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  1. Yes. Control pannel opened fine. On windows 8.1, and downloaded the 471 driver. Even xontrol pannel works. But when i try minecraft it doesn't work. And in the control pannel it says 0 memory even tho 8gb is avalable. I get the error open gl isn't supported on the whql driver when i attempt to play minecraft, but its the latest version of windows 8.1 driver, and even older minecraft versions give the error. How do i make it ao i can use the nvidia gpu dor minecraft? Thanks. Edit: i tried updating drivers, but same error. No opengl support. When i am on ubuntu same driver i get no such error
  2. Hello everyone, as the title shows i have a problem with my Nvidia RTX 3070 Ti GPU. The problem in question concerns the use of the GPU with graphics programs mainly (Photoshop, DAZ Studio for now), in practice in a completely random way and therefore not necessarily rendering or performing particular actions, the PC freezes, the monitor becomes black for a couple of seconds and then everything goes back to normal, but the program i was using crashed resulting in the loss of the work done. This problem occured one time even just doing some web search (1 time a month ago), in total i had this problem like 5-6 times since i got this GPU (3 months ago). Im pretty sure the problem its the GPU because with my old one, a MSI GTX 1080, i NEVER EVER had a single problem doing the exactly same things with the exact same build you can see down on this post. If i play videogames, everything's just fine, played Battlefield V, Battlefield 1, Apex Legends, Yakuza Like a Dragon, Tales of Arise, Scarlet Nexus, Genshin Impact, Battlefield 4, Shadow of the Tomb Raider, Days Gone and i never had a single problem/crash, performance are excellent by the way. The problem looking at the event viewer of Windows seems to be about OpenGL and other things like nvlddmkmmm you can check on the screen i shared. I tried everything, last thing i could try its a fresh Windows install but i doubt i will resolve anything. Temperatures are good i think: Idle CPU 30°C - GPU 32/35°c, at full load CPU 60-63°c GPU 60-65°c (depending on the game/software but anyway never got over 70° at max). Windows is updated, drivers are updated, no trash software installed on the PC, but Armoury Crate could be a problem since it seems to crash pretty often and its a disgusting bloatware, useless for me, i dont know if it could be a problem linked to my issue. Things i tried: Clean install of gpu drivers with DDU (Display Driver Unistaller), trying different drivers, trying different types of drivers (Gameready and Studio), Set High Performance ON or OFF in Nvidia Panel Control, Set Enable Developer Settings in Nvidia Panel Control... nothing.I really dont know what to do, i cannot work this way, it doesnt matter if videogames are okay, i would have preferred to have problems in games and not in software i work with... but in the end for what i've paid i shouldn't have problems at all. I am really desperate, after having managed to buy such a GPU at a high price I hoped to be able to work more quickly and quietly and instead i find myself with all these problems after paying so much. Any help is much appreciated, and sorry for my bad english, im italian and im trying my best, thanks. The PC is brand new, its the first i built but i think everything has been done the right way and these are the components: CPU Intel Core i9 10900KF - AIO NZXT Kraken Z53 240mm/2x Noctua NF-P12 redux 1700 PWM - Scheda Madre Asus ROG Strix Z490-E Gaming - SSD Sabrent SSD 1TB Rocket NVMe PCIe 4.0 M.2 - RAM G.Skill Trident Z 16Gb 3200mhz - GPU ASUS TUF GeForce RTX 3070 TI 8GB OC - Monitor LG 27GN88A ERGO UltraGear Gaming QuadHD Nano IPS - PSU Seasonic PRIME TX-850 Watt 80 PLUS Titanium - Case Corsair 4000D Airflow/4x Noctua NF-S12A PWM Chromax 120mm - OS Windows 10 Pro 64 bit
  3. Hi guys, need help with this error. Cannot install application that require opengl, and this error message show up. Have been searching on google to no avail. On laptop with latest intel proc with Iris XE thingy. Thanks.
