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New Bioshock

Paul Rudd

Super. The original is one of my favorite games

 

Though Ken Levine doesn't have anything to do with this one, so I reeeally hope they stay close to what we know as bioshock

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I love the idea of a new Bioshock, but the problem is that it seems to be going through the same development hell as the 3rd game (one studio started doing it, then it was killed, then another (new) studio took over). Also, it's published by 2K, which is basically EA's dumber little brother who doesn't have nearly as much money. 

 

So, yeah, I'll temper my expectations. 

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No Ken Levine, a no-no for me.

To be frank I won't prematurely disregard value of the title but I can't say I have high hopes for it if he's not involved..

It might be one of those 'heists' for players' money.

 

I read the following:

'Kelley Gilmore will head the new studio, who previously worked at 2K studio Firaxis Games on franchises like Sid Meier’s Civilisation and XCOM.'

Those 2 titles above weren't too high on narrative, which is a core element of Bioshock.

But maybe I'm wrong, maybe this person has the ability or is just responsible for making sure deadlines are met. Time will tell.

But god forbid this next one takes place in Columbia. We've had a taste of it in Bioshock 2, which wasn't as good, atmosphere wise, as 1st installment.

And I really hope they won't try to do something better than Infinite. Not because it's impossible, although truth be told a hella hard one to achieve, but because I think if they did their own thing the end result would be better. Otherwise it might feel...you know...forced.

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10 hours ago, Slottr said:

-snip-

 

10 hours ago, Giganthrax said:

-snip-

 

7 hours ago, Soag said:

-snip-

It is a new team, but it's headed up by Firaxis Games' Kelley Gilmore, alongside several key members of BioShock's original development crew.

kelbios.png.jpg.97ded4297107bfca106d07f9636c1aab.jpg

 

Said from Gilmore herself... "BioShock defined what a compelling narrative and immersive world can bring to a video game. Players interact with it in their own unique ways and have unforgettable experiences. That will remain at the core of our design vision for the next BioShock, and we have a myriad of ideas on how best to achieve it. Narrative has been one of BioShock's most notable strengths throughout its history. We already have several amazing storytellers on our team who will have much more to share down the road about where we're taking the next game. It will be incredibly important early in our development process to listen to our audience and understand what they're hoping to see in the next BioShock. We're excited to have some BioShock DNA in our roots. Several members of our team played key roles in other BioShock titles and are now leading development at Cloud Chamber, including Hoagy de la Plante (Creative Director), Scott Sinclair (Art Director) and Jonathan Pelling (Design Director). Our team also has game development veterans from high profile franchises like Call of Duty, Assassin's Creed, Star Wars, Battlefield and Walking Dead. As part of our recruiting efforts, we're looking for people from many different backgrounds and experiences. I'm confident that the depth and variety of game development experience at Cloud Chamber will lead to another unforgettable BioShock experience."

 

For some reason, I'm optimistic about this. While it's hella early, it makes me feel comfortable and positive rather than skeptical and pessimistic. She seems genuine rather than some new dude trying to collect bank.

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Hopefully its not 3/4 movie clips, 1/4 game play...

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3 hours ago, IcarusLSC said:

Hopefully its not 3/4 movie clips, 1/4 game play...

What ratio would you rather it be? They're interested in your feedback.

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I like BioShock. 

Its sad we never got the original BioShock Invinite, but it was Fun anyway.

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16 hours ago, Intransigent said:

She seems genuine rather than some new dude trying to collect bank.

To me, on the other hand, it sounds like a typical well written corpo-talk meant to reassure you so you're not put off.

I can already pinpoint few flaws in the process at hand.

1) She talks about general approach so my initial concept of her being the 'organizer' and 'deadline watcher' sounds more believable now and that might be for the better of the product, considering previous works she was a part of.

2) She speaks about having 'several amazing storytellers' and not amazing story ideas. But it can be too early in the process to have those, so who knows...

3) While having a team of people with different areas of expertise can provide interesting ways for game to branch into, it might also prove a giant 'slowing factor' as there might not be enough people capable in certain areas to get them done on time/good enough. Too much variety sounds like a very often downfall of a project. Especially as they are supposed to be working on a certain franchise with set borders, so IMO it would be better to predominantly get specialists in areas this product revolves around and then maybe throw in some folks with different experience/approach to bring something of a 'cherry on top' factor which will make it stand out within the franchise so it doesn't look like copy of any of the previous ones.

 

All in all I stand by my initial approach and prefer being sceptical rather than thrilled. Especially as I don't want to be let down and staying low on 'hype' helps that.

Reiterating: time will tell what will we get.

 

To avoid pessimistic approach I will end with feeling really good about them being open to ideas and criticism.

 

Hope they remember plasmids/vigors are a recurring part of the experience and won't either get rid of them or overdo this aspect.

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