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After the launch of the new 20 series cards yesterday (remember kids - no preorders:ph34r: ) and raytracing being hyped thorugh the roof with all the trailers and such - it got me thinking about the following:

For many games, usually most people turned down all the bling-bling graphics settings to get a slight competitive advantage. No lush grass and bushes for people to hide in, no disturbing screen glare etc. Render-distance up, all else down for maximum fps.

 

Now what about this : with raytracing being the "breakthrough technology" to simulate all sorts of reflexions that happen off-screen (e.g. all the stuff pointed out in the new BF5 trailer), could this give people in games a competitive advantage? E.g. imagine a narrow alley with a 90° bend. And there's something reflective in the corner. With raytracing, you could see people approaching from around the corner. Your potential opponent - without the 600$ GPU - has no clue what's around that corner.

 

Don't take this the wrong way - I don't want to blame people to rush out and buy the latest and greatest to get dem wall-hax in fortnite or BF5 - I'd just imagine it being an interesting "problem" - e.g. for balancing games for high and as well as budget oriented gamers.

 

Any thoughts?

 

(Also, kindly move to Off-topic, Gaming, or Graphic Cards if that's more like it)

 

Best,

Chris

 

 

Oh, and with the new cards probably drawing more power from the wall than the last generation - I'd really love to see them run really really hot - GTX480 style :P. I mean, come on - with the new dual-fan founders cooler? The memes would be on point :D

Spoiler

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"We cannot change the cards we're dealt - just how we play the hand" - R. Pausch

 

CPU: Ryzen 7 3700X , Cooler: BeQuiet Dark Rock 3 Motherboard: MSI B450 Mortar Titanium RAM: 16 GB Corsair LPX 3200 GPU: EVGA RTX2070 XC Storage: Adata 120GB SSD, SanDisk 1TB SDD, 2TB WD GreenHDD Case: Fractal Design Define Mini C PSU: EVGA Supernova 650GS Peripherals: Master Keys Pro S, Logitech G402 Audio: Schiit Fulla 2 + Sennheiser HD 650. Laptop: Asus Zenbook UX 302

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28 minutes ago, Speakerator said:

Your potential opponent - without the 600$ GPU - has no clue what's around that corner.

It seems reasonable to think this is the case. And it's fucking disgusting.

 

One could make dedicated RTX servers for Battlefield V for example, but I would think a possible lack of users means fewer people using the dedicated servers - rendering RTX a premium feature that cannibalizes itself. I would like this, but given the "support" Jensen Huang claimed Nvidia provides the developer community, it doesn't seem likely.

 

 

Main rig: i7 8086K // EVGA Z370 Micro // 16GB Gskill TridentZ 3200Mhz CL14 // Sapphire Pulse RX 7800XT// a variety of noctua cooling // Corsair RM750x v2 //  Fractal Meshify C

Secondary rig: R5 3600 // MSI B450i Gaming Plus // 16GB Gskill FlareX 3200CL14 // MSI GTX 1080ti Gaming X // Cooler Master V650 // Fractal Meshify C

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35 minutes ago, Speakerator said:

 

That real time ray tracing tech only renders what the player's camera sees, it's very unlikely it would let you see around corners or something.

I edit my posts a lot, Twitter is @LordStreetguru just don't ask PC questions there mostly...
 

Spoiler

 

What is your budget/country for your new PC?

 

what monitor resolution/refresh rate?

 

What games or other software do you need to run?

 

 

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7 minutes ago, Streetguru said:

That real time ray tracing tech only renders what the player's camera sees, it's very unlikely it would let you see around corners or something.

Sure, it traces the rays outgoing from the players POV. Hence, if you look onto something reflective  at an angle and said object reflects the rays  around a corner - you see what's around the corner. Without raytracing, you'd simply get the blurry mess without any "real time info" in it - effectively making the reflexion a one-way-mirror.

 

12 minutes ago, chckovsky said:

 

One could make dedicated RTX servers for Battlefield V for example

I highly doubt that there would be dedicated servers for a graphics option :D And I've overexaggerated the point on purpose (at least I hope so) - I doubt there will be massive benefits in casual games, possibly some anoying camper spots. And for all competitive games, I'd expect map designers to properly take care of this.

"We cannot change the cards we're dealt - just how we play the hand" - R. Pausch

 

CPU: Ryzen 7 3700X , Cooler: BeQuiet Dark Rock 3 Motherboard: MSI B450 Mortar Titanium RAM: 16 GB Corsair LPX 3200 GPU: EVGA RTX2070 XC Storage: Adata 120GB SSD, SanDisk 1TB SDD, 2TB WD GreenHDD Case: Fractal Design Define Mini C PSU: EVGA Supernova 650GS Peripherals: Master Keys Pro S, Logitech G402 Audio: Schiit Fulla 2 + Sennheiser HD 650. Laptop: Asus Zenbook UX 302

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3 minutes ago, Speakerator said:

Sure, it traces the rays outgoing from the players POV. Hence, if you look onto something reflective  at an angle and said object reflects the rays  around a corner - you see what's around the corner. Without raytracing, you'd simply get the blurry mess without any "real time info" in it - effectively making the reflexion a one-way-mirror.

Very likely it uses only a few "rays" and very likely they only bounce or diffuse once.

I edit my posts a lot, Twitter is @LordStreetguru just don't ask PC questions there mostly...
 

Spoiler

 

What is your budget/country for your new PC?

 

what monitor resolution/refresh rate?

 

What games or other software do you need to run?

 

 

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