  4. Hello, I recently upgraded from an old i7-4790k to a Ryzen 9 3900x. Ever since the upgrade, I've been experiencing a very strange issue with OpenGL. Basically, if a game is launched that uses OpenGL on any monitor besides my primary, the game will crash. This issue wasn't present with my old CPU, and games using DirectX 11, 12, and Vulkan run completely fine. The only components that were swapped out during the upgrade were my CPU, motherboard, and RAM. Everything else was reused from my i7-4790k build. Do Ryzen CPUs usually have issues running OpenGL games? Does anyone else have a 3900x and would be willing to see if they can replicate this issue? I'm curious if it's a problem with Ryzen in general, or if it's an issue that's unique to my system. Specs: AMD Ryzen 9 3900x Asus ROG x570 Crosshair VIII Hero G.SKILL Ripjaws V Series 32GB (2x16GB) NVIDIA GTX 1070 Windows 10 Pro x64 Any help would be very much appreciated! Been getting super frustrated with this issue...
  5. When I try to run the Cinebench R15 OpenGL test I get the error message in the attached picture. The test starts then gets an 88.1% match and errors. Windows 10 Pro 64 Version 2004 AMD FX 6300 @4570 MHz XFX RX 570 Black Asus M5A78L-M/USB3 https://valid.x86.fr/sdt23c
  6. When I run the opengl test I get an 88.1% reference match and fail the test. I have an AMD FX 6300 @ 4569.5 MHz (18.5 x 247 MHz) and an XFX RS RX 570 Black Edition. I recently reinstalled Windows to see if that would clear up my issue of sometimes the gpu not actually running at speed. (it may be an amd overlay thing because i just tested gtav on normal settings and got mostly 38-45fps but it went to half when i enabled the overlay). I'll glady provide any additional info you may need to help out ^-^)b. Here are links to my userbench and cpuz benchmarks: UserBench CPU-Z
  7. Hi guys, I need help im getting this error everytime i run parsecd on linux (window_opengl_make_current=-501) thanks..
  8. i'm surprised this doesn't exthist yet. . i'm a linux user, so since no Directx on that os, seams it should keep it fair with opengl only in the rules. i'll start off with my score on the next post. rules: 1080p, but otherwise highest settings/ultra preset, opengl only edit 1: below scores will be added for quick refrence by series. i don't quite know amd's gpu naming scheme, so thats why it's currently amd gpus as a single set. sorry if that is an issue. it'll be changed as/if this thread grows. note for windows users: once you set ultra preset, it'll swap off opengl to direct X. make sure to swap back to opengl or the score will not be added to the first post/main score list. format | \/ gpu: Driver: os: oc: other: 10xx/p10x nvidia scores(piscal) 1660 nvidia scores: Amd gpu scores Integrated gpu/igpu scores
  9. I'm trying to create a rendering engine similar to that of minecraft (i.e saves the world in 16*16 chunks and all that stuff) and I've just began to start trying to generate multiple chunks into a std::vector. The issue is that I'm assigning each sub-chunk (16*16*16 blocks, 8 per chunk at the moment) its own vertex buffer, but some of the chunks seem to be assigning themselves buffers that are already in use. Is there a limit on the number of vertex buffers in OpenGL? If so, how could I bypass this?
  10. I tried to launch steam with the driver in title, to see if gta would run better with it complains about this error and causes steam to not launch. i can launch steam on 418.56 and under but gta is so slow. how would i fox the error?
  11. So I'm having issues running a few steam games, as their graphics are all blocky. I've done a thread on this before a little while ago but I didn't get much help so I'd like to try again with some new information. So the games I'm trying to fix are: Train Sim 2020, Life is Strange and Cities Skylines. I used to have the same issue with American Truck Simulator however I managed to fix it by running the game in OpenGL mode. I've tried forcing OpenGL mode in my steam game launch options however that doesn't seem to make a difference. Is there anything else I can do? Do I need to update any drivers, or mess around with some settings? I'm running out of options and you guys seem rather smart so I'm sure you might be able to help. I've linked below some screenshots from American Truck Sim from before it was broken to give you a rough idea what the other games look like too. https://steamcommunity.com/sharedfiles/filedetails/?id=1957254908 - headlights as orange squares https://steamcommunity.com/sharedfiles/filedetails/?id=1957254962 - menu screen going fuzzy at the bottom https://steamcommunity.com/sharedfiles/filedetails/?id=1957254794 - trees and buildings being pretty much solid colours https://steamcommunity.com/sharedfiles/filedetails/?id=1957254734 - dials inside the truck being all solid colours too Thanks guys, any help is greatly appreciated!
