Link sensor support" box is checked and make sure the "Asetek LC sensor support" box is UNchecked.

-For HWinfo: manually disable all monitoring of the AIO sensors/components.

-For others: Disable any monitoring of Corsair AIO sensors.

That should fix the fan issue for some Corsair AIOs (H80i GT/v2, H110i GTX/H115i, H100i GTX and others made by Asetek). The problem is bad coding in Link that fights for AIO control with other programs. You can test if this worked by setting the fan speed in Link to 100%, if it doesn't fluctuate you are set and can change the curve to whatever. If that doesn't work or you're still having other issues then you probably still have a monitoring software interfering with the AIO/Link communications, find what it is and disable it.

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1 minute ago, pyrojoe34 said:

For a straight up pixel count sure. But it still may not be accurate since you're rendering different things in an 3x setup. Scaling 1920x1080 is still 16:9 means (in an FPS for example) your may be rendering more sky and ground (which is easier to render) than things on the edges like you would in a 3x setup. If you increase horizontal FOV for the 3x setup that will also play a role on fps. You may be able to get an idea depending on how the game handles 3x, but it will not be the most accurate representation since different parts of the scene may be rendered differently between the two configs. Does that make sense?

Yeah, thanks!

 

I just did another test, and I am SOO confused.

 

1080p at 67% Resolution scale is 120FPS.

720p at 100% is 89 FPS.

 

WHAT?
 

(1080x1920)x.67 is 1.4 Million

(2x1080)x(2x1920) is .9 million

(720x1280)x1.00 is .9 million

(1x720)x(1x(1280) is .9 million. 

 

wow.

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1 minute ago, BiscuitMassacre said:

Yeah, thanks!

 

I just did another test, and I am SOO confused.

 

1080p at 67% Resolution scale is 120FPS.

720p at 100% is 89 FPS.

 

WHAT?
 

(1080x1920)x.67 is 1.4 Million

(2x1080)x(2x1920) is .9 million

(720x1280)x1.00 is .9 million

(1x720)x(1x(1280) is .9 million. 

 

wow.

You're over thinking it. There's more at play than just pixel count.

Primary PC-

CPU: Intel i7-6800k @ 4.2-4.4Ghz   CPU COOLER: Bequiet Dark Rock Pro 4   MOBO: MSI X99A SLI Plus   RAM: 32GB Corsair Vengeance LPX quad-channel DDR4-2800  GPU: EVGA GTX 1080 SC2 iCX   PSU: Corsair RM1000i   CASE: Corsair 750D Obsidian   SSDs: 500GB Samsung 960 Evo + 256GB Samsung 850 Pro   HDDs: Toshiba 3TB + Seagate 1TB   Monitors: Acer Predator XB271HUC 27" 2560x1440 (165Hz G-Sync)  +  LG 29UM57 29" 2560x1080   OS: Windows 10 Pro

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Laptop-

CPU: Intel i7-3520M   Model: Dell Latitude E6530   RAM: 8GB dual-channel DDR3-1600  GPU: Nvidia NVS 5200M   SSD: 240GB TeamGroup L5   HDD: WD Black 320GB   Monitor: Samsung SyncMaster 2693HM 26" 1920x1200   OS: Windows 10 Pro

Having issues with a Corsair AIO? Possible fix here:

Spoiler

Are you getting weird fan behavior, speed fluctuations, and/or other issues with Link?

Are you running AIDA64, HWinfo, CAM, or HWmonitor? (ASUS suite & other monitoring software often have the same issue.)

Corsair Link has problems with some monitoring software so you may have to change some settings to get them to work smoothly.

-For AIDA64: First make sure you have the newest update installed, then, go to Preferences>Stability and make sure the "Corsair Link sensor support" box is checked and make sure the "Asetek LC sensor support" box is UNchecked.

-For HWinfo: manually disable all monitoring of the AIO sensors/components.

-For others: Disable any monitoring of Corsair AIO sensors.

That should fix the fan issue for some Corsair AIOs (H80i GT/v2, H110i GTX/H115i, H100i GTX and others made by Asetek). The problem is bad coding in Link that fights for AIO control with other programs. You can test if this worked by setting the fan speed in Link to 100%, if it doesn't fluctuate you are set and can change the curve to whatever. If that doesn't work or you're still having other issues then you probably still have a monitoring software interfering with the AIO/Link communications, find what it is and disable it.

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1 minute ago, pyrojoe34 said:

You're over thinking it. There's more at play than just pixel count.

Then what is? is the same friggin pixel count.

My System:

Intel Core i5-4690k  / Cooler Master Hyper 212 Evo Asus Z97-AR MSI Nvidia GeForce GTX 970 100me Corsair Vengeance LP 1600Mhz 2x4GB DDR3 Samsung 850 EVO 250GB / Seagate Barracuda 1TB 3.5" 7200RPM HDD / NZXT S340 EVGA SuperNOVA G1 650W / Windows 10 Home 64 / AOC G2460PQU 1080p 144hz / Corsair VOID Wireless RGB Razer Taipan Laser Razer Blackwidow Ultimate 2014 

My Laptop (Asus X55C-DS31):

Intel Core i3-2370M @ 2.4Ghz 6GB RAM / OCZ ARC100 240GB SSD /

My Phone:

OnePlus Three Graphite Black / 64GB

My Watch:

Moto 360 1st Generation

 

 

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Just now, BiscuitMassacre said:

Then what is? is the same friggin pixel count.

