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Ok we all know how Oculus is THE FUTURE!!! But is it as demanding as any other 1080p resolution (Consumer version will be 1080p) or what?

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Ok we all know how Oculus is THE FUTURE!!! But is it as demanding as any other 1080p resolution (Consumer version will be 1080p) or what?

demandin on your computer? i think the oculus will take a role in processing stuff so you dont have to worry to much of it taking a performance hit

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The challenged with Oculus is not the display resolution but calculating where your head is and how it moved without say a Kinect, it basically adds latency because it takes longer to calculate than a mouse/controller input.

 

Edit: Also software has to be added if the engine/IDE doesn't support it from the start.

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If Fermi is supported, I should be able to run it just fine

 

I'm getting a 280X. I don't think this Fermi crap card is staying with me for that long :P

Andres "Bluejay" Alejandro Montefusco - The Forums Favorite Bird!!!

Top Clock: 7.889 Ghz Cooled by: Liquid Helium   

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Ok we all know how Oculus is THE FUTURE!!! But is it as demanding as any other 1080p resolution (Consumer version will be 1080p) or what?

The consumer version is confirmed to be 1080p (But I hear they're trying to make a 1440p version for the consumer version. (which is why they're making a HD 1080p dev kit 2.0)

I'm ordering my oculus next week and should get it at the beginning of December. I'm only getting the dev kit though because I'm creating a project for the rift :D

こんにちは, まだ学習漢字 ;)

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The consumer version is confirmed to be 1080p (But I hear they're trying to make a 1440p version for the consumer version. (which is why they're making a HD 1080p dev kit 2.0)

I'm ordering my oculus next week and should get it at the beginning of December. I'm only getting the dev kit though because I'm creating a project for the rift :D

Luckeeer! Post ur hands on, preview of it on LTT maybe?

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Luckeeer! Post ur hands on, preview of it on LTT maybe?

I thought about it. I will have to clear it up with the moderators first (So I'm not breaking the CoC again) because I can probably post a link since its tech related. 

I am creating an unboxing video on my channel and (my experiences day one) video. Which I thought would be really interesting. 

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It should be less demanding than a 1080p screen, this is how images are rendered for the oculus:

 

gcgi.png

as you can see not every pixel of the screen has to be rendered for it to fill your entire FOV. While you are rendering the image from 2 different perspectives, each one is not even half of 1080p, so I think it should not be that hard on your GPU. Though you will want to enable v-sync or have the oculus with a gsync module if that's availble, because if motion aint smooth, you'll want out of it really fast.

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