  12. Hey guys ! I'm seeking help because I'm having an issue with my MSI Geforce GTX 4G OC I'm having a crash when I'm playing games that uses the OpenGL rendering API (such as Minecraft, Wakfu and Wolfenstein Enemy Territory) the strange thing is that it only crashes in game : I've ran multiple stress test : Furmark, TessMark x64, GiMark and no crash. I have a cheap 420W power supply, a Asus Prime B350 Plus, 16 GB of Ram (2x4 GB + 1x8GB), and I've tried on both latest driver ( DCH 430.86) (tried reinstalling it by first running DDU, rebooting, then running the driver installer) and older, no fix has been found, so if any of you guys have an idea I'm listening Thanks in advance ! Edit : Weird thing is that it seems like it "randomly occurs" and when it does I can relaunch the game as much as I want it always crash and I have to wait for 40-50min before it works again (I checked temps they are at most at 60°C)
  13. I currently run an AMD R9 270 reference edition card and my friend just upgraded to a 1660 ti, in Cinebench R15 OpenGL test my card scores significantly higher than his 1660 ti, like we're talking a difference of 40+ fps in the test. We switched to Unigine Heaven benchmark and ran it in OpenGL and no surprise his card wins but not by very much running the same exact settings I was within 400 points of his 1660 ti and I had a higher maximum and the same minimum FPS with the average fps being only about 10 fps lower. Is this just an effect of AMD versus Nvidia cards or is something wrong? It should be mentioned we both have basically the same CPU and memory configurations.
  14. Around the 9900k's release I built a new PC centered around it. For a few months everything was cheery, but -- if I remember correctly -- after a windows update my PC began to experience stuttering symptoms. Eventually it became quite apparent that this stuttering only came when I moved my mouse. It's been a while since then, and I have truly tried everything. I have tried so many things that I lost track of most of what I have tried, and at this point I'm willing to absolutely start from the top. It stutters most everywhere. Dragging windows around the desktop it'll have half-second hangs that are very frequent. Games like Mount & Blade: Warband and Osu! in particular are hit very, very hard. Both of run butter-smooth -- until I touch my mouse, in which both go to shit. They don't just stutter in a graphical sense, if that means anything -- literally the game freezes for half a second. The AI stop in place. The arrows stop flying around. Simulation pauses in singleplayer. Note that both are OpenGL, and that DirectX games (Arma 3, which I play almost daily) actually run without stuttering as far as I remember. I know for a fact it's the actual mouse, or whatever it does on the way to be rendered -- because I have written an autohotkey script to jiggle my cursor vigorously, and both on the desktop and in these OpenGL games it's buttery smooth with the script but janky as hell with the cursor. I have tried four different mice. Lower Hz (polling rate) ones/settings tend to stutter less, but the stuttering is still present. Note that with my main mouse (old DeathAdder), lowering the polling rate in software (both in the latest Synapse in an old-ass Razer Deathadder Driver program I found) -- actually doesn't do much. It still stutters. It's not super consistent, though. Some days it's not as noticeable. Other days involve notable hangups (1s+). Safe Mode (ie: network-only with no drivers) fixes it as far as I can tell, but it's hard to actually test because I can't use LatencyMon or Osu! in that mode, and I also can't have my monitor at anything higher than 63Hz. Also, interestingly enough, monitoring software -- so far HWiNFO64 and Task Manager -- both seem to 'incite' the stuttering when present. Does my GPU not like being polled? Is that maybe a completely separate issue? Is my whole PC fucked? We'll see! I have also attempted to go one-by-one through the (many) programs that I usually keep up in the background, including Discord, ShareX, Corsair iCUE, Samsung Magician, Voicemeeter Potato & Macrobuttons, Google Drive Sync, Geforce Experience, and Pushbullet. Each closed program seems to lessen the stuttering bit by bit, actually, and if I literally close every single program on my computer, background and foreground, the stutter is almost