Interpolation 

Primary PC-

CPU: Intel i7-6800k @ 4.2-4.4Ghz   CPU COOLER: Bequiet Dark Rock Pro 4   MOBO: MSI X99A SLI Plus   RAM: 32GB Corsair Vengeance LPX quad-channel DDR4-2800  GPU: EVGA GTX 1080 SC2 iCX   PSU: Corsair RM1000i   CASE: Corsair 750D Obsidian   SSDs: 500GB Samsung 960 Evo + 256GB Samsung 850 Pro   HDDs: Toshiba 3TB + Seagate 1TB   Monitors: Acer Predator XB271HUC 27" 2560x1440 (165Hz G-Sync)  +  LG 29UM57 29" 2560x1080   OS: Windows 10 Pro

Album

Other Systems:

Spoiler

Home HTPC/NAS-

CPU: AMD FX-8320 @ 4.4Ghz  MOBO: Gigabyte 990FXA-UD3   RAM: 16GB dual-channel DDR3-1600  GPU: Gigabyte GTX 760 OC   PSU: Rosewill 750W   CASE: Antec Gaming One   SSD: 120GB PNY CS1311   HDDs: WD Red 3TB + WD 320GB   Monitor: Samsung SyncMaster 2693HM 26" 1920x1200 -or- Steam Link to Vizio M43C1 43" 4K TV  OS: Windows 10 Pro

 

Offsite NAS/VM Server-

CPU: 2x Xeon E5645 (12-core)  Model: Dell PowerEdge T610  RAM: 16GB DDR3-1333  PSUs: 2x 570W  SSDs: 8GB Kingston Boot FD + 32GB Sandisk Cache SSD   HDDs: WD Red 4TB + Seagate 2TB + Seagate 320GB   OS: FreeNAS 11+

 

Laptop-

CPU: Intel i7-3520M   Model: Dell Latitude E6530   RAM: 8GB dual-channel DDR3-1600  GPU: Nvidia NVS 5200M   SSD: 240GB TeamGroup L5   HDD: WD Black 320GB   Monitor: Samsung SyncMaster 2693HM 26" 1920x1200   OS: Windows 10 Pro

Having issues with a Corsair AIO? Possible fix here:

Spoiler

Are you getting weird fan behavior, speed fluctuations, and/or other issues with Link?

Are you running AIDA64, HWinfo, CAM, or HWmonitor? (ASUS suite & other monitoring software often have the same issue.)

Corsair Link has problems with some monitoring software so you may have to change some settings to get them to work smoothly.

-For AIDA64: First make sure you have the newest update installed, then, go to Preferences>Stability and make sure the "Corsair Link sensor support" box is checked and make sure the "Asetek LC sensor support" box is UNchecked.

-For HWinfo: manually disable all monitoring of the AIO sensors/components.

-For others: Disable any monitoring of Corsair AIO sensors.

That should fix the fan issue for some Corsair AIOs (H80i GT/v2, H110i GTX/H115i, H100i GTX and others made by Asetek). The problem is bad coding in Link that fights for AIO control with other programs. You can test if this worked by setting the fan speed in Link to 100%, if it doesn't fluctuate you are set and can change the curve to whatever. If that doesn't work or you're still having other issues then you probably still have a monitoring software interfering with the AIO/Link communications, find what it is and disable it.

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14 minutes ago, pyrojoe34 said:

Interpolation 

Dang it, my post got deleted somehow. 

 

Anyways, I have figured something out. I typed up a command and now it shows the resolution. 

 

1920x1080 at 67% resolution scale says ~1280x720

720x1280 at 100% resolution scale says ~1280x720

 

PS: also 1080x1920 at 200% is 4k

My System:

Intel Core i5-4690k  / Cooler Master Hyper 212 Evo Asus Z97-AR MSI Nvidia GeForce GTX 970 100me Corsair Vengeance LP 1600Mhz 2x4GB DDR3 Samsung 850 EVO 250GB / Seagate Barracuda 1TB 3.5" 7200RPM HDD / NZXT S340 EVGA SuperNOVA G1 650W / Windows 10 Home 64 / AOC G2460PQU 1080p 144hz / Corsair VOID Wireless RGB Razer Taipan Laser Razer Blackwidow Ultimate 2014 

My Laptop (Asus X55C-DS31):

Intel Core i3-2370M @ 2.4Ghz 6GB RAM / OCZ ARC100 240GB SSD /

My Phone:

OnePlus Three Graphite Black / 64GB

My Watch:

Moto 360 1st Generation

 

 

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