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planning water cooling loop

SPG

hey guys, i'm planning my water cooling loop and I'm having issue with my cpu loop just because of the case is so weird. So I felt it was best to make a 3d model of it to show how I want it. If you need more angles I'll be glad to provide them.
Few notable points
- I know how many rads I have is over kill, I dont care
- I know having push pull is over kill, still dont care
- I know I dont have to have two separate loops...still dont care <3
- the case I'm using is the caselabs th10a

- there will be 90degree fittings and swivels in certain parts just got lazy with the tubing
- I'm using hard line tubing
-I didnt forget about drain valves, just again, didnt put it in the model

90e7baeedb0cadc4285956c4c5871648.png073e269d8153ba6b9116bf9936983031.png

 

for your drawing pleasure

 

9bce8ed23cbe5945114de454b1846411.png

e6e70e3957d2b5d03008aadd36acf19c.png

 

also, the case is inverted because i was too lazy to change the view in maya, so I just rotated it...if it really kills it, just flip the image

the cpu will use the top two rads because I thought it was best, and the gpu uses the bottom two, all suggestions that are helpful are appreciated 

 

 

EDIT: ok, I layed out the cpu look, I wont embed pictures because there are a lot, but I have a few questions...mainly for the tubing in the back
because its so long should I just not bend it and use fitting to hold them together since they have to stretch such a far distance?

 

pictures
https://gyazo.com/4bcd94f498f9368dbecfe813c153373a
https://gyazo.com/8d7766b123daf1fe751a63470ee2c421
https://gyazo.com/45135bc5056c93351102e0d585369576
https://gyazo.com/422a8c030892028361f0b2881b332064
https://gyazo.com/8af3d635d516516580a9d5d49d3d480
https://gyazo.com/d968cdf525cabea8c837d5771063cc90
https://gyazo.com/64e6d54231ebb87135dc3ff3481ba9bd
https://gyazo.com/0a813adf5d3d5d323fc0cf3a6cabf96b
https://gyazo.com/4d9e1c09cc5a913300e46af59ec43b14

thoughts? remember some things will have 90degrees where it makes sense, just didnt bother making them
 

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-SNIP-

 

Looks overall a really good start, I would probably go for thick rads instead if your doing push/pull as overkill as it already is.

Since it's such a large case have you considered maybe doing a midplate it will fill the case more and seem less empty even with all the watercooling gear.

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Looks overall a really good start, I would probably go for thick rads instead if your doing push/pull as overkill as it already is.

Since it's such a large case have you considered maybe doing a midplate it will fill the case more and seem less empty even with all the watercooling gear.

might do thick rad, but the rads im getting are skinny but have an incredibly low fin density

i'll consider what you said though, but im really struggling how i should do the cpu loop, any ideas?

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might do thick rad, but the rads im getting are skinny but have an incredibly low fin density

i'll consider what you said though, but im really struggling how i should do the cpu loop, any ideas?

 

For the CPU I guess you could have a similar idea of running it through the motherboard tray say having it run from the res to to CPU block between the res and the GPU blocks with the return going up through the tray and back around to the reservoir through the tray again.

 

If you have low fin density thin rads push pull won't really make a difference then, it's usually high fin density thin rads that help a few degrees with push pull.

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For the CPU I guess you could have a similar idea of running it through the motherboard tray say having it run from the res to to CPU block between the res and the GPU blocks with the return going up through the tray and back around to the reservoir through the tray again.

 

If you have low fin density thin rads push pull won't really make a difference then, it's usually high fin density thin rads that help a few degrees with push pull.

honestly I mgiht not do push pull, but its a fun concept to play around with in maya. I might not do it because I dont like how it looks

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honestly I mgiht not do push pull, but its a fun concept to play around with in maya. I might not do it because I dont like how it looks

 

If you ever want to down the line iy will be easy to accommodate with all that open space  :)

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If you ever want to down the line iy will be easy to accommodate with all that open space  :)

thats for sure lol

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Thats some badass 3D Modelling i gotta say ._.

thanks, been working on this for two months

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