imperceptible. But: First, it's still present and measureable with Latencymon to be >1ms and worse than it should be, and Second, I have a 9900k and 32GB of RAM. I want to be able to multi-task without my desktop windows hitching every few seconds. EDIT: Also, duh. My monitor setup. Dual as listed below. I use the integrated graphics on the secondary. For some reason Windows says they're both using 8-bits of color depth? See here. EDIT2: Osu is also measuring stutters when I press keyboard keys -- even when it's paused! EDIT3: If I hold down the keys it's even worse!! Any and all advice is appreciated -- even telling me to 'try again' with things I did before. I don't mind. I'm pretty desperate to get this fixed before I consider ripping apart and piecemeal-returning a notably expensive computer build. My Specs: CPU - 9900k @ stock, with great temps, who is getting sipped at (<15%) during this entire debacle. COOLER - H100i PRO GPU - GTX 970, who I have tried to ensure isn't using the 0.5GB of 'BAD' VRAM RAM - Ripjaws V 32GB DDR4, which checks out on memtest and is indeed using the correct XMP profile PSU - Seasonic FOCUS Plus 650W Platinum Modular MOBO - Z390 Taichi LGA 1151 OS - Windows 10 64-bit 1803 (17134.829), or so says winver M.2 NVMe (C:) - Samsung 970 EVO 500GB SSD 1 - Samsung 860 EVO 1TB SSD 2 - Samsung 840 EVO 250GB Keyboard - WASD V2 Mouse - Razer DeathAdder 3.5G Wired, RZ01-0015 Monitor 1 - ASUS VG248QE 24" 1080p 16:9 144Hz, occasionally 120Hz if I use LightBoost, runs on GTX 970 Monitor 2 - Philips 19b4qcb5/27 1280x1024 60Hz In Summary: - Desktop window dragging, OpenGL games, many other things have micro and macro-freezes whenever I move the mouse. - When I move the cursor with a script alone, the stuttering is not present. - It does not actually seem tied to DPI as far as I can tell. - Monitoring software makes it freeze up even more. - The keyboard causes it to stutter, too? Or so Osu!'s profiling says. - If it's really stuttering, occasionally desktop windows outright minimize/maximize themselves at random. Possible Culprits: - USB drivers - Corrupted default windows mouse drivers - Something fucky from Windows Update - My old GTX 970 GPU - My new 9900K ,_ , - Just having too many programs running, man. - One of my SSDs, or something SATA-related in the MOBO? My entire system stutters way more when Steam is downloading a game at 5.0MB/s. Culprits I Have Ruled Out: - Mousepad, since I have tested varying surfaces. - Individual mouse, since I have tested varying mice with varying DPI/quality. - USB port, since I have tried both front and back USB ports. Things I Have Tried (If it has a *, that means I may try it again): - Reinstalling Windows, first a 'refresh', and then from scratch. - Reinstalling my Graphics Drivers, including a 'clean' re-install using external program(s).* - Literally flashing a new BIOS on my motherboard, twice, like a desperate idiot. - Some less-nuclear options like trying other mice, surfaces, updating Windows, refraining from updating Windows, etc.* - Going one-by-one through my tray programs and closing them, then trying to see if any create an issue.* - Reducing my Windows DPI from Custom Scaling (160%) to 150%, then even 100%, to little effect.* - Tweaking BIOS settings to prevent CPU lockup and turning HPET off, didn't affect much.* - Also turning off HPET in the OS, didn't change anything.* - Windows SFC /scannow and also that other command that repairs SFC, they found nothing to fix.* - Performance profiling my SSDs, they were fine.* - Safe Mode, which might fix it(?). - Using only the GTX 970, which I remember long ago as not fixing it. - Using only the Intel HD Graphics on the i9, which I vaguely remember maybe helping ...?* - Tweaking settings in the NViDiA control panel. Things I Have Used to Test With: - MemTestx86, since I have had memory problems with a prior build and am paranoid of them. Everything checked out. - LatencyMon, which reports 1.5ms+ latency from dxgkrnl.sys, ntoskrnl.exe, and nvlddmkm.sys. - Frametime Analysis Built-in with Osu! 'Cutting Edge' Build, wherein moving my mouse introduces measurable stutters and framedrops. - Task Manager, wherein Corsair iCue is using a smidge more CPU than expected (1% constantly). - Resource Monitor, nothing fucky as far as I can tell. - BenQ Mouse-Rate-Checker (Google it), it said my mouse polling rate was 0Hz-120Hz, which seems low. Speccy is attached below. In conclusion -- whale_speccy_june_2019.txt
