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Vulkan mGPU support not just for W10 - Khronos clarifies

1 hour ago, tlink said:

Yes but that's java. People can run windows in a VM on linux with 99.9% performance passtrough by using pcie passtrough and VT-X(I think its called that? Its a hardware virtual machine manager, dunno how to translate it). This isn't mainstream because its quite hard to set up from what I understand. and it can greatly differ per game depending on how they function. I'm not saying that the performance hit isn't there with easy solutions, but my point is that older games require less performance and if we move over completely to vulcan with the odd dx12 game then in 2 years it might.be completely doable to VM current gen dx11 games.

Yeah I know about server VMs. Basically every company ever uses one because they save a ton of money, energy, and they can utilize hardware more.

ƆԀ S₱▓Ɇ▓cs: i7 6ʇɥפᴉƎ00K (4.4ghz), Asus DeLuxe X99A II, GT҉X҉1҉0҉8҉0 Zotac Amp ExTrꍟꎭe),Si6F4Gb D???????r PlatinUm, EVGA G2 Sǝʌǝᘉ5ᙣᙍᖇᓎᙎᗅᖶt, Phanteks Enthoo Primo, 3TB WD Black, 500gb 850 Evo, H100iGeeTeeX, Windows 10, K70 R̸̢̡̭͍͕̱̭̟̩̀̀̃́̃͒̈́̈́͑̑́̆͘͜ͅG̶̦̬͊́B̸͈̝̖͗̈́, G502, HyperX Cloud 2s, Asus MX34. פN∩SW∀S 960 EVO

Just keeping this here as a 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8 minutes ago, tlink said:

Yes but that's java. People can run windows in a VM on linux with 99.9% performance passtrough by using pcie passtrough and VT-X(I think its called that? Its a hardware virtual machine manager, dunno how to translate it). This isn't mainstream because its quite hard to set up from what I understand. and it can greatly differ per game depending on how they function. I'm not saying that the performance hit isn't there with easy solutions, but my point is that older games require less performance and if we move over completely to vulcan with the odd dx12 game then in 2 years it might.be completely doable to VM current gen dx11 games.

Not to mention Wine finally has mostly stable DX10/11 and Vulkan support hitting soon, it's already in Wine-Staging.

 

And theres heavy work on a HLSL 5.1 (DX12) > SPIR-V (Vulkan) shader recompiler officially at Kronos for their 3D portability initiative. That could be paired with a very simple translation layer to let Wine run DX12 on top of vulkan with very little overhead.

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https://www.pcper.com/news/Graphics-Cards/OS-Limitations-Vulkan-Multi-GPU-Support

more info from PCPer, it was initially thought that LDA mode was introduced with WDDM2 and W10 and this created another confusion on W10 dependance

as it stands out, LDA mode was introduced in WDDM ever since Windows Vista !!!!

Quote

 

Khronos Group has just responded to my follow-up questions. LDA has existed since Windows Vista, at the time for assisting with SLI and Crossfire support. Its implementation has changed in Windows 10, but that's not really relevant for Vulkan's multi-GPU support. To prove this, they showed LDA referenced in a Windows 8.1 MSDN post.

In short:

Vulkan's multi-GPU extensions can be used on Windows 7 and Windows 8.x. The exact process will vary from OS to OS, but the GPU vendor can implement these extensions if they choose, and LDA mode isn't exclusive to Windows 10.

 

 

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Well that's cool I guess. But hopefully new games just start using Vulkan (Star Citizen) (or DX12) just so we can get away from old APIs though.

Wish Blizzard releases like DX12 update for WoW though. That game is so heavily single threaded and uses old engine that it can cripple performance in certain situations so much that it's sad. :(
Looking forward to new games with these APIs along with great multi-GPU support.

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7 minutes ago, Doobeedoo said:

Well that's cool I guess. But hopefully new games just start using Vulkan (Star Citizen) (or DX12) just so we can get away from old APIs though.

Wish Blizzard releases like DX12 update for WoW though. That game is so heavily single threaded and uses old engine that it can cripple performance in certain situations so much that it's sad. :(
Looking forward to new games with these APIs along with great multi-GPU support.

Honestly I expect to see a lot of new games transition to Vulkan pretty quickly (next few years). Vulkan is in a lot of ways actually easier to work with than OpenGL and works with a lot of the same systems. Even if you don't build your render pipeline specifically for it, and you wind up with the same sort of performance or even a regression over OpenGL, the easier development cycle will be worth it.

 

UE4 and Unity support is also an absolutely massive boon for it. It makes Linux support relatively trivial as long as your middleware supports Linux. It makes mobile support a lot easier if your middleware supports mobile.

 

About the only thing that *might* inhibit long term support for Vulkan picking up is UWP for games, since it's tied pretty directly to DirectX.

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Please, please win Vulcan. I'm tired of all the crap surrounding windows and I want to take control of my computing experience.

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