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Triangles/Vertices per second

BlackLivesMatter

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Hello,

i fell over something called triangles/vertices per second in graphics cards, and i wondered what it was? Is there a difference between triangles per second and vertices per second? What does it do?

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Well, 3D models are made out of triangles (the surfaces are divided into triangles), verticies are the corner points of the triangles. That number probably refers to how many triangles a second the gpu can process. By processing I mean to do the matrix operations to move, rotate and scale the triangles, when you for example rotate a 3D model on your screen. Large models can contain millions of triangles... Divide the triangles per second value by the number of triangles your model has, and you get a ball park figure of how many frames a second the gpu could draw that model, based just on the geometry processing required.

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