  15. So my current configuration of Minecraft WAS stable. but I went to my computer and cleaned it up. during this I uninstalled a bunch of programs I thought I didn't use anymore. But then I found that Minecraft crashes whenever I try to fullscreen it. Which is a problem as I can't see my hotbar. No problem, just update java (It's been bugging me, anyway). And now It crashes even before going to the title screen. The error is this The game crashed whilst unexpected errorError: java.lang.RuntimeException: No OpenGL context found in the current thread. Other threads point to this problem being fixed by installing an Intel chipset driver. But my computer uses ryzen. A ryzen 1400 on a b350 board to be exact. And that did remind me that I uninstalled something that was called "AMD software" before this started happening. I tried installing the appropriate Chipset driver on AMD's website, and I did a reboot. but the problem still persists.
  16. Hello ive spent a long amount of time trying to figure out why my shader wont compile. It should draw the triangle, but not how it is now. Im just starting in openGL. This has me completely stumped. Thanks for the time of whoever understands this stuff, i know its probably less common. Console and window Shader in GLSL AddShader() CompileShaders() The whole program is still under 200 lines, i can post it if needed.
  17. Hi everyone, Today I tried to do usual video editing, and I noticed that I did not have a hardware acceleration option when I wanted to render the video. I tried to find out what has happened, so in furmark, I get an error that says "your GPU does not support OpenGL", same happens in cinebench GPU test. When I tried to launch League of Legends, game launcher worked fine, but I was not able to launch the game itself. I am connecting to this pc trough RDC, I can see that it gives some workload to the GPU(at least that is what task manager shows). I am puzzled. Is there something I can do? Here is the information about the system and what I have tried. GPU: GTX 1080Ti, 11GB of VRAM, no overclock CPU: Ryzen 1700x no overclock Motherboard: ASRock AB350PRO4, original BIOS RAM: Crucial Ballistix Sport LT 16GB 2400MHz DDR4 CL16 UDIMM BLS16G4D240FSB PSU: Be Quiet 1000w version Operating System & Version: Windows 10 with the latest update GPU Drivers: 422.17 clean install Description of Problem: Each time I want to use any application that requires OpenGL I get a message that my GPU does not support it. I see some GPU activity when I RDC to the machine as it is working on rendering the screen. Troubleshooting: I have tried to uninstall the GPU trough device manage, installed the latest drivers, it did not work, sill have the same issue. No idea what I can do to fix it. I installed League of Legends to check if I can launch the game. It managed to launch the game launcher, but failed to launch the game itself(got a message about an unresponsive process.) Thanks
  18. I recently brought a new laptop (Dell Vostro 3578) and the dedicated graphics card is having issues. Whenever I try to run Minecraft by disabling Intel UHD graphics from device manager and running Minecraft on Radeon 520 graphics, it gives me an error saying "Graphics driver do not support OpenGL". Similarly when I play Fifa 18, it stutters a lot in the starting and then crashes. However both these games run absolutely fine on integrated graphics. I have tried installing latest and also old graphics drivers from AMD's site, Dell's site and also from a third party site. However the problem is not getting fixed. Processor - Intel Core i5-8250U 8th gen RAM - 8GB Graphics Card - AMD Radeon 520
  19. Greetings, A friend of mine would like to play the game Divinity on Ubuntu. Unfortunately I'm not familiar at all with that OS. The min. requirements according to the game is OpenGL4. When she looks at her system it says "OpenGL version 3.0 Mesa 18.0.0-rc4". She checked and believes 18.0.0 to be the lastest version (well this was 1,5 months ago). She doesn't have a dedicated GPU but has en Intel Haswell CPU. I checked and in theory the CPU supports OpenGL4.3. Sure the gaming performance might be bad, but it should at least launch, right? So it should be a driver/software issue, maybe despite her efforts, something is not up to date? We would be grateful for any tips.
  20. Opengl is not working properly after computer is on more than about 10-12 hours. It did not use to be doing this and restarting my computer this much is quite a hassle. The problem is that programs are unable to initialize opengl windows after a certain period of time (it feels like 10-14 hours or so) that my computer has been on. Windowed games will not open either, showing its a problem with actual initialization of the window since these programs run fine until it detects that it can't open the game window. Again, SPECIFICALLY OpenGL stuff seems to be impossible. Games will not load and will all give OpenGL errors, even minecraft will not play. I believe reddit's videos also break when this occurs and just display a green square with audio. This happens regardless if I update my nvidia drivers and the only fix I can find is restarting my computer. I have updated nvidia drivers several times since this started happening, and I can't remember when this exactly started happening as it has been a while. Specs that matter: Windows 10 64-bit GTX 770 (several years old) 16gb ram ddr3 i5-3570K @ 3.4ghz 1.5tb hdd And no, me leaving my computer on this long is not the issue. Computers can stay on as long as they need to be on without problems ideally. I've left my computer on and used it daily for a month straight without any issues, now after 8-12 hours it will break. My guess is a piece of hardware starting to fail but I am not getting any visual artifacts and this started months ago. Another theory is corrupted drivers on something so reformatting might fix it? This is weird.
  21. Pretty big news that Apple is moving away from OpenGL API in favour of Metal for all apps. Will have massive implications for gaming on Apple devices and will probably come into effect in around two years: https://developer.apple.com/macos/whats-new/ https://www.pcgamer.com/developers-fear-for-mac-gaming-as-apple-deprecates-opengl-support/ If you're a game developer not using an off-the-shelf engine like Unity, this will make a massive difference to the workload involved in shipping to Apple devices, and probably mean a great deal for legacy games already on the platform. Edit: I should add, I'm a 3D Artist in a Games Studio, but my no means a Technical Programmer. I'm really just relaying info from the company's Tech Director sitting next to me as we discuss the changes in the office. So, am by no means the best person to speculate on the impact of these changes, but in lieu of another thread existing on the forum, I just thought I should spread the word.
  22. Can someone explain exactly what 'OpenGL Reference Match' means in Cinebench? My result is confusing and I'm struggling to fine a comprehensive explanation of what it's a measurement of exactly.
  23. Hi there My Computer isn't willing to open CS:Go, CUE, Infinifactory and Liftoff. At least these are the programs which don't work at the moment. Maybe there are more. I've already researched the Problem concerning the CUE. There is already a thread on the Corsair Forum but I think the problem lies deeper. (http://forum.corsair.com/v3/showthread.php?t=176209) That's the error I get when I try to start CUE. Regarding CUE, I've already: - restarted my computer - updated windows - updated my drivers (GPU and rest of the sytem) - reinstalled the program - checked that my settings are correct in the Nvidea Control Panel - tried to install older version of CUE The errors started to occure like this. I had CUE installed. It worked. At some point CUE informed me that a newer version was available. I installed it and afterwards the error above showed up. But as long as I had this error displayed the profiles would still load so I didn't think about it. As I wanted to creat a new profile about 1 week ago, I noticed that CUE only displayed this error when I tried to start it. I thought previeusly that this was an error that would always show up as you try to launch the program and you could still use the program. Clearly I was wrong. (I had some similar errors on my mac with different software. It would give me an error when I try to launch the application but when I tried to launch the application again, it would work flawlesly.) I looked up the error on google and did some things which were recommended in several forums. I checked my drivers and installed the newest version (with Live update), I updated Windows. These steps didn't work. Then I went to Nvidea to download the latest drivers for the GPU, but installing those didn't work eather. Now the condition of CUE got worse. It didn't load the profiles correctly. To load the profiles I had to close and reopen CUE. That was last Friday. That evening I also played CS:GO. But the next day CS:Go didn't work anymore. According to Steam CS:GO was already running. I couldn't uninstall it. I couldn't find it in the Taskmanager eather. In the article on Steam concerning Programs which seam to be running it said it could be an other user on the computer who has CS:GO launched. This is impossible in my case as I'm the only user of this PC. After restarting the computer I was able to uninstall and reinstall CS:GO But the Error still showed up. After this error I checked every game I had. Liftoff and Infinifactory would show me this error [Error Message] and didn't start thought Transport Fever and Fortnite still work. I tried to reinstall the drivers several times on both the graphics aswell as the system side. But nothing worked. Yesterday CUE stopped working completly. No profiles would load. Error Message: Failed to initialize Direct3D. Make sure you have at least DirectX 9.0c installed, have drivers for your graphics card and have not disabled 3D acceleration in display settings. InitializeEngineGraphics failed Well this leads me to this post. As both errors seam to be graphics related I assume it is somehow related to the Drivers. Thanks in advance for your help AliSot2000 System: MSI Z270 Tomahawk i7 7700k CMK16GX4M2A2133C13R MSI GTX 1080 Armor 8G OC WD Blue 4tb Desktop Crucial MX300 275GB Corsair VS 650 NZXT Source 340 Benq GL2450 Windows 10 (64) Corsair Scimitar Logitech G510s
  24. A friend of mine just got a new PC, and told me that whenever he opens a specific game (Starbound), he gets a Fatal Exception Caught error that says OpenGL 2.0 not available. He told me he saw somewhere that some sort of HP driver causes this error, but I just can't find any info anywhere. Could anyone help me out here?
  25. i want to get gpu information such as vendor name,model of the gpu, the clock speeds and other info. i have already found this code online and im getting this error which i have attached in images. im new to c++ and im very new to OpenGL so i do not understand the error codes. i did a search about the error but couldnt find a solution or any tips to resolve it. i have checked if i have these files (GL/gl.h, GL/glew.h, GL/freeglut.h) in my C:\Qt\Qt5.5.1\Tools\mingw492_32\i686-w64-mingw32\include\GL directory and they are there. any guidance would be very helpful. thank you #include <stdio.h> #include <GL/gl.h> #include <GL/freeglut.h> int main(int argc, char **argv) { glutInit(&argc, argv); /* create opengl context */ glutInitContextVersion(4, 4); /* use version 4.4 */ /* there's no main loop, so the window will close immediately */ glutCreateWindow("You won't see this window"); /* we can now get data for the specific OpenGL instance we created */ const GLubyte *renderer = glGetString( GL_RENDERER ); const GLubyte *vendor = glGetString( GL_VENDOR ); const GLubyte *version = glGetString( GL_VERSION ); const GLubyte *glslVersion = glGetString( GL_SHADING_LANGUAGE_VERSION ); GLint major, minor; glGetIntegerv(GL_MAJOR_VERSION, &major); glGetIntegerv(GL_MINOR_VERSION, &minor); printf("GL Vendor : %s\n", vendor); printf("GL Renderer : %s\n", renderer); printf("GL Version (string) : %s\n", version); printf("GL Version (integer) : %d.%d\n", major, minor); printf("GLSL Version : %s\n", glslVersion); return 